home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Format CD 8
/
amigaformatcd08.iso
/
screenplay
/
utilities
/
scott
/
scott.guide
(
.txt
)
< prev
next >
Wrap
Amigaguide Document
|
1996-10-30
|
11KB
|
225 lines
@database Scott.guide
@author "Andreas Aumayr"
@$VER: Scott.guide 1.07 (30.10.96)
@node main "SCOTT Free AMIGA V1.52"
@{b}@{u}AMIGA SCOTT-Free@{ub}@{uu}
UNIX/MS-DOS version (c) by
Swansea University Computer Society (Alan Cox) 1993-95
AMIGA version (c) by Andreas Aumayr 1996
MWB icons provided by Roman Patzner
@{" Introduction " link intro}
@{" Installation " link install}
@{" Starting SCOTT-Free " link start}
@{" Using SCOTT-Free " link use}
@{" Tooltypes " link tooltypes}
@{" Beginners Guide " link beginner}
@{" History " link history}
@{" Future " link future}
@{" Known Problems " link problems}
@{" Authors " link authors}
@{" Acknowledgements " link ackm}
@endnode
@node intro "Introduction"
@{b}@{u}INTRODUCTION@{ub}@{uu}
This is the AMIGA version of the free Scott Adams (SA) adventure interpreter.
It's based on Swansea University Computer Society's Scott-Free for DOS & UNIX
machines. Scott-Free runs most of the Scott Adams and Brian Howarth classic
adventure games.
If you like Infocom adventures you'll like Scott's adventures, too. This
package is for people who prefer game-depth and playability rather than
games with Gigs of gfx & sound (but without a plot) on at least 10
CD-Rom's.
More adventure data files can be found at ftp.gmd.de/if-archive/scott-adams,
ftp.kjsl.com/tandy/m1-3-4 (filename: SA-ALL.ZIP) and the WWW page of Paul
David Doherty (www2.rz.hu-berlin.de/inside/angl/people/pdd/advent.html).
Included are the PD versions of "Adventureland" and "Pirate Adventure".
@{b}Scott Adams@{ub} adventures useable with SCOTT-Free are:
(released on most 8 Bit platforms)
@{u}Text only:@{uu}
* ADVENTURELAND * MYSTERY FUN HOUSE
* PIRATE ADVENTURE * PYRAMID OF DOOM
* SECRET MISSION * GHOST TOWN
* VOODOO CASTLE * SAVAGE ISLAND PART 1
* THE COUNT * SAVAGE ISLAND PART 2
* STRANGE ODYSSEY * GOLDEN VOYAGE
@{u}Text + GFX:@{uu}
* CLAYMORGUE CASTLE * RETURN TO PIRATE'S ISLE
* BUCKAROO BANZAI * THE HULK
* SPIDERMAN * THE FANTASTIC FOUR
@{b}Brian Howarth@{ub} adventures:
@{u}Text only:@{uu}
* The Golden Baton * Feasibility Experiment
* The Time Machine * The Wizard of Akyrz
* Arrow of Death Part 1 * Perseus and Andromeda
* Arrow of Death Part 2 * Ten Little Indians
* Escape from Pulsar 7 * Waxworks
* Circus
@endnode
@node install "Installation"
@{b}@{u}INSTALLATION@{ub}@{uu}
Just copy the contents of the lha-archive to a directory of your choice.
SCOTT-Free needs at least Kickstart 2.0 (V37) and the following standard libraries:
asl.library Used for file requesters.
diskfont.library Needed if you want to use another font than
topaz as your text font.
amigaguide.library For online-help via HELP-key or menu.
@endnode
@node start "Starting SCOTT-Free"
@{b}@{u}STARTING SCOTT-FREE@{ub}@{uu}
@{b}From Workbench:@{ub}
SCOTT-Free can be started by double-clicking (what a surprise) on the
SCOTT-Free icon. Thus SCOTT-Free will either automatically load the
adventure-datafile provided in the @{"tooltypes" link tooltypes} or open a file-requester.
