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-
- How To Use PWAD (new level) Files
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
- 4th Edition. 27/Feb/95
- ^^^^^^^^^^^^^^^^^^^^^^
-
- Note to Doom II players:
-
- The examples given here are for Doom, but the same command line options apply
- to Doom II as well. Note that there are currently two programs to convert PWADs
- written for Doom I so that they'll work with Doom II. These are on the various
- Doom ftp sites in:
-
- <blah blah whatever>/utils/wad_tools
-
- and the file names are:
-
- wad1to2b.zip
- dm2cnv16.zip
-
- In this file, all example commands have been indented to distinguish them from
- the surrounding text.
-
- How to use PWAD files:
-
- After you have unzipped the PWAD zip file, place the WAD file in the same
- directory as your DOOM.EXE and DOOM.WAD file.
-
- Then enter:
-
- doom -file pwadname.wad
-
- e.g.
-
- doom -file stones.wad
-
- Then just start a new game on the appropriate episode and/or level.
-
- Some PWADs replace levels that are not level 1 on an episode. For these, you
- can start by activating any new game and then just use idclev to get to the
- appropriate level; e.g. if a PWAD replaced E2L5, for example, then you could
- run Doom with the usual:
-
- doom -file whatever.wad
-
- then you could start a new game on any episode and once the game has begun,
- you would type:
-
- idclev25
-
- And that would teleport you to the appropriate level (note: every PWAD should
- come with a text file which says which episode and/or level it is replacing).
-
- Alternatively, you could warp straight to the level using a command line;
- e.g. for the above example you would use:
-
- doom -file whatever.wad -devparm -warp 2 5 -skill <skill number>
-
- Where <skill number> is in the range 1 to 5.
-
- Yet another way to use PWADs, and the easiest I think as it saves you
- worrying about which level the PWAD is replacing, is to use a PWAD manager
- program of some kind. DWM is one. Another is DOOMENU. There are several more
- available as well. These will let you select a PWAD to play, which skill level,
- etc. and will warp you straight to the appropriate level. They will also keep
- track of how many times you have played a particular PWAD, and so on. Both of
- these programs allow you to supply a short descriptive comment for each
- PWAD as well. These programs become more and more useful once your PWAD
- collection grows beyond 20 or 30. They also support multi-player games, modem
- play, etc.
-
- One final thing on WAD manager programs: they usually allow you to keep
- your PWADs in a separate directory (e.g. DOOM\WADS). You simply specify
- where this directory is when first installing the PWAD manager. This is how
- DOOMENU works.
-
- I use DOOMENU, in case you're wondering. :) It is currently up to version 17
- and is a pretty cool program. You can get it from:
-
- ftp.cdrom.com
-
- in the directory:
-
- pub/doom/misc
-
- and the files are:
-
- doomen17.zip
- doomen17.txt
-
- Don't forget to enter 'bin' before downloading.
-
-
- Note 1: all the usual things can be done with PWADs. e.g.
-
- doom -file stones.wad -devparm -warp 1 1 -skill 4 -respawn -record stdemo
-
- To play this back you'd use:
-
- doom -file stones.wad -playdemo stdemo -respawn
-
-
- Note 2: the '.wad' extension IS needed! This is unlike .lmp demos, where the
- '.lmp' extension is not needed.
-
-
- Note 3: for some reason, I know not what, some PWADs will not allow you to
- save your position when playing them.
-
-
- Other info:
-
- You must be using the registered version of Doom.
-
- WADs written with one version of Doom (e.g. v1.2) will often not work
- properly with another version of Doom (e.g. v1.666), usually because of the
- various small differences between the DOOM.EXE files, etc. The usual effect
- of this is that the game will freeze up after a short period of play, or
- will not load at all. Check the accompanying text file to see what version
- of Doom the WAD is intended for. However, there are programs available to
- convert PWADs from one version to another, available from the Doom ftp sites.
-
- Some WADs are pretty extensive patches and change many things in Doom, often
- using the 'Dehacked' program. These kinds of patches often come with useful
- batch files to save you all the bother of figuring out how to run the WAD.
- An example is Aliens TC. This is installed by entering "INSTALL" and is
- thereafter run by entering "ALIEN".
-
- Have fun! :)
-
- Ian.
-
- The Doom Help Service (DHS).
- Co-ordinator of rec.games.computer.doom.help.
-
- WWW addresses:
-
- Home page: http://www.cee.hw.ac.uk/~mapleson/
- DHS: http://www.cee.hw.ac.uk/~mapleson/doom/doom.html
- Help Archive: http://www.cee.hw.ac.uk/~mapleson/doom/doomhelp.zip
- Dissertation: http://www.cee.hw.ac.uk/~mapleson/diss/diss.html
- SGI Stuff: http://www.cee.hw.ac.uk/~mapleson/sgistuff/sgindex.html
-
- Ian C. R. Mapleson BSc.,
- Oceans Systems Research Group,
- Room G86,
- Department of Computer Science and Electrical Engineering,
- Heriot Watt University,
- Riccarton Campus,
- EH14 4AS,
- Edinburgh,
- Scotland,
- United Kingdom.
-
- email to: mapleson@cee.hw.ac.uk
-
-