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DOOMINFO
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1994-01-18
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98 lines
Doom Picture Viewer
(and eventually extractor/replacer/editor)
Revision History
*******
1/12/94
*******
v.001
Loads first wall and displays it with default system palette.
Waits for keypress and exits.
v.002
Loads walls one at a time every time you press a key.
Still had default system palette.
ESC exits. (Doesn't check to see if you are through with
pictures! Oops!)
v.003
Loads first PLAYPAL palette first.
P and O can change between the 14 PLAYPAL palettes.
Obviously, this isn't going to work. Either the palettes aren't
loaded in a standard way or they are entirely somewhere else.
(Still doesn't check for last picture)
*******
1/14/94
*******
v.004
T for toggle now works. This will copy the piece across the
entire screen. 5x3.
v.005
Q and A move forward and back one picture. It >STILL< doesn't
check to see if there's really a picture or not, so go and look
at random data. See if I care! Also reduced some clock cycles
on my keyboard input. :)
v.006
Now that we can see (haphazardly) the floors and ceilings - lets
move on to ALL the rest of the graphics. A first attempt. You
can clearly see bottom square panels like the 'Ammo' box but the
rest are jumbled. This uses only about 1/2 of the same code as
v.005 and doesn't view the floor and ceilings anymore. When I
finish this part, I will re-incorporate that back into the code.
*******
1/18/94
*******
Since The Pilferer has told the world that my BBS is "Doom
Utility HQ" and I got 4 new users yesterday looking for Doom
stuff, I better work a little faster on this! :)
v.007
The graphics are sideways! Those goofy iD people! The program
is at the point where you can tell what some of the pictures are
supposed to be, but most are still screwy. The first graphics
says "THE END" (END0). How ironic. :-0
v.008
Sweet jesus! It works! Most of the graphics are now completely
viewable. Unfortunately, the palette is still screwed so most
things look like crap, but everything seems to be there: all the
monsters, all your guns. Between 95-99% of the graphics view
properly, the rest are screwed up for some reason.
Also.....THIS PROGRAM WILL CRASH!!! v.005 was nice and stable
but this one isn't. I have no idea why, but I wouldn't suggest
running important things in the background (You are running
OS/2, aren't you? You are an intelligent computer user, aren't
you?) cause the first time I ran this, after looking at a few
hundred graphics, it hung REAL GOOD. But since I probably won't
have time to fix it tonight, I'll just release it and you can
use it at your own risk.
v.009
Never mind! Fixed the major crashing bug. Also, I finally
added checking so it won't go past the first and last pictures.
Oops. Those tricky file pointers! One of the reason why the
palettes were screwed was because...I wasn't loading them
correctly! They are still wrong, but the first one makes a lot
of pictures look a lot better than before...and still others are
junk! But that gives me encouragement that I can fix it!