home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
DP Tool Club 8
/
CDASC08.ISO
/
VRAC
/
FRED_WT.ZIP
/
FRED-WT.TXT
< prev
next >
Wrap
Text File
|
1993-04-23
|
17KB
|
379 lines
Another Sierra Release, so take the Walk-Thru For It!
Greets : All the members in SKiLLiON! And Skoal,Rick,ACiD,Quark,V.R...
SYMETRiC SHADoW
Act I - Living the Coarsegold Dream
===================================
Problem:
How do I prepare Penelope's prescription?
Hint:
Consult "The Modern Day Book of Health and Hygiene" that came with the game. To
make pretty Penelope Primm her prescription, go to your lab in the back office
and click the Hand cursor on the lab shelves. Grab the Graduated Cylinder by
clicking the Hand cursor on it and place it on the table. Locate and click the
Hand cursor on the "Pepticlymacine Tetrazole". Click it on the Graduated
Cylinder until it reads the specified amount. Pick up a Medicine Bottle by
clicking the Hand cursor on it and place it on the table. To finish up, just
grab the Graduated Cylinder, click it on the Bottle, grab a Cork to close the
Bottle and you're done! Take the Bottle out to Penelope and she'll be eternally
grateful.
Problem:
How do I prepare Helen Black's prescription?
Hint:
Consult "The Modern Day Book of Health and Hygiene" that came with the game. To
make Helen Black's prescription, move the Graduated Cylinder and the Beaker to
the lab table. Then select "Bismuth Enterosalicyline" and put the specified
amount into the Cylinder. Click the specified amount from the bottle of
"Phenodol Oxytriglychlorate" on the Balance. Pick up the Balance Pan and click
it on the Beaker. Click the Graduated Cylinder on the Beaker and select a Glass
Rod. Click the Glass Rod on the Beaker to stir the mixture. Take the Beaker and
click it on the Pill-making Machine. Take an empty Pill Bottle from the shelf
and click it on the spout of the Pill-making Machine seven times. Now cork it!
I mean, get a Cork from the shelf and click it on the Pill Bottle and take it
out to Helen.
Problem:
How do I read Madame Ovaree's prescription?
Hint:
The first thing you gotta do is figure out how to read the Prescription. It was
written by Doc when he was looking through a whiskey glass. You'll need to do
the same to read it. Go to the saloon and get the Whiskey Glass from Doc. Click
it on the Prescription. As you slide the glass around on the paper, you'll be
able to read it.
Problem:
How do I prepare Madame Ovaree's prescription?
Hint:
Consult "The Modern Day Book of Health and Hygiene" that came with the game. Go
back to your lab and get a bottle of "Bimenthylquinoline Crystals". Click it on
the Balance until it reads the specified amount. Click the Balance Pan on the
Mortar to pour in the Crystals. Select the "Metyraphosphate Powder" on the
Balance until it reads the specified amount. Click the Balance Pan on the
Mortar to put in the powder. Click the Hand cursor on the Pestle to grind the
mixture. Move the Medicine Papers to the lab table. Move a Prescription Box to
the lab table. Click the Spatula on the Mortar, and then the full Spatula on
the Medicine Papers to make the proper dosage. Click the Hand cursor on the
Medicine Paper to fold it. Move tePae to the Prescription Box. Be sure to
put the correct number of medicine packages in the box per the prescription.
Take the Prescription Box off the table and exit the lab screen.
Problem:
What exactly am I supposed to give Smithie?
Hint:
Smithie needs some "Preparation G" from the front counter on the left.
Act II - The Plot Sickens
=========================
Problem:
What am I supposed to do in this Act?
Hint:
Pay close attention to Willie as he explains a little bit about what's going on
in Coarsegold. You will have to solve this town's immediate problems if you or
anyone else are to survive.
Problem:
I keep being asphyxiated from the horses! Help.
Hint:
First thing you have to do is clear the air. For that you will need a gas mask.
Go into Mom's Cafe and pick up the Can of Beans. Then walk down the alleyway
and around to the back of Mom's Cafe. Pick up the Ice Pick and the Elixir.
