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O_FACE.C
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C/C++ Source or Header
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1993-10-07
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2KB
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64 lines
/* Copyright (c) 1990 Regents of the University of California */
#ifndef lint
static char SCCSid[] = "@(#)o_face.c 2.1 11/12/91 LBL";
#endif
/*
* o_face.c - compute ray intersection with faces.
*
* 8/29/85
*/
#include "ray.h"
#include "face.h"
o_face(o, r) /* compute intersection with polygonal face */
OBJREC *o;
register RAY *r;
{
double rdot; /* direction . normal */
double t; /* distance to intersection */
FVECT pisect; /* intersection point */
register FACE *f; /* face record */
register int i;
f = getface(o);
/*
* First, we find the distance to the plane containing the
* face. If this distance is less than zero or greater
* than a previous intersection, we return. Otherwise,
* we determine whether in fact the ray intersects the
* face. The ray intersects the face if the
* point of intersection with the plane of the face
* is inside the face.
*/
/* compute dist. to plane */
rdot = -DOT(r->rdir, f->norm);
if (rdot <= FTINY && rdot >= -FTINY) /* ray parallels plane */
t = FHUGE;
else
t = (DOT(r->rorg, f->norm) - f->offset) / rdot;
if (t <= FTINY || t >= r->rot) /* not good enough */
return(0);
/* compute intersection */
for (i = 0; i < 3; i++)
pisect[i] = r->rorg[i] + r->rdir[i]*t;
if (!inface(pisect, f)) /* ray intersects face? */
return(0);
r->ro = o;
r->rot = t;
VCOPY(r->rop, pisect);
VCOPY(r->ron, f->norm);
r->rod = rdot;
r->rox = NULL;
return(1); /* hit */
}