Tes_01=Elayna, in order to be initiated into the White Tower, you must be tested. The artifact you see here is a special TerÆangreal for this purpose. Walk through each of its arches in turn. They will bring you face-to-face with your greatest fears. DonÆt panic, but listen for my voice. I will guide you through. In this way, we start your training.
Tes_02=DonÆt let your fears command you, Elayna. Walk through the arch.
Tes_03=The longer you wait, the worse it will be.
Tes_04=DonÆt disappoint me, child.
Tes_05=You must face your fears, child, or be expelled from the Tower.
Tes_06=I cannot force you, Elayna. ItÆs something you must do yourself.
Tes_07=IÆve invested much in you. Do not shame me.
Tes_08=Duty is heavier than a mountain, death lighter than a feather. You cannot hide from your fears in death.
Tes_09=DonÆt give in to your fears, Elayna. You must succeed.
Tes_10=You were a curious child, Elayna. A cave-in trapped you inside this dark cavern. You huddled in the blocked entrance for hours, terrified of the dark. Finally, someone from your village dug you out. ThatÆs not going to happen now. Because you never actually explored this cave, it is forged from your suspicions; it is what you feared it might be. You must face it and escape.
Tes_11=Follow my directions and all will be well. In this part of the cavern, itÆs safe to move around. Explore a bit.
Tes_12=Stay still, child!
Tes_13=The quake has opened the passage. Follow it, but be careful. You may have to jump over some of the debris.
Tes_14=The exit is in sight, Elayna, but out of reach. There must be another way to the arch. Steel yourself and drop down.
Tes_15=You can be afraid, but face your fear?donÆt avoid it.
Tes_16=ThatÆs good, child. The water kept you from being hurt, but still, you may want to gather some of the roots that grow here for later. They have healing properties.
Tes_17=YouÆre hurt, child. Take some of the roots that grow in this cave. They have healing properties.
Tes_18=Rest a moment. The root works better if youÆre still.
Tes_19=You should know that the root works better if youÆre still.
Tes_20=The only exit appears to be through the water. Dive in.
Tes_21=DonÆt stay too long. Even Aes Sedai can drown.
Tes_22=Where thereÆs light, thereÆs an exit. Swim towards the light.
Tes_23=ThereÆs another exit to this pond. Swim to it.
Tes_24=ThereÆs another exit up above. Swim to it.
Tes_25=Get out of the water, Elayna! YouÆre drowning.
Tes_26=The arch is close, but thereÆs a climb first. The path is broken so youÆll have to leap over the holes. Be wary of quakes.
Tes_27=The way back will come but once. Walk through the arch.
Tes_28=YouÆve done well, Elayna, but youÆve only begun. The second time is for what is. The way back will come but once. Be steadfast.
Tes_29=Elayna, your virtually nonexistent ability to channel is crippling. Fear of failure has driven you to use terÆangreal as crutches. Yet you still hide from the world, doing research in the White Tower. Only the lure of new artifacts could draw you from the safety of the Tower. These are the basements of a powerful Darkfriend who also collects terÆangreal, a collection protected by traps. Is your command of these artifacts enough to get you out alive?
Tes_30=Try the door, Elayna, although the lock doesnÆt bode well.
Tes_31=Try the door, Elayna.
Tes_32=So much for that. You must explore this store room for another exit or find the key to this one.
Tes_33=Ah, a terÆangreal. Take it.
Tes_34=Quickly, Elayna. You donÆt want to face this Darkfriend in his lair.
Tes_35=Move Elayna. You donÆt have much time.
Tes_36=Your experience allows you to identify the functions of new artifacts. When you pick up a terÆangreal, examine it to understand how to use it.
Tes_37=You can use Air Pulse to break or push things like these crates. Some, bound by iron, are unbreakable. Others open without much effort.
Tes_38=Break open this crate, Elayna.
Tes_39=Break open these crates, Elayna.
Tes_40=Some crates hold items, in this case, a Light Globe terÆangreal.
Tes_41=Pick it up.
Tes_42=YouÆve triggered one of the DarkfriendÆs traps. It protects the key in this alcove.
Tes_43=Take the key.
