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DP Tool Club 8
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CDASC08.ISO
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NEWS
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RADIANCE
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GLOSS.CAL
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1993-10-07
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299b
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12 lines
{
Rough surface texture for anisotropic materials.
A1 - RMS facet slope (roughness) in x.
A2 - roughness in y.
A3 - roughness in z.
}
gloss_dx = A1*nrand(Px*.9113+Py*.3697+Pz*.4468);
gloss_dy = A2*nrand(Px*.85875+Py*.1521+Pz*.1782);
gloss_dz = A3*nrand(Px*.5992+Py*.7961+Pz*.3213);