Click the Ice Pick on the Can of Beans in your Inventory window. Walk to
Smithie's Shop, get some Charcoal out of his fire pit, and the Leather Strap
from his wall. Open your inventory window, click on the Charcoal and then click
the Charcoal cursor on the Can of Beans. Next select the Leather Strap and
click it on the Can of Beans and sure as shootin', you now have a homemade Gas
Mask!
Problem:
I'm fully equipped to deal with the gas. What do I do now?
Hint:
To clear the air for the rest of Coarsegold, go to the General Store and click
the Hand cursor on the Paper Bag that's on the counter. Head to your lab using
the Gas Mask as needed to make it through the now treacherous streets of
Coarsegold. Along the way to the Pharmacy, observe the horses and click the
Paper Bag on them at just the right moment (wait until you see their tails
raise) and collect a sample of air from the horse.
Problem:
How do I make the horses stop flatulizing?
Hint:
Consult "The Modern Day Book of Health and Hygiene" that came with the game to
to repare te Deflatulizer. Get the Elixir from outside the back of Mom's
Cafe. You have to have a Bag of Horse Flatulence too. In the lab, click the
Elixir, then the Matches on the Burner. Move the Spectroscope in front of the
Burner. Click the Bag of Horse Flatulence on the Burner. Grab the "Sodium
Bicarbonate" and click it on the Balance until it reads the specified amount.
Click the Balance Pan on the Beaker and move the Graduated Cylinder to the
table. Choose the bottle of "Furachlordone" from the shelf and click it on the
Graduated Cylinder until it reads the specified amount. Click the Graduated
Cylinder on the Beaker. Add the specified amount of Water to the Graduated
Cylinder. Pour the Water from the Graduated Cylinder into the Beaker. Grab the
"Magnesium Sulfate" and click the specified amount onto the Balance. Click the
Balance Pan on the Beaker. Stir the concoction in the Beaker with a Stirring
Rod and place a Medicine Bottle on the table. Click the Beaker on the Medicine
Bottle. Get a Cork from the shelf and click it on the Medicine Bottle.
Problem:
How do I use the "Deflatulizer"?
Hint:
Select the Deflatulizer bottle from your inventory and click in on the horse's
water trough outside your shop.
Problem:
How do I stop the stampeding snails?
Hint:
Looks like a good stiff drink is in order...but not for Freddy! To stop the
stampeding snails, go to the Bartender, Sam Andreas, and give him money to buy
a Case of Beer. Walk to the church around the back of the main street and click
the Look cursor on the door on the right. Take the Church Key out of the lock.
Walk to Robertson Cliff. Robertson Cliff is across the old bridge. Open your
inventory window and select the Church Key. Click the Church Key on the Case of
Beer and click the Open Bottle of Beer on the railroad tracks to fend off the
mad herd of stampeding snails.
Problem:
How do I rescue Srini from the Anthill?
Hint:
Talk to Srini and walk back to the Schoolhouse. Get the Ladder from the slide
and walk back to Robertson Cliff. Click the Ladder on the Anthill and you've
got a friend for life.
Problem:
How do I purify the town's water supply?
Hint:
Consult "The Modern Day Book of Health and Hygiene" that came with the game to
prepare a Water Purification Solution. Go to your lab and click on the bottle
of "Bismuth Subsalicylate". Put the specified amount into the Graduated
Cylinder. Move the Test Tube to the table. Click the Graduated Cylinder on the
Test Tube. Click the bottle of "Orphenamethihydride" and put the specified
amount into the Graduated Cylinder. Click the Graduated Cylinder on the Test
Tube again. Click the Matches on the Burner to light it. Click the Test Tube on
the Burner and hold it in place until the mixture comes to a boil. Move the
Medicine Bottle to the lab table, and click the Test Tube on the Medicine
Bottle. Finally, click the Hand cursor on the Cork and the Cork on the Medicine
Bottle.
Problem:
How do I get the purification solution into the water supply?
