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SOURCE.C
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C/C++ Source or Header
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1993-10-07
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462 lines
/* Copyright (c) 1992 Regents of the University of California */
#ifndef lint
static char SCCSid[] = "@(#)source.c 2.7 10/22/92 LBL";
#endif
/*
* source.c - routines dealing with illumination sources.
*
* 8/20/85
*/
#include "ray.h"
#include "octree.h"
#include "otypes.h"
#include "source.h"
/*
* Structures used by direct()
*/
typedef struct {
int sno; /* source number */
FVECT dir; /* source direction */
COLOR coef; /* material coefficient */
COLOR val; /* contribution */
} CONTRIB; /* direct contribution */
typedef struct {
int sndx; /* source index (to CONTRIB array) */
float brt; /* brightness (for comparison) */
} CNTPTR; /* contribution pointer */
static CONTRIB *srccnt; /* source contributions in direct() */
static CNTPTR *cntord; /* source ordering in direct() */
static int maxcntr = 0; /* size of contribution arrays */
marksources() /* find and mark source objects */
{
int foundsource = 0;
int i;
register OBJREC *o, *m;
register int ns;
/* initialize dispatch table */
initstypes();
/* find direct sources */
for (i = 0; i < nobjects; i++) {
o = objptr(i);
if (!issurface(o->otype) || o->omod == OVOID)
continue;
m = objptr(o->omod);
if (!islight(m->otype))
continue;
if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 :
m->otype == MAT_SPOT ? 7 : 3))
objerror(m, USER, "bad # arguments");
if (m->otype == MAT_GLOW &&
o->otype != OBJ_SOURCE &&
m->oargs.farg[3] <= FTINY)
continue; /* don't bother */
if (sfun[o->otype].of == NULL ||
sfun[o->otype].of->setsrc == NULL)
objerror(o, USER, "illegal material");
if ((ns = newsource()) < 0)
goto memerr;
setsource(&source[ns], o);
if (m->otype == MAT_GLOW) {
source[ns].sflags |= SPROX;
source[ns].sl.prox = m->oargs.farg[3];
if (o->otype == OBJ_SOURCE)
source[ns].sflags |= SSKIP;
} else if (m->otype == MAT_SPOT) {
source[ns].sflags |= SSPOT;
if ((source[ns].sl.s = makespot(m)) == NULL)
goto memerr;
if (source[ns].sflags & SFLAT &&
!checkspot(source[ns].sl.s,source[ns].snorm)) {
objerror(o, WARNING,
"invalid spotlight direction");
source[ns].sflags |= SSKIP;
}
}
if (!(source[ns].sflags & SSKIP))
foundsource++;
}
if (!foundsource) {
error(WARNING, "no light sources found");
return;
}
markvirtuals(); /* find and add virtual sources */
/* allocate our contribution arrays */
maxcntr = nsources + MAXSPART; /* start with this many */
srccnt = (CONTRIB *)malloc(maxcntr*sizeof(CONTRIB));
cntord = (CNTPTR *)malloc(maxcntr*sizeof(CNTPTR));
if (srccnt == NULL | cntord == NULL)
goto memerr;
return;
memerr:
error(SYSTEM, "out of memory in marksources");
}
srcray(sr, r, si) /* send a ray to a source, return domega */
register RAY *sr; /* returned source ray */
RAY *r; /* ray which hit object */
SRCINDEX *si; /* source sample index */
{
double d; /* distance to source */
register SRCREC *srcp;
rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */
while ((d = nextssamp(sr, si)) != 0.0) {
sr->rsrc = si->sn; /* remember source */
srcp = source + si->sn;
if (srcp->sflags & SDISTANT) {
if (srcp->sflags & SSPOT && spotout(sr, srcp->sl.s, 1))
continue;
return(1); /* sample OK */
}
/* local source */
/* check proximity */
if (srcp->sflags & SPROX && d > srcp->sl.prox)
continue;
/* check angle */
if (srcp->sflags & SSPOT) {
if (spotout(sr, srcp->sl.s, 0))
continue;
/* adjust solid angle */
si->dom *= d*d;
d += srcp->sl.s->flen;
si->dom /= d*d;
}
return(1); /* sample OK */
}
return(0); /* no more samples */
}
srcvalue(r) /* punch ray to source and compute value */
RAY *r;
{
register SRCREC *sp;
sp = &source[r->rsrc];
if (sp->sflags & SVIRTUAL) { /* virtual source */
/* check intersection */
if (!(*ofun[sp->so->otype].funp)(sp->so, r))
return;
raycont(r); /* compute contribution */
return;
}
/* compute intersection */
if (sp->sflags & SDISTANT ? sourcehit(r) :
(*ofun[sp->so->otype].funp)(sp->so, r)) {
if (sp->sa.success >= 0)
sp->sa.success++;
raycont(r); /* compute contribution */
return;
}
if (sp->sa.success < 0)
return; /* bitched already */
sp->sa.success -= AIMREQT;
if (sp->sa.success >= 0)
return; /* leniency */
sprintf(errmsg, "aiming failure for light source \"%s\"",
sp->so->oname);
error(WARNING, errmsg); /* issue warning */
}
sourcehit(r) /* check to see if ray hit distant source */
register RAY *r;
{
int first, last;
register int i;
if (r->rsrc >= 0) { /* check only one if aimed */
first = last = r->rsrc;
} else { /* otherwise check all */
first = 0; last = nsources-1;
}
for (i = first; i <= last; i++)
if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT)
/*
* Check to see if ray is within
* solid angle of source.
