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M_MIRROR.C
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C/C++ Source or Header
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1993-10-07
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/* Copyright (c) 1991 Regents of the University of California */
#ifndef lint
static char SCCSid[] = "@(#)m_mirror.c 2.1 11/12/91 LBL";
#endif
/*
* Routines for mirror material supporting virtual light sources
*/
#include "ray.h"
#include "otypes.h"
#include "source.h"
/*
* The real arguments for MAT_MIRROR are simply:
*
* 3 rrefl grefl brefl
*
* Additionally, the user may specify a single string argument
* which is interpreted as the name of the material to use
* instead of the mirror if the ray being considered is not
* part of the direct calculation.
*/
int mir_proj();
VSMATERIAL mirror_vs = {mir_proj, 1};
m_mirror(m, r) /* shade mirrored ray */
register OBJREC *m;
register RAY *r;
{
COLOR mcolor;
RAY nr;
register int i;
/* check arguments */
if (m->oargs.nfargs != 3 || m->oargs.nsargs > 1)
objerror(m, USER, "bad number of arguments");
/* check for substitute material */
if (m->oargs.nsargs > 0 &&
(r->rsrc < 0 || source[r->rsrc].so != r->ro)) {
rayshade(r, modifier(m->oargs.sarg[0]));
return;
}
/* check for bad source ray */
if (r->rsrc >= 0 && source[r->rsrc].so != r->ro)
return;
if (r->rod < 0.) /* back is black */
return;
/* get modifiers */
raytexture(r, m->omod);
/* assign material color */
setcolor(mcolor, m->oargs.farg[0],
m->oargs.farg[1],
m->oargs.farg[2]);
multcolor(mcolor, r->pcol);
/* compute reflected ray */
if (r->rsrc >= 0) { /* relayed light source */
rayorigin(&nr, r, REFLECTED, 1.);
/* ignore textures */
for (i = 0; i < 3; i++)
nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
/* source we're aiming for next */
nr.rsrc = source[r->rsrc].sa.sv.sn;
} else { /* ordinary reflection */
FVECT pnorm;
double pdot;
if (rayorigin(&nr, r, REFLECTED, bright(mcolor)) < 0)
return;
pdot = raynormal(pnorm, r); /* use textures */
for (i = 0; i < 3; i++)
nr.rdir[i] = r->rdir[i] + 2.*pdot*pnorm[i];
}
rayvalue(&nr);
multcolor(nr.rcol, mcolor);
addcolor(r->rcol, nr.rcol);
}
mir_proj(pm, o, s, n) /* compute a mirror's projection */
MAT4 pm;
register OBJREC *o;
SRCREC *s;
int n;
{
FVECT nv;
double od;
/* get surface normal and offset */
od = getplaneq(nv, o);
/* check for behind */
if (DOT(s->sloc, nv) <= (s->sflags & SDISTANT ? FTINY : od+FTINY))
return(0);
/* everything OK -- compute projection */
mirrorproj(pm, nv, od);
return(1);
}
mirrorproj(m, nv, offs) /* get mirror projection for surface */
register MAT4 m;
FVECT nv;
double offs;
{
register int i, j;
/* assign matrix */
setident4(m);
for (j = 0; j < 3; j++) {
for (i = 0; i < 3; i++)
m[i][j] -= 2.*nv[i]*nv[j];
m[3][j] = 2.*offs*nv[j];
}
}