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VIRTUALS.C
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C/C++ Source or Header
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1993-10-07
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430 lines
/* Copyright (c) 1991 Regents of the University of California */
#ifndef lint
static char SCCSid[] = "@(#)virtuals.c 2.2 5/23/92 LBL";
#endif
/*
* Routines for simulating virtual light sources
* Thus far, we only support planar mirrors.
*/
#include "ray.h"
#include "octree.h"
#include "otypes.h"
#include "source.h"
#include "random.h"
#define MINSAMPLES 16 /* minimum number of pretest samples */
#define STESTMAX 32 /* maximum seeks per sample */
double getdisk();
static OBJECT *vobject; /* virtual source objects */
static int nvobjects = 0; /* number of virtual source objects */
markvirtuals() /* find and mark virtual sources */
{
register OBJREC *o;
register int i;
/* check number of direct relays */
if (directrelay <= 0)
return;
/* find virtual source objects */
for (i = 0; i < nobjects; i++) {
o = objptr(i);
if (!issurface(o->otype) || o->omod == OVOID)
continue;
if (!isvlight(vsmaterial(o)->otype))
continue;
if (sfun[o->otype].of == NULL ||
sfun[o->otype].of->getpleq == NULL) {
objerror(o,WARNING,"secondary sources not supported");
continue;
}
if (nvobjects == 0)
vobject = (OBJECT *)malloc(sizeof(OBJECT));
else
vobject = (OBJECT *)realloc((char *)vobject,
(unsigned)(nvobjects+1)*sizeof(OBJECT));
if (vobject == NULL)
error(SYSTEM, "out of memory in addvirtuals");
vobject[nvobjects++] = i;
}
if (nvobjects == 0)
return;
#ifdef DEBUG
fprintf(stderr, "found %d virtual source objects\n", nvobjects);
#endif
/* append virtual sources */
for (i = nsources; i-- > 0; )
addvirtuals(i, directrelay);
/* done with our object list */
free((char *)vobject);
nvobjects = 0;
}
addvirtuals(sn, nr) /* add virtuals associated with source */
int sn;
int nr;
{
register int i;
/* check relay limit first */
if (nr <= 0)
return;
if (source[sn].sflags & SSKIP)
return;
/* check each virtual object for projection */
for (i = 0; i < nvobjects; i++)
/* vproject() calls us recursively */
vproject(objptr(vobject[i]), sn, nr-1);
}
vproject(o, sn, n) /* create projected source(s) if they exist */
OBJREC *o;
int sn;
int n;
{
register int i;
register VSMATERIAL *vsmat;
MAT4 proj;
int ns;
if (o == source[sn].so) /* objects cannot project themselves */
return;
/* get virtual source material */
vsmat = sfun[vsmaterial(o)->otype].mf;
/* project virtual sources */
for (i = 0; i < vsmat->nproj; i++)
if ((*vsmat->vproj)(proj, o, &source[sn], i))
if ((ns = makevsrc(o, sn, proj)) >= 0) {
source[ns].sa.sv.pn = i;
#ifdef DEBUG
virtverb(ns, stderr);
#endif
addvirtuals(ns, n);
}
}
OBJREC *
vsmaterial(o) /* get virtual source material pointer */
OBJREC *o;
{
register int i;
register OBJREC *m;
i = o->omod;
m = objptr(i);
if (m->otype != MAT_ILLUM || m->oargs.nsargs < 1 ||
!strcmp(m->oargs.sarg[0], VOIDID) ||
(i = modifier(m->oargs.sarg[0])) == OVOID)
return(m); /* direct modifier */
return(objptr(i)); /* illum alternate */
}
int
makevsrc(op, sn, pm) /* make virtual source if reasonable */
OBJREC *op;
register int sn;
MAT4 pm;
{
FVECT nsloc, nsnorm, ocent, v;
double maxrad2, d;
int nsflags;
SPOT theirspot, ourspot;
register int i;
nsflags = source[sn].sflags | (SVIRTUAL|SSPOT|SFOLLOW);
/* get object center and max. radius */
maxrad2 = getdisk(ocent, op, sn);
if (maxrad2 <= FTINY) /* too small? */
return(-1);
/* get location and spot */
if (source[sn].sflags & SDISTANT) { /* distant source */
if (source[sn].sflags & SPROX)
return(-1); /* should never get here! */
multv3(nsloc, source[sn].sloc, pm);
normalize(nsloc);
VCOPY(ourspot.aim, ocent);
ourspot.siz = PI*maxrad2;
ourspot.flen = 0.;
if (source[sn].sflags & SSPOT) {
multp3(theirspot.aim, source[sn].sl.s->aim, pm);
/* adjust for source size */
d = sqrt(dist2(ourspot.aim, theirspot.aim));
d = sqrt(source[sn].sl.s->siz/PI) + d*source[sn].srad;
theirspot.siz = PI*d*d;
ourspot.flen = theirspot.flen = source[sn].sl.s->flen;
d = ourspot.siz;
if (!commonbeam(&ourspot, &theirspot, nsloc))
return(-1); /* no overlap */
if (ourspot.siz < d-FTINY) { /* it shrunk */
d = beamdisk(v, op, &ourspot, nsloc);
if (d <= FTINY)
return(-1);
if (d < maxrad2) {
maxrad2 = d;
VCOPY(ocent, v);
}
}
}
} else { /* local source */
multp3(nsloc, source[sn].sloc, pm);
for (i = 0; i < 3; i++)
ourspot.aim[i] = ocent[i] - nsloc[i];
if ((d = normalize(ourspot.aim)) == 0.)
