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1992-02-08
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154 lines
┌───────────────────────────────┐
│ GITUM Software International │
│ │
│ is proud to present │
│ │
│ NINE-MAN MATRIX │
└───────────────────────────────┘
Program Design & Graphics
Sam Marcuccio
Programming, Logic, & Sound
Roger Huebner
NINE-MAN MATRIX is a game of pure skill that may be played against
another human or your own system. It features outstanding 3-D modeled
graphics, Soundblaster support, and challenging 1 or 2 player modes.
Future versions will include:
* Multiple levels of computer look-ahead
* "Over-the-modem" play
* Exciting Baroque-style soundtrack
* EVEN MORE spiffy graphics and animation
The game's basic concept, while easy to understand, is very difficult
to master. It is played in two phases:
1 - Placement Phase
Each player is given nine spheres of his color to be placed in
small rings on the playfield. Between these rings are yellow
bars set in a distinctive pattern.
Players alternate placing spheres until all are gone. If at
any time, a player manages to align three spheres of his color
along a yellow bar (which are only horizontal and vertical),
he scores a "mill".
Scoring a mill, allows a player to remove any piece of his
opponent's that is not already part of a mill.
This ball is discarded and is not returned to his opponent's hand.
Once all spheres have been played, the game enters the second phase.
2 - Movement Phase
Alternately, players move a sphere of their color to any
adjacent (connected by yellow bar) and vacant ring, in an
effort to score mills.
Opponent's pieces are removed from the board in the same manner
as the first phase.
Play continues until
(a) a player is unable to move any of his pieces
when it is his turn
(b) a player is reduced to two spheres of his color
on the playfield
NOTE: It is perfectly OK to move a piece from a mill only to
move it back on your next turn. That still counts as
a mill.
Although it sounds like a quick way of winning, it isn't.
Your opponent may either move into the space you moved
out of or score a mill and remove the moved piece, thus
invalidating your mill.
Playing NINE-MAN MATRIX
Before you run NINE-MAN MATRIX for the first time, run CONFIG.COM,
this will allow you set up any sound device you may have.
Then run MATRIX.COM.
After the spiffy intro animation (followed by an even spiffier
orchestra sting), select either a 1 or 2 player game and enter
either one or both names.
The computer will randomly pick a starting player (c'mon, it's only
fair) and play begins.
Select where to place your spheres using your mouse and left mouse button.
If you don't have a mouse, use your arrow keys and ENTER.
To place a sphere in phase 1, point and select any vacant sphere.
To move a sphere in phase 2, point and select any of your pieces that
can be moved. Then select any adjacent vacant ring.
If you wish to abort a move, simply place your sphere back in its
original ring and select again. NINE-MAN MATRIX will not allow you
to even pick up spheres which can't be moved.
To prematurely end the game, press the right mousebutton (or ESC if
you're using keyboard)
Specs for NINE-MAN MATRIX
NINE-MAN MATRIX runs on any PC compatible that meets the following
requirements:
- 640K memory (Expanded is not used in this version)
- VGA or MCGA graphics with 64K vid memory
- Microsoft-Compatible Mouse required for mouse play
- SoundBlaster or SoundBlaster Pro for digital sound
- About a meg of hard drive space
Begging Section for NINE-MAN MATRIX
GITUM will be releasing several more of its projects over the next
few months and we heartily appreciate any comments or suggestions.
They can be sent to the address listed below.
NINE-MAN MATRIX (a 100% machine language game)
is being released under the Shareware concept and
is completely copyrighted by GSI 1992.
So if you enjoy playing this game as much as we enjoy eating regularly,
please take some time to fill out the form in file FEEDUS.FRM and
send check or money order for $15 to:
GITUM Software International
P.O. BOX 1173
League City, TX 77573
Please make all checks out to Sam Marcuccio.
Thanks, and enjoy!