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T_FUNC.C
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C/C++ Source or Header
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1993-10-07
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1KB
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65 lines
/* Copyright (c) 1991 Regents of the University of California */
#ifndef lint
static char SCCSid[] = "@(#)t_func.c 2.2 11/25/91 LBL";
#endif
/*
* t_func.c - routine for procedural textures.
*
* 4/8/86
*/
#include "ray.h"
#include "func.h"
/*
* A procedural texture perturbs the surface normal
* at the point of intersection with an object. It has
* the form:
*
* modifier texfunc name
* 4+ xvarname yvarname zvarname filename xf
* 0
* n A1 A2 ..
*
* Filename is the name of the file where the variable definitions
* can be found. The list of real arguments can be accessed by
* definitions in the file. The xf is a transformation to get
* from the original coordinates to the current coordinates.
*/
t_func(m, r) /* compute texture for ray */
register OBJREC *m;
register RAY *r;
{
FVECT disp;
double d;
register MFUNC *mf;
register int i;
if (m->oargs.nsargs < 4)
objerror(m, USER, "bad # arguments");
mf = getfunc(m, 3, 0x7, 1);
setfunc(m, r);
errno = 0;
for (i = 0; i < 3; i++) {
disp[i] = evalue(mf->ep[i]);
if (errno) {
objerror(m, WARNING, "compute error");
return;
}
}
if (mf->f != &unitxf)
multv3(disp, disp, mf->f->xfm);
if (r->rox != NULL) {
multv3(disp, disp, r->rox->f.xfm);
d = 1.0 / (mf->f->sca * r->rox->f.sca);
} else
d = 1.0 / mf->f->sca;
for (i = 0; i < 3; i++)
r->pert[i] += disp[i] * d;
}