*/
if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
<= source[i].ss2) {
r->ro = source[i].so;
if (!(source[i].sflags & SSKIP))
break;
}
if (r->ro != NULL) {
for (i = 0; i < 3; i++)
r->ron[i] = -r->rdir[i];
r->rod = 1.0;
r->rox = NULL;
return(1);
}
return(0);
}
static int
cntcmp(sc1, sc2) /* contribution compare (descending) */
register CNTPTR *sc1, *sc2;
{
if (sc1->brt > sc2->brt)
return(-1);
if (sc1->brt < sc2->brt)
return(1);
return(0);
}
direct(r, f, p) /* add direct component */
RAY *r; /* ray that hit surface */
int (*f)(); /* direct component coefficient function */
char *p; /* data for f */
{
extern int (*trace)();
register int sn;
register CONTRIB *scp;
SRCINDEX si;
int nshadcheck, ncnts;
int nhits;
double prob, ourthresh, hwt;
RAY sr;
/* NOTE: srccnt and cntord global so no recursion */
if (nsources <= 0)
return; /* no sources?! */
/* potential contributions */
initsrcindex(&si);
for (sn = 0; srcray(&sr, r, &si); sn++) {
if (sn >= maxcntr) {
maxcntr = sn + MAXSPART;
srccnt = (CONTRIB *)realloc((char *)srccnt,
maxcntr*sizeof(CONTRIB));
cntord = (CNTPTR *)realloc((char *)cntord,
maxcntr*sizeof(CNTPTR));
if (srccnt == NULL | cntord == NULL)
error(SYSTEM, "out of memory in direct");
}
cntord[sn].sndx = sn;
scp = srccnt + sn;
scp->sno = sr.rsrc;
/* compute coefficient */
(*f)(scp->coef, p, sr.rdir, si.dom);
cntord[sn].brt = bright(scp->coef);
if (cntord[sn].brt <= 0.0)
continue;
VCOPY(scp->dir, sr.rdir);
/* compute potential */
sr.revf = srcvalue;
rayvalue(&sr);
copycolor(scp->val, sr.rcol);
multcolor(scp->val, scp->coef);
cntord[sn].brt = bright(scp->val);
}
/* sort contributions */
qsort(cntord, sn, sizeof(CNTPTR), cntcmp);
{ /* find last */
register int l, m;
ncnts = l = sn;
sn = 0;
while ((m = (sn + ncnts) >> 1) != l) {
if (cntord[m].brt > 0.0)
sn = m;
else
ncnts = m;
l = m;
}
}
if (ncnts == 0)
return; /* no contributions! */
/* accumulate tail */
for (sn = ncnts-1; sn > 0; sn--)
cntord[sn-1].brt += cntord[sn].brt;
/* compute number to check */
nshadcheck = pow((double)ncnts, shadcert) + .5;
/* modify threshold */
ourthresh = shadthresh / r->rweight;
/* test for shadows */
nhits = 0;
for (sn = 0; sn < ncnts; sn++) {
/* check threshold */
if ((sn+nshadcheck>=ncnts ? cntord[sn].brt :
cntord[sn].brt-cntord[sn+nshadcheck].brt)
< ourthresh*bright(r->rcol))
break;
scp = srccnt + cntord[sn].sndx;
/* test for hit */
rayorigin(&sr, r, SHADOW, 1.0);
VCOPY(sr.rdir, scp->dir);
sr.rsrc = scp->sno;
source[scp->sno].ntests++; /* keep statistics */
if (localhit(&sr, &thescene) &&
( sr.ro != source[scp->sno].so ||
source[scp->sno].sflags & SFOLLOW )) {
/* follow entire path */
raycont(&sr);
if (trace != NULL)
(*trace)(&sr); /* trace execution */
if (bright(sr.rcol) <= FTINY)
continue; /* missed! */
copycolor(scp->val, sr.rcol);
multcolor(scp->val, scp->coef);
}
/* add contribution if hit */
addcolor(r->rcol, scp->val);
nhits++;
source[scp->sno].nhits++;
}
/* surface hit rate */
if (sn > 0)
hwt = (double)nhits / (double)sn;
else
hwt = 0.5;
#ifdef DEBUG
sprintf(errmsg, "%d tested, %d untested, %f hit rate\n",
sn, ncnts-sn, hwt);
eputs(errmsg);
#endif
/* add in untested sources */