Hint:
Walk to Smithies' shop. Get the Rope and the Ladder. Go to the Water Tower and
click the Ladder on the Water Tower (with the dripping spigot). Click the Walk
cursor on the top of the Ladder. Click the Hand cursor on the Ladder to
retrieve it for reuse. Click the Ladder on the top of the Water Tower. Click
the Hand cursor on the top of the Water Tower to climb the ladder. Open your
Inventory window and click the hand cursor on the Rope to create a Lasso. Take
the Lasso from your inventory and click it on the top of the Water Tower. Click
the Hand cursor on the hatch on top of the Water Tower. Click your Water
Purification Solution on the open hatch and you're done!
Problem:
The Assay Office is on fire! How do I put it out?
Hint:
Outside the Pharmacy is a delivery of Baking Soda. Get it and walk to the
Schoolhouse. Place the "Baking Soda" on the east side of the teeter-totter and
get onto the swing. Click the Hand cursor on Freddy three times to get him
swinging higher and higher. Your timing is critical here. When Freddy reaches
the highest point in the swing, click the Hand cursor on the roof of the
Schoolhouse. Freddy will climb on top of the roof. Jump onto the raised end of
the teeter-totter and you will catapult the baking soda onto the fire, dousing
it.
Problem:
Act II won't end. What did I miss?
Hint:
Walk to the Brothel. The Brothel can be found by going South on the road from
the blacksmith's shop. Listen to the Banker and the Sheriff. Enter the Brothel.
Click the Hand cursor on the French Postcards. Talk to each of the ladies
roaming the Lobby. Madame Ovaree will have a warning for you. Act II will end.
Act III - Guns and Neuroses
===========================
Problem:
I need a disguise, I need some guns!
Hint:
Click the Hand cursor on the Nightstand Drawer. Look at it with the Look
cursor. Take the Desk Key you see there, and walk down to the Lab room. Click
the Desk Key on the roll-top desk to unlock it. Click the Hand cursor on the
desk to open it. Click the Look cursor on the drawer to see the Letter. Take
the Letter from the drawer. Open your Inventory window and click the Look
cursor on the Letter to read it.
Problem:
How do I get into my safe deposit box?
Hint:
Go to the Cemetery and click the Hand cursor on the Shovel. Click the Look
cursor on the tombstones to find Phillip D. Graves' grave. Click the Shovel
cursor on Phillip Grave's Grave to dig up Phillip. Click the Hand cursor on the
open grave and get the Safe Deposit Key from your old buddy. Fill the grave
back up by clicking the Shovel on the grave. Walk to the Bank. Once inside the
Bank, click the Safe Deposit Key on the Banker.
Problem:
What do I need from the safe deposit box?
Hint:
Once you get a close-up of the Safe Deposit Box, click the Hand cursor on the
Neckerchief and then the Pistols, then the Neckerchief again. Leave the bank.
Problem:
Where do I get ammo?
Hint:
Go to Mom's Cafe and click the Hand cursor on the Coffee Pot to get a Cup of
Coffee. Walk to the Sheriff's Office and give the Coffee to the Sheriff. He'll
give you some Ammunition.
Problem:
Help! My gun keeps exploding!
Hint:
You need to clean your gun to keep it from exploding. Get the Horse Plop from
the street and drop it on the floor of Mom's Cafe. Go to Mom's backdoor and
steal the Pie from the window. Walk back to the Sheriff's Office. Offer the Pie
to the Sheriff and he will give you the Gun Cleaning Kit in return. Use the Kit
on your guns. Now you're set for target practice.
Problem:
My shootin' is ok, but I can't figure out how to complete my disguise.
Hint:
Get Freddy's Gunfighter Clothes out of the Steamer Trunk in his bedroom. Open
the dresser drawer and get out the Boot Claim Check. Give the Claim Check to
the Barber and he will give you your Boots.
Problem:
I need a new ear.