Use the file-requester to choose your favourite adventure.
@{b}From the Shell:@{ub}
The simplest use is to just pass the full filename of the game file to
SCOTT-Free, i.e.
SCOTT-Free <game file>
From the shell the following switches can also be used:
SCOTT-Free [flags] <game file> [save-file]
-d Debugging info on load
-i Generate 'I am' type messages (default)
-y Generate 'You are', 'You are carrying' type messages for games that
use these instead (eg Robin Of Sherwood)
-s Generate authentic Scott Adams driver light messages rather than
other driver style ones (Light goes out in %d turns..)
-t Generate TRS80 style display (terminal width is 64 characters; a
line <-----------------> is displayed after the top stuff; objects
have periods after them instead of hyphens
@endnode
@node use "Using SCOTT-Free"
@{b}@{u}USING SCOTT-FREE@{ub}@{uu}
The text being input to the game can be edited using backspace, delete, and
the left and right cursor keys. A history buffer stores the last twenty input
lines; use cursor up and down to scroll through the history.
The following menus are also available:
@{b}SCOTT-Free Menu@{ub}
About Opens a requester with information about
who has done what (copyrights).
Help Displays the SCOTT-Free manual.
Quit Exits SCOTT-Free.
@{b}Adventure Menu@{ub}
Provides shortcuts for typing in often used file
commands in the game, e.g. "Save Game".
Game Info Opens a requester with information about
the game.
@{b}Commands Menu@{ub}
Provides shortcuts for typing in often used game
commands, e.g. "Look".
@endnode
@node history "History"
@{b}@{u}HISTORY@{ub}@{uu}
@{b}Amiga Release 1.52 (public)@{ub}
* Online-help via HELP-key or menu and AMIGA-Guide (synchronous).
* Very nasty parameter bug removed (only if started from CLI).
* Fixed some Enforcer-hits and made SCOTT KingCon "proof".
(reported and done by Niclas Karlsson <nkarlsso@ra.abo.fi>)
@{b}Amiga Release 1.5 (public)@{ub}
* New Compiler: SAS/C 6.56.
That means overall performance increase and smaller executable.
* LINEWIDTH tooltype and some cosmetic changes.
@{b}Amiga Release 1.4a (public)@{ub}
* Minor additions/corrections to guide.
* Somehow structured but still almost undocumented source again included in
archive to satisfy GNU software licence agreement.
@{b}Amiga Release 1.4 (public)@{ub}
* Introduces tooltype support, font preferences, ASL for loading adventure files
and loading/saving save-games, public screen support, 'real' command history.
@{b}Amiga Releases 1.1 to 1.3 (internal)@{ub}
* Countless minor/major enhancements to original AMIGA interpreter.
@{b}Amiga Release 1.0 (SCOTT-Free UNIX 1.14b)@{ub}
* Initial public release
@{b}Scott-free AMIGA has been tested on:@{ub}
A3000, 2/8 Chip/Fast, Piccolo (CyberGFX), Kick3.1
A2000, G-Force 040/33, 2/16 Chip/Fast, EGS110/24, Kick3.1
A2000, 2/0 Chip/Fast, Kick2.0
A1200, Blizzard 030/50, 2/8 Chip/Fast, Kick3.0
@endnode
@node future "Future"
@{b}@{u}FUTURE@{ub}@{uu}
* GFX support via datatypes.
* ???
@endnode
@node problems "Known Problems"
@{b}@{u}KNOWN PROBLEMS@{ub}@{uu}
* SCOTT-Free does not coexist very well with KingCON or similar
shell-enhancers. If you insist on using KingCON for CON: and/or
RAW: windows set the "NOGADS" option (or SCOTT's output will be
garbled).
@endnode
@node authors "Authors"
@{b}@{u}AUTHORS@{ub}@{uu}
If you wish to contact me, the author of SCOTT-Free AMIGA write to:
E-Mail: Anden@highnet.co.at
Snail-Mail: Andreas Aumayr
Weidenweg 22
A-4210 Engerwitzdorf
AUSTRIA
I'd really appreciate your comments to SCOTT-Free. So snatch up and send me an
email or a postcard. Yes, this means YOU! I don't want to bore you to death
but the future of this project heavily depends on you!
