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dgbrain
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1995-02-14
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>>> DIGiBRAIN v1.0 <<<
(C)Copyright 1994 by Awesome Softworx, Inc.
(C)Copyright 1994 by Hong Y. Kim
(C)Copyright 1994 by Eugene I. Kim
All rights reserved.
-- ASI WARNING --
The game is released as shareware. YOU MUST REGISTER THE
PROGRAM AFTER A 15 DAY TRIAL PERIOD. Using the program after
the given trial period is strictly prohibited by law.
Distributors (such as BBSs) may maintain a compressed copy of
the entire software as offered in the originally compressed
file. In another words, please don't mess with the original
contents or add some stuff to it and rezip it, etc.
-- REGISTERING --
To register this software, please refer to "ORDER.FRM" or
choose "PRINT ORDER FORM" from the main menu of the program.
Press the [F6] key now to view ORDER.FRM if you are in the
Documentation Viewer.
With the registered version you will be able to:
Save high scores
Play ANIMAL MATCH game.
Get rid of all those annoying UNREGISTERED
messages/delays
Finish the game and see the ending
Pass the title page screen & intro to reduce waiting time
Receive the lastest version of DIGiBRAIN on disk!
-- PROGRAM CREDITS --
Program Design by Eugene and Hong Kim
Programmed by Hong Kim
Introduction programmed by Eugene I. Kim
Introduction musics composed using Soundtrek's the JAMMER for Windows
Documentation Viewer programmed by Eugene I. Kim
Graphics and animation by Eugene I. Kim
Story by Hong and Eugene Kim
Sound Effects by Hong Kim
Three-D Logo rendered by Hong Kim
-- SYSTEM REQUIREMENTS --
I recommend the following configuration for computers running this
game:
386 or higher microprocessor
Sound Blaster* or 100% compatible sound board
The game will run without the above configurations, but a processor
beneath a 386 will be unbearably slow to play the game with. Even
a 386-25 user will have a difficult time playing the game.
It's also almost imperative that you have a Sound Blaster since all
the sound effects and music are generated through Sound Blaster's FM
and DSP chip. Playing the game without the Sound Blaster will
be like watching a movie without any sound. Basically, you
won't know what the heck is going on in the game. I REALLY
DON'T RECOMMEND THAT YOU RUN THIS GAME WITHOUT A SOUND CARD --
IT WILL BE THE MOST HORRIBLE GAMING EXPERIENCE FOR ANY ONE.
The following are REQUIREMENTS:
Microsoft or compatible mouse
SVGA card -- The following chip sets are supported:
Ahead "A"
Ahead "B"
ATI 18800
ATI 1800-1
ATI 28800
C&T 82c453
GENOA 6000 SERIES
OAK OTI-067
PARADISE WD90C11
TRIDENT 8900/9000
TSENG ET3000
TSENG ET4000
VIDEO 7
ANY VESA COMPATIBLE SVGAs
Intel 80x86 chip or compatible
MS-DOS 3.3 or higher or compatible
590K of FREE BASE MEMORY
If the program crashes while you run it, it is probably because
you DO NOT have one of the above requirements!
-------------------------------------------------------------------------------
--- INTRODUCTION ---
DIGiBRAIN is an educational game created to sort of increase your
cerebral activity level. What the game tries to do is to
try to increase your memory and pattern recognition skills
through three different types of games which forms the entire
program. The game has animated characters and storyline
appealing to children of all ages while also challenging enough
brain cells for the adults to enjoy.
--- STORYLINE ---
The story of the game begins like this: the infamous Dr. Billy
who roams around the computer universe of digital networks and
binary numbers bullying around children who use computers by
crashing their homeworks through Windows UAEs and the like, finds
himself a new hobby: zapping innocent animals, creating the
potential danger of destroying all species to the point of
extinction.
Our hero, DigiBoy steps in. He challenges Dr. Billy, demanding
that Dr. Billy stop his evil conquests over the innocent
creatures. Dr. Billy reluctantly offers a proposition: if
Digiboy can pass his three high scores in each of the three
memory games, then Dr. Billy will free the animals. Otherwise,
all the animals in the world are going to be zapped. Digiboy
takes on the challenge -- and you the player must help Digiboy
defeat Dr. Billy by defeating Dr. B's high scores in each game
field. And when you do -- Digiboy will once again save the world
from global destruction.