Hint:
Get the Silver Medallion hanging from the wall in the Pharmacy. Give it to
Whittlin' Willie. He'll explain what you need to do. Go to the Church, open the
doors, and get some Wax from the burning candles. Go back to the General Store
and get Willie's knife. Click the Knife on the Wax to carve a Wax Ear. Walk to
the Cemetery and get some Clay from good ol' Phillip Graves' gravesite. Click
the Clay on the Wax Ear and you will have a Wax Filled Clay Mold. Go back to
the Lab. At the Lab Table, click the Matches on the Burner, and then heat up
the Clay Ear Mold. This creates an Empty Mold. Place the Crucible on the table.
Put the Medallion in the Crucible. Click the Crucible on the Burner to melt the
Medallion. Click the Empty Mold on the Crucible and you will have a Silver
Filled Mold. Click the hand cursor on the mold to get your Silver Ear.
Problem:
Act III never ends. What did I miss?
Hint:
You need to be in disguise. Click the Silver Ear, the Neckerchief, the Clothes,
and the Boots on Freddy and you're set!
Act IV - Showdown at the Hallelujah Corral
==========================================
Problem:
What the heck is going on in this town anyway?
Hint:
Talk to Chester Field as he parades up and down Coarsegold. He'll tell you
what's happening.
Problem:
Aces is cheatin' but I don't know how to stop him!
Hint:
By using careful timing, click the Hand cursor on Aces' third hand as he raises
it. You will catch Aces cheating. Freddy will overturn the Poker table and dive
behind it. To defeat Aces, shoot at the foot railing along the bar. The bullet
will ricochet off and hit the chandelier. The chandelier will come crashing
down on Aces.
Problem:
Cowhands are shootin' up the town... and me. How do I stop them?
Hint:
Avoid the main street of town. Exit the Saloon via the back door. Enter the
Barber Shop from the rear entrance. Give the Barber the French Postcards you
picked up from the Brothel and you will get a tank of Nitrous Oxide, or
Laughing Gas. Leave the Barber Shop through the back door. Go up the steps from
the back of the Hotel to the balcony. Place the Nitrous Oxide on the rail of
the balcony. Go back down the stairs. Walk back to the front of the Brothel.
Enter the Gazebo. From here you have a clear shot of the Nitrous Oxide. Shoot
the Nitrous Oxide. The cowhands will laugh themselves silly.
Problem:
I'm up against the Lever Brothers arcade and can't win.
Hint:
The object is to shoot the Lever Brothers, Snails, and Vultures while not
hitting innocent bystanders. If you have trouble, select an easier arcade
setting.
Problem:
Kenny the Kid keeps pluggin' me!
Hint:
When you face Kenny the Kid, you'll be looking down the street from behind
Freddy. As you see Kenny draw his gun, shoot him. Freddy will get his ear shot
off and fall to the ground. There is no way to avoid being shot.
Problem:
Kenny left me dyin' in the street. Now what?
Hint:
Click the Neckerchief on Freddy's ear to stop the bleeding. Walk to the
Schoolhouse and talk with Penelope. She will eventually pull a Derringer on
Freddy. Quickly grab the Stuet Slate rmthe table next to you and deflect
her shot. You will only be knocked unconscious.
Problem:
How do I escape from the Schoolhouse basement?
Hint:
After Penelope leaves Freddy to a fiery doom, click the Hand cursor on Freddy
repeatedly to get him to rock his chair. Once Freddy topples over, click the
Hand cursor on the Silver Ear. Click the Silver Ear on the floor to sharpen it.
Use the sharpened Ear to cut the ropes and watch Freddy dash upstairs.
Problem:
Penelope keeps slicing me up!
Hint:
Grab the remaining Saber from the wall and fight Penelope with it. Back her up
as far as you can. If you back her up far enough, She'll lose her balance and
fall, dropping her Saber.
Problem:
Kenny the Kid showed up again to cut my career as a gunfighter short. How
do I defeat him?
Hint:
Once Kenny the Kid enters, keep the Saber on Penelope, and use Freddy's Silver
Ear to kill Kenny by clicking it on him. Congratulations! You've not only
finished the game, but you've saved all of Coarsegold! Good shootin' Tex!
-=: ENJOY THE ENDING :=-
24/04/93 - 2:01AM
SYMETRiC SHADoW
<SKiLLiON'93]