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1993-08-26
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==================================================================
Dead Paint v.2.1
Tool for making Remote Imaging Protocol Script
==================================================================
System requirement -
IBM PC/XT, AT and compatible
DOS 3.0 and above
512K RAM minimum (550K and above recommended)
500K free disk space
EGA with 256K VRAM (monitor not required, but is recommended)
Mircosoft compatible mouse.
Some form of disk cache
Monetary requirment -
Not a lot!
==================================================================
Disclaimer -
This product is provided AS IS. There's no guarentee of its
functions. The authors are not responsible for any damage or loss.
You are authorize to use the shareware version of DeadPaint for
30 years, after which you must register.
The registered version is identical to the shareware version. If
the shareware version doesn't run on your computer, so won't the
registered one.
==================================================================
What's new -
Better file managment
Better keyboard support
Filenames list
Additional fonts (not in beta version)
Buttons and icons
Text window manipulation
Bugs in v.2.0 fixed
==================================================================
History -
v.2.0
Undo added
Bitmap functions added
Mouse region added
Custom styles added
Load function available in registered version
v.1.3
Improved memory managment
Bezier curve added
Arc and pie added
File optimization
Nifty opening screen
v.1.2
Problem with Logitech mouse fixed
Pull-down menus and icon bar interface
Improved rubber-band mode
View function added
v.1.1
First functional program!
Written for own use, was put into public domain
v.1.0
A stinker, died in beta process
==================================================================
Instruction -
Type DEAD.EXE to start the program. If there's less than 51200
byte disk space available, DeadPaint will ask if you wish to
continue. Normally a tropical RIP file will be less than 10K, but
bitmap files saved from clipboard at exceed 50K.
DeadPaint will search for the sub-directory ICONS\ and RIP\. If
they are not found, DP create them. All .ICN and .RIP files will
be move into their appropiate directory. The process should not
take more than a few seconds, since there's no physical disk
read-write involved. If the file already, DP flags error.
Click the right button to toggle from draw-mode to command-mode
(menu and tool-bar). You can also tap [TAB] or [SPACE] to toggle
between the two. [/] will send you to command-mode, while [ESC]
send you back to draw-mode.
When you exit, DeadPaint will report the amount of free memory.
It's basicly the amount available to DeadPaint for storing the
picture. Generally you should have atleast a 100 K, taking the
clipboard into account.
==================================================================
Commands -
File:
Save - save the current picture. DeadPaint automaticly optimizes
the output file
[F2] on keyboard
Clear - Clear the current picture
[ALT-F3]
View - View current picture using different speed. 0 CPS for no
delay
[ALT-F5]
Clipboard - Display current content of clipboard
[F5]
Exit - Terminate program
[ALT-X] or [ALT-Q]
Line properties:
Color (1/16) - color of line, curve, bounder, and pixel
Line style (1/5) - pattern of line, curve, lineal bounder
Line thickness (1/2) - thickness of line, curve, and bounder
Custom line pattern - edit the user define line pattern (5th style)
Area properties:
Color (1/16) - color of filled area
Fill style (1/13) - pattern of filled area
Custom fill pattern - edit the user define fill pattern (13th style)
Text properties:
Color (1/16) - color of text
Font (1/5) - style of text
Size (1/10) - size of text
Direction (1/2) - direction in which text is display
Justification (1/3) - Positioning of text within text field
Options:
Swap mouse button - change switch the two mouse button
Screen grid - bunch of lines onscreen
Show mouse area - normally invisible, enable this to be able to see
where you place the mouse areas
Show copied area - normally invisible, this allows you to see where
you capture the bitmap
Show viewport - normally invisble, this let you know where the
graphic window is defined. The mouse cursor is restricted to this
area.
Show text window - normally invisble (unless you have text in it),
this let you know where the text window is defined. Could be useful
in avoiding over-writing of graphics and raw-text.
Draw commands:
Line - draw a line (easy enough)
[L] on keyboard
Curve - draw a bezier curve
[ALT-R]
Circle - draw a circle
[C]
Ellipse - draw an ellipse
[O]
Circular arc - draw part of a circle
[A]
Oval arc - draw part of an ellipse
[ALT-V]
Fill circle - draw a whole pie
Fill ellipse - draw a whole oval pie
Circular pie slice - draw part of a pie
[ALT-Y]
Oval pie slice - draw part of a oval pie
[ALT-D]
Rectangle - draw a rectangle
[R]
Bar - draw a solid rectangle
[B]
Polygon - draw polygon will variable number of sides
[P]
Fill polygon - draw a polygon, fill the enclosed area
Continous line - draw multiple lines one after another
(RIP v.1.54)
Center line - draw multiple lines all starting from the same point
Floodfill - fill the area surrounded by the current draw color
[F]
Pixel - plot a dot
[X]
Text - place a text field for text input
(RIP v.1.54 for font 5-10)
[T]
Mouse area - define a portion of the screen, send a stream of
text when click by remote terminal.
