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DP Tool Club 12
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ants117.zip
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DOOR.CFG
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Text File
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1994-02-03
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1KB
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38 lines
C:\BBS\dorinfo1.def
C:\BBS\DOORS\ANTS
19200
0
FOSSIL
'-----------------------------------------------------------------`
Create one of these files for each node.
Line ONE is the path\filename of the drop file created by your BBS
(DORINFOx.DEF or DOOR.SYS).
Line TWO is the path to the door game directory. This enables ANTS
to find its data files if it is invoked from a different
directory.
Line THREE is the locked-port speed or 0 if not locked.
Line FOUR is the non-standard IRQ or 0 for standard/default. If
running in FOSSIL mode, this line is the FOSSIL PORT NUMBER
(usually PORT 0 for COM1, PORT 1 for COM2, etc).
Line FIVE is 'F' for FOSSIL or 'N' for NON-FOSSIL mode operation.
Invoke ANTS.EXE PATH\DOOR.CFG. By creating a DOOR1.CFG for node 1,
DOOR2.CFG for node 2, etc. you can specify different lock-speeds/IRQ
set-ups for different nodes.
ANTS.EXE will read PATH\DOOR.CFG, then the drop file, then open the port
and the user can play the game. Since the path to DOOR.CFG is passed
with the command-line parameter (and DOOR.CFG contains the path to the
door's data files), ANTS.EXE can be executed from any directory. This
facilitates a "shell to door" exit without requiring a batch file to
change directories, etc.
Execute ANTS.EXE /S and Ant Wars will prompt you for each node's info
and create the DROPx.CFG files FOR YOU!