return(-1); /* at source!! */
if (source[sn].sflags & SPROX && d > source[sn].sl.prox)
return(-1); /* too far away */
ourspot.flen = 0.;
/* adjust for source size */
d = (sqrt(maxrad2) + source[sn].srad) / d;
if (d < 1.-FTINY)
ourspot.siz = 2.*PI*(1. - sqrt(1.-d*d));
else
nsflags &= ~SSPOT;
if (source[sn].sflags & SSPOT) {
copystruct(&theirspot, source[sn].sl.s);
multv3(theirspot.aim, source[sn].sl.s->aim, pm);
normalize(theirspot.aim);
if (nsflags & SSPOT) {
ourspot.flen = theirspot.flen;
d = ourspot.siz;
if (!commonspot(&ourspot, &theirspot, nsloc))
return(-1); /* no overlap */
} else {
nsflags |= SSPOT;
copystruct(&ourspot, &theirspot);
d = 2.*ourspot.siz;
}
if (ourspot.siz < d-FTINY) { /* it shrunk */
d = spotdisk(v, op, &ourspot, nsloc);
if (d <= FTINY)
return(-1);
if (d < maxrad2) {
maxrad2 = d;
VCOPY(ocent, v);
}
}
}
if (source[sn].sflags & SFLAT) { /* behind source? */
multv3(nsnorm, source[sn].snorm, pm);
normalize(nsnorm);
if (nsflags & SSPOT && !checkspot(&ourspot, nsnorm))
return(-1);
}
}
/* pretest visibility */
nsflags = vstestvis(nsflags, op, ocent, maxrad2, sn);
if (nsflags & SSKIP)
return(-1); /* obstructed */
/* it all checks out, so make it */
if ((i = newsource()) < 0)
goto memerr;
source[i].sflags = nsflags;
VCOPY(source[i].sloc, nsloc);
multv3(source[i].ss[SU], source[sn].ss[SU], pm);
multv3(source[i].ss[SV], source[sn].ss[SV], pm);
if (nsflags & SFLAT)
VCOPY(source[i].snorm, nsnorm);
else
multv3(source[i].ss[SW], source[sn].ss[SW], pm);
source[i].srad = source[sn].srad;
source[i].ss2 = source[sn].ss2;
if (nsflags & SSPOT) {
if ((source[i].sl.s = (SPOT *)malloc(sizeof(SPOT))) == NULL)
goto memerr;
copystruct(source[i].sl.s, &ourspot);
}
if (nsflags & SPROX)
source[i].sl.prox = source[sn].sl.prox;
source[i].sa.sv.sn = sn;
source[i].so = op;
return(i);
memerr:
error(SYSTEM, "out of memory in makevsrc");
}
double
getdisk(oc, op, sn) /* get visible object disk */
FVECT oc;
OBJREC *op;
register int sn;
{
double rad2, roffs, offs, d, rd, rdoto;
FVECT rnrm, nrm;
/* first, use object getdisk function */
rad2 = getmaxdisk(oc, op);
if (!(source[sn].sflags & SVIRTUAL))
return(rad2); /* all done for normal source */
/* check for correct side of relay surface */
roffs = getplaneq(rnrm, source[sn].so);
rd = DOT(rnrm, source[sn].sloc); /* source projection */
if (!(source[sn].sflags & SDISTANT))
rd -= roffs;
d = DOT(rnrm, oc) - roffs; /* disk distance to relay plane */
if ((d > 0.) ^ (rd > 0.))