Tes_44=This portcullis isnÆt reinforced. You should be able to break through it with Air Pulse.
Tes_45=Try the door again. This time, you have a key.
Tes_46=This corridor is blocked by a reinforced portcullis opened only by a lever on the other side. You cannot break through.
Tes_47=There is another artifact here, though. Take and research it. The glow around the TerÆangreal means that it will reappear here if you use all of its charges.
Tes_48=Step up to the portcullis and use the Shift artifact.
Tes_49=Now pull the lever to open the portcullis.
Tes_50=When you used the only charge of the Shift artifact, it reappeared. Take it again and use it to pass through the remaining portcullis.
Tes_51=This trap is the deadliest yet a stream of fireballs prevents anyone from going further however, the Fire Shield artifact here protects against both weaves of fire and fire-based environmental hazards. Take and use it, then walk down this hall.
Tes_52=The Fire Shield is a passive defense; there are much stronger defensive artifacts, such as the Reflect terÆangreal found here. Take, research, and use it against the trap.
Tes_53=You might want to use your Light Globe, Elayna. ItÆs dark.
Tes_54=YouÆre amassing quite the collection of terÆangreal. Why donÆt you use your new Fireball artifact against this wall trap?
Tes_55=The arch is there, Elayna, only a few steps away.
Tes_56=You must watch where youÆre walking, child. Now quickly, climb up the wall and leave this dreadful place. The arch wonÆt stay forever.
Tes_57=Elayna, you donÆt have time to explore. Make for the arch!
Tes_58=The way will come but once.
Tes_59=The arch, child, the arch!
Tes_60=You must leave here.
Tes_61=DonÆt hesitate, girl. The arch wonÆt stay forever.
Tes_62=Steady Elayna. YouÆve endured much, but learned much as well. I know each test is hard, but what comes is the worst of all. The third time is for what will be. The way back will come but once. Be steadfast.
Tes_63=In this time, you are an emissary of the White Tower. A diplomatic mission brought you to Fal Dara, an outpost on the borderlands whose soldiers hold the forces of the Dark One within the Blight. They didnÆt expect the sudden, concentrated assault that overwhelmed the keep, no doubt in search of you. Now, itÆs only a matter of time until the Trollocs and Myrddraal find the chamber in which you hide. Because you cannot channel, you are forced to rely on the sister and warder accompanying you for protection, but they are outnumbered. Your only chance is to set traps for the invaders.
Tes_64=There is only one exit, and the invaders are likely just outside. ThatÆs where theyÆll enter. Two paths lead from this door to the main room, where youÆll be. You must channel the invaders through one of the corridors in order to ensure that theyÆll encounter your traps. Place a makeshift wall to block the shorter path.
Tes_65=Not there, child. That wonÆt do you much good. Try again.
Tes_66=Nor there. Try again.
Tes_67=Not there either.
Tes_68=Not there.
Tes_69=Very good, child. Now, place two spear traps along the remaining corridor. ItÆs tight enough to make the spears effective.
Tes_70=Good. Now, one more.
Tes_71=Good, now place one more spear trap.
Tes_72=Although damaged by the spears, the Trollocs wonÆt stop; they will likely just become angrier and charge out of the corridor into the main room. A pit at the opening might make a nice welcome.
Tes_73=Now, position your companions: the Sister and her Warder. Although it would be safest to keep them in the main room, you can place them anywhere.
Tes_74=You can give the Sister orders, if you wish. A useful command might be to have her guard her location. She will automatically order the nearby Warder to do the same.
Tes_75=One more precaution, child: activate the portcullis in front of the alcove in back of the main room. It might just save your life.
Tes_76=YouÆve done well, Elayna, and youÆre as ready as you can be. Steel yourself. The Trolloc horde is gathering outside, and the door wonÆt hold them off for long.
Tes_77=The archway has appeared, Elayna. You must go now.
Tes_78=DonÆt tarry! The arch wonÆt last forever!
Tes_79=Go to the archway, Elayna. Escape while you still can. ThereÆs no way to save your companions.
Tes_80=You are washed clean, Elayna, of all ties that bind you to the world. You come to us washed clean, in heart and soul. You are sealed to the White Tower now. You are ready.