for ( ; sn < ncnts; sn++) {
scp = srccnt + cntord[sn].sndx;
prob = hwt * (double)source[scp->sno].nhits /
(double)source[scp->sno].ntests;
scalecolor(scp->val, prob);
addcolor(r->rcol, scp->val);
}
}
/****************************************************************
* The following macros were separated from the m_light() routine
* because they are very nasty and difficult to understand.
*/
/* wrongillum *
*
* We cannot allow an illum to pass to another illum, because that
* would almost certainly constitute overcounting.
* However, we do allow an illum to pass to another illum
* that is actually going to relay to a virtual light source.
*/
#define wrongillum(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \
objptr(source[r->rsrc].so->omod)->otype==MAT_ILLUM)
/* wrongsource *
*
* This source is the wrong source (ie. overcounted) if we are
* aimed to a different source than the one we hit and the one
* we hit is not an illum which should be passed.
*/
#define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \
(m->otype!=MAT_ILLUM || wrongillum(m,r)))
/* distglow *
*
* A distant glow is an object that sometimes acts as a light source,
* but is too far away from the test point to be one in this case.
*/
#define distglow(m, r) (m->otype==MAT_GLOW && \
r->rot > m->oargs.farg[3])
/* badcomponent *
*
* We must avoid counting light sources in the ambient calculation,
* since the direct component is handled separately. Therefore, any
* ambient ray which hits an active light source must be discarded.
* The same is true for stray specular samples, since the specular
* contribution from light sources is calculated separately.
*/
#define badcomponent(m, r) (r->crtype&(AMBIENT|SPECULAR) && \
!(r->crtype&SHADOW || r->rod < 0.0 || \
distglow(m, r)))
/* overcount *
*
* All overcounting possibilities are contained here.
*/
#define overcount(m, r) (badcomponent(m,r) || wrongsource(m,r))
/* passillum *
*
* An illum passes to another material type when we didn't hit it
* on purpose (as part of a direct calculation), or it is relaying
* a virtual light source.
*/
#define passillum(m, r) (m->otype==MAT_ILLUM && \
(r->rsrc<0 || source[r->rsrc].so!=r->ro || \
source[r->rsrc].sflags&SVIRTUAL))
/* srcignore *
*
* The -di flag renders light sources invisible, and here is the test.
*/
#define srcignore(m, r) (directinvis && !(r->crtype&SHADOW) && \
!distglow(m, r))
m_light(m, r) /* ray hit a light source */
register OBJREC *m;
register RAY *r;
{
/* check for over-counting */
if (overcount(m, r))
return;
/* check for passed illum */
if (passillum(m, r)) {
if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
raytrans(r);
else
rayshade(r, modifier(m->oargs.sarg[0]));
return;
}
/* otherwise treat as source */
/* check for behind */
if (r->rod < 0.0)
return;
/* check for invisibility */
if (srcignore(m, r))
return;
/* check for outside spot */
if (m->otype==MAT_SPOT && spotout(r, (SPOT *)m->os, r->rot>=FHUGE))
return;
/* get distribution pattern */
raytexture(r, m->omod);
/* get source color */
setcolor(r->rcol, m->oargs.farg[0],
m->oargs.farg[1],
m->oargs.farg[2]);
/* modify value */
multcolor(r->rcol, r->pcol);
}