return(rad2); /* OK if opposite sides */
if (d*d >= rad2)
return(0.); /* no relay is possible */
/* we need a closer look */
offs = getplaneq(nrm, op);
rdoto = DOT(rnrm, nrm);
if (d*d >= rad2*(1.-rdoto*rdoto))
return(0.); /* disk entirely on projection side */
/* should shrink disk but I'm lazy */
return(rad2);
}
int
vstestvis(f, o, oc, or2, sn) /* pretest source visibility */
int f; /* virtual source flags */
OBJREC *o; /* relay object */
FVECT oc; /* relay object center */
double or2; /* relay object radius squared */
register int sn; /* target source number */
{
RAY sr;
FVECT onorm;
FVECT offsdir;
SRCINDEX si;
double or, d;
int infront;
int stestlim, ssn;
int nhit, nok;
register int i, n;
/* return if pretesting disabled */
if (vspretest <= 0)
return(f);
/* get surface normal */
getplaneq(onorm, o);
/* set number of rays to sample */
if (source[sn].sflags & SDISTANT) {
/* 32. == heuristic constant */
n = 32.*or2/(thescene.cusize*thescene.cusize)*vspretest + .5;
infront = DOT(onorm, source[sn].sloc) > 0.;
} else {
for (i = 0; i < 3; i++)
offsdir[i] = source[sn].sloc[i] - oc[i];
d = DOT(offsdir,offsdir);
if (d <= FTINY)
n = 2.*PI * vspretest + .5;
else
n = 2.*PI * (1.-sqrt(1./(1.+or2/d)))*vspretest + .5;
infront = DOT(onorm, offsdir) > 0.;
}
if (n < MINSAMPLES) n = MINSAMPLES;
#ifdef DEBUG
fprintf(stderr, "pretesting source %d in object %s with %d rays\n",
sn, o->oname, n);
#endif
/* sample */
or = sqrt(or2);
stestlim = n*STESTMAX;
ssn = 0;
nhit = nok = 0;
while (n-- > 0) {
/* get sample point */
do {
if (ssn >= stestlim) {
#ifdef DEBUG
fprintf(stderr, "\ttoo hard to hit\n");
#endif
return(f); /* too small a target! */
}
multisamp(offsdir, 3, urand(sn*931+5827+ssn));
for (i = 0; i < 3; i++)
offsdir[i] = or*(1. - 2.*offsdir[i]);
ssn++;
for (i = 0; i < 3; i++)
sr.rorg[i] = oc[i] + offsdir[i];
d = DOT(offsdir,onorm);
if (infront)
for (i = 0; i < 3; i++) {
sr.rorg[i] -= (d-.0001)*onorm[i];
sr.rdir[i] = -onorm[i];
}
else
for (i = 0; i < 3; i++) {
sr.rorg[i] -= (d+.0001)*onorm[i];
sr.rdir[i] = onorm[i];
}
rayorigin(&sr, NULL, PRIMARY, 1.0);
} while (!(*ofun[o->otype].funp)(o, &sr));
/* check against source */
initsrcindex(&si);
si.sn = sn;
nopart(&si, &sr);
samplendx++;
if (!srcray(&sr, NULL, &si) || sr.rsrc != sn)
continue;
sr.revf = srcvalue;
rayvalue(&sr);
if (bright(sr.rcol) <= FTINY)
continue;
nok++;
/* check against obstructions */
rayclear(&sr);
sr.revf = raytrace;
rayvalue(&sr);
if (bright(sr.rcol) > FTINY)
nhit++;
if (nhit > 0 && nhit < nok) {
#ifdef DEBUG
fprintf(stderr, "\tpartially occluded\n");
#endif
return(f); /* need to shadow test */
}
}
if (nhit == 0) {
#ifdef DEBUG
fprintf(stderr, "\t0%% hit rate\n");
#endif
return(f | SSKIP); /* 0% hit rate: totally occluded */
}
#ifdef DEBUG
fprintf(stderr, "\t100%% hit rate\n");
#endif
return(f & ~SFOLLOW); /* 100% hit rate: no occlusion */
}
#ifdef DEBUG
virtverb(sn, fp) /* print verbose description of virtual source */
register int sn;
FILE *fp;
{
register int i;
fprintf(fp, "%s virtual source %d in %s %s\n",
source[sn].sflags & SDISTANT ? "distant" : "local",
sn, ofun[source[sn].so->otype].funame,
source[sn].so->oname);
fprintf(fp, "\tat (%f,%f,%f)\n",
source[sn].sloc[0], source[sn].sloc[1], source[sn].sloc[2]);
fprintf(fp, "\tlinked to source %d (%s)\n",
source[sn].sa.sv.sn, source[source[sn].sa.sv.sn].so->oname);
if (source[sn].sflags & SFOLLOW)
fprintf(fp, "\talways followed\n");
else
fprintf(fp, "\tnever followed\n");
if (!(source[sn].sflags & SSPOT))
return;
fprintf(fp, "\twith spot aim (%f,%f,%f) and size %f\n",
source[sn].sl.s->aim[0], source[sn].sl.s->aim[1],
source[sn].sl.s->aim[2], source[sn].sl.s->siz);
}
#endif