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1993-04-02
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Short docs for Steal Em All 1.50
--------------------------------
Steal Em All (SEA) is a module ripper (you should know what that is).
SEA is full PD... anyway, all kind of contributions will be received gladly.
How can I use it? (for lamers)
------------------------------
Well... when you run SEA, it asks you for a filename. There you should enter
the name of the file, that you want to search for mods. After this, the program
asks you, whether you want to use 'Lame' or 'Advanced' method for recognizing
the mods. The lame method works much faster than the other one. The advanced
method works slower, but is more efficient because it will also find the mods
without the 'M.K.'-string. The advanced method may give false alerts more
usually than the lame one, but you can (nearly every time) recognize a module
by its name. If you don't understand what I'm talking about, I suggest you to
try the lame method before the advanced one.
OK, after you have chosen the method, SEA starts scanning the file for moddys.
If any has been found, its name is shown on the screen. If you want to save
dis one, write a savefilename. If you want to skip over dis one, just slam the
enter... Mod-names keep popping up, until there's no more in the file...
That's about it... just some stupid facts you never would like to know:
o Due to the slowness of SEA, you should do all your rippings on hard disk
o SEA will _not_ work on the old 15-sample modules (in future versions maybe)
o SEA will recognize StarTrekker-MODs, but will not be able to save them
Oh, and spread dis one in its original ZIP, thanx!
If you want to contact the author (suggestions or just for chatting), write to:
Mikko Havukainen
Vesimyllyntie 7 A
00920 Helsinki
Finland