--- HOW TO PLAY THE GAME ---
The three types of tests Digiboy must pass are:
I. Animal Pattern
In this game, Dr. Billy will point to an animal from the
3x3 grid, and Digiboy must point at the same animals in
the same order following Dr. Billy's choices. (The
process is analogous to the popular game Simon) One
mistake and the animals will be zapped by Dr. Billy.
Remember - only DIGIBOY and YOU can help save the animals!
II. Animal Match
In this game, Dr. Billy shows 8 different animals in
pairs, and then conceals them behind pink boxes. YOU
and DIGIBOY must find the exact pairs and match them
together, while making no more than the number of mistakes
that Dr. Billy demands!
III. Animal Search
Here, Dr. Billy shows almost a hundred different
pictures of an animal in different poses. From all the
different animals, YOU and DIGIBOY must find the one
exact pose of the animal picture that Dr. Billy wants.
Find the animal in the time given by Dr. Billy, and you win!
Or else, succumb to Dr. Billy's destruction!
-- HOW TO BEAT THE GAME --
To beat the game, you must defeat Dr. Billy's high score in each
game and then enter the SAME USER NAME upon completion when your
name is asked by the computer. The computer determines how you won
by looking up your name in the other high score entries to see if
you have defeated Dr. Billy in other games. Therefore, stick with
your name and don't make variations on your name's spelling.
Just a reminder: the high score checker is not case sensitive, that
is, it does not matter if you enter your name as "John Doe" or
"john DOE" or whichever way you capitalize letters as long as the
letters are same.
-- SCORING SYSTEM --
The game uses a different scoring system for each game.
In ANIMAL PATTERN, each step you complete gives you 50 points.
In ANIMAL MATCH, every time you make a match, you gain a certain
number of points based on the level. Everytime you make a mistake,
you lose 10 points. Every idle second you lose one point.
In ANIMAL SEARCH, the score are calculated based on the # of
tries and seconds left.
-- DIFFICULTY LEVEL --
There are three difficulty levels in DIGiBRAIN. The more difficult
the level, the harder it is to play because less time will be given
for a specific task.
In ANIMAL PATTERN, the computer shows the steps at a faster pace
than in the easier levels.
In ANIMAL MATCH, you will have less time to memorize the animals and
less tries to advance to the next level.
In ANIMAL SEARCH, you will be given less time to find the animals and
less tries to advance to the next round. Also, in the EXPERT level
you will have to find the panda and the pig, which are more difficult
to notice the differences in different frames than other characters.
More points are given in higher levels.
--- USER INTERFACE ---
Operation is performed by a simple click and swirl of the mouse.
Click in the boxes you desire in order to select different types
of choices.
If you want to exit a game in the middle, simply press ESC.
Otherwise, everything else is pretty simple and straightforward.
-- TECHNICAL SUPPORT --
NOTE: ********************************************************
All users should note that virtually ALL shareware programmers
DO NOT RECEIVE ANY royalties from SHAREWARE vendors. Many
SHAREWARE vendors also fail to package our programs correctly,
and we have NO CONTROl over it. Please CONTACT your SHAREWARE
vendor FIRST for technical support or replacement of BAD disks.
***************************************************************
Since I am a full time student, I will not be be able to handle
all kinds of technical support calls.
I would, therefore, prefer that you WRITE or E-MAIL me if
possible.
Awesome Softworx, Inc.
4157 W. 5th Str SUITE 222
Los Angeles, CA 90020
BBS: (818)701-7465 (14.4k, 24 hrs.) MODEM only.
FAX: (213)384-3173
INTERNET: hongykim@uclink2.Berkeley.EDU (Hong Y. Kim)
--------------------------------------------------------------------------
GOOD LUCK!!! HELP SAVE THE WORLD FROM THE EVIL HANDS OF DR. BILLY!!
--------------------------------------------------------------------------
Appendix A.
-- ABOUT THE AUTHORS --
Eugene and Hong are brothers both attending UC Berkeley.
Hong is an entering freshman this year ('94).
Hong plans to major in Business Administration, and
Eugene, in Architecture.
Eugene has also written DIGITYPE and the award-winning
QUATRIS series.
REMEMBER!:
If you purchase any of our games, you're financially helping us
poor students with our college tuitions! Help support the American
public education system! Thanks!