[U]
Button - Draw a button, send a stream of text when click by remote
terminal. If there's no text, the button will not be a mouse
button (does nothing button). The label will be at the center.
Hold down shift as you draw it if the button is to be drawn as
already
pressed. [ALT-B]
Button (fixed length) - Same as above, but the dimension of the
button will be the same as the last. Makes it a lot easier to
draw multiple buttons of same size.
Button (radio) - Similar to the previous command, draw a bunch
of buttons of same size (you define the first one). When one of
them is hit, the last pop back up. Sort of like a radio.
Their labels are drawn at the right of the buttons, and the screen
will not be clear when they're click.
Icon (file) - just like a regular button, but a picture loaded
from a .ICN file will be use as the surface. The label is drawn
at the bottom. You can enter a MS-Windows .ICO file, it will be
converted to a .ICN file with the same name (with it aspect ratio
adjusted for EGA resolution).
button << filename.icn
Icon (clipboard) - exactly the same as above, will search the
clipboard for picture instead.
button << clipboard
Copy area - copy a portion of the screen to the clipboard
[G]
screen >> clipboard
Paste clipboard - copy clipboard back to the screen.
[I]
screen << clipboard
Paste file* - load a bitmap file into clipboard, and onto the
screen.
screen << clipboard << filename.icn
If filename has the extension .ICO, DeadPaint automaticlly
load the Windows .ICO file, convert it to .ICN with the aspect
ratio adjusted for EGA resolution.
ie: C:\WIN\123.ICO -> C:\WIN\123.ICN
Paste file and mask* - screen spirite. Place a bitmap onto screen
without disrupting the back ground. Sort of like a floating icons.
First the mask of the picture (filename with .MSK ext) will be
ANDed onto the screen, then the picture itself will be XORed onto
the screen.
screen << filename.msk << filename.icn
If mask does not exist or the file sizes doesn't match, DeadPaint
will automaticlly create one, discarding any black spot.
Save clipboard@ - save clipboard to file
clipboard >> filename.icn
Viewport size - resize graphic window.
Palette - create custom color by mixing two
WHITE + RED = Pink
Undo - delete the item on the top of the list. The process can
take a while, depend on the complexity of picture.
[DELETE] or Center mouse button (if there's one)
=) Hint: use [Delete] or Center button to undo is much faster
than pressing the undo icon, for the simple reason that
the menus need not to be redrawn.
* the bitmap file(s) must be present in the remote terminal
@ also write to remote terminal
8*@ Note: functions that involve loading a file (paste and icon)
are really not recommended. For the reason that the
terminal will balk when the file is not available.
==================================================================
Future R & D:
v.2.2 - canceled
v.3.0 - more control over styles of buttons. Additional screen
objects manipulating functions. Screen lay out tools.
A port to Windows? Far from the question right now, depends highly
on additional hardware and software.
==================================================================
Message from founders:
DeadPaint is brought to you from the Message Warehouz BBS in San
Francisco California. DeadPaint is currently in its infant stage.
You can see that options are limited, and that's because we can
only work so fast. Upgrades are being currently worked on and will
be available when finished.
A registered version of DeadPaint is available at $20.00 + $3 s/h
The registered version will be able to load a existing .RIP file
back into Deadpaint to be edited. When you are registered user of
DeadPaint, you will be eligible for future versions at no or reduce
cost.
The number of registration has been below exceptation.
It will take more support to keep DeadPaint alive =(
The registration fee is $20 + $3s/h. Registered users of
DeadPaint v.2.0 are eligible for FREE upgrade ($3 s/h).
Fill out the registration form (REGISTER.TXT) and send to:
Dead Paint <<<
P.O. Box 2341
Daly City,
Calif. 94017
For more information, call:
The Message Warehouz BBS Sysop: Barry Fong aka: Stoned
300-14.4k Baud 24hrs Cosys: Danny Leong aka: Dead Quail
(415)587-4544 (author)
Running SLBBS
Press the key [=] at main menu to enter the DeadPaint support area.
For sysop, you can join RaVeNet to receive latest information on
our products.