SCOTT-Free UNIX/DOS was written by Swansea University Computer Society (Alan Cox)
in 1993-95.
E-Mail: computer.society@swansea.ac.uk
More information and programs relating to SA games and text adventures
generally can be found at the @{"IF Archive" link archive}.
@endnode
@node archive "The Interactive Fiction Archive"
@{b}@{u}THE INTERACTIVE FICTION ARCHIVE@{ub}@{uu}
If you have access to the Internet and are interested in text adventures,
then you can find all sorts of programs and information at The Interactive
Fiction Archive, at the ftp site ftp.gmd.de, in the /if-archive directory.
@endnode
@node tooltypes "TOOLTYPES"
@{b}@{u}TOOLTYPES@{ub}@{uu}
TANDYFLAG = ON/OFF If TANDYFLAG is set to ON, a 64 character wide
window is used. Default is ON.
LINEWIDTH = <linewidth> Chars per line are set to <linewidth>. TANDYFLAG
has priority over LINEWIDTH.
FONT_NAME = <fontname> Sets the used text font to <fontname>. Has to be
a non-proportional font. If no fontname is set,
your system default font will be used.
FONT_SIZE = <height> What font height do you want?
ADV_DATAFILE = <datfile> Filename (with full extension) of your prefered
SA adventure. If datfile is invalid, a ASL file
requester will appear at startup.
ADV_DIR = <dirname> Path where the <datfile(s)> reside.
SAVE_GAME = <savegame> Default filename for your save games. If savegame
is not set it will default to <datfile.save>.
SAVE_DIR = <savedir> Path where the <savegame(s)> should be stored.
CUSTOMSCREEN = <screen> Name of the public screen on which you want to play
SCOTT-Free. Don't forget: Public screen names are
case sensitive and the full name must be supplied.
Hint: If neither TANDYFLAG nor LINEWIDTH are set, linewidth will default to
80 chars per line. Use TANDYFLAG e.g. for Spectrum data-files. Please
let me know if you find any data-file which actually makes sense out of
the LINEWIDTH tooltype.
@endnode
@node beginner "A Beginners Guide"
@{b}@{u}A BEGINNERS GUIDE@{ub}@{uu}
Walking around is easy. Try: "GO NORTH" or just "n". You'll be north of your last
position in no time (if it's possible to walk north from there).
"LOOK" gives you a description of your environment and special places or things.
Type "INVENTORY" (or "i") to see what you already possess and carry with you.
Use "TAKE", "GET" or "GET ALL" to (yes!) take or get some or all objects in the
present room.
You can always save your game progress with the "SAVE GAME" command.
Saved games can be reloaded with "!RESTORE".
Try the "Adventure" and "Commands" menus. Most of the basic commands are already there.
Draw a map of your adventure. This will help a lot.
Tip: If your screen resolution is to small to display >= 80 characters/line (depending
on the used text font) you can try the TANDYFLAG-@{"tooltype" link tooltypes} or the -t parameter.
This switches from 80 chars to 64 chars per line.
@endnode
@node ackm "Acknowledgements"
@{b}@{u}ACKNOWLEDGEMENTS@{ub}@{uu}
(in no particular order at all)
Thank you to ...
* Alan Cox (I don't know him at all, but he's done a great job with the original SCOTT-Free).
* Jon Guidry and Leif Hugo Vaarum for telling me that they actually use SCOTT-Free AMIGA.
* Niclas Karlsson for fixing some Enforcer-hits and making SCOTT KingCon "proof".
* Paul David Doherty for some testing and for being one of the guys behind SCOTT-Free.
* David Kinder for AMIGA-FROTZ (and his countless other ports).
* Roman Patzner for being the better "Mr. MWB" and his superb icons.
@endnode