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The Complete Encyclopedia of Games 3
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mathtow1
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1997-06-07
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Math Tower
mathtow1.zip Math Tower: a game of basic math skills
Math Tower is a fun way for students to practice their basic math skills in
addition, subtraction, and multiplication. Numbers up to 3 digits can be
selected, and equations with up to 4 factors may be used.
The object of Math Tower is for the students to make their way level by
level, collecting points and solving math problems along the way. They must
navigate through monsters and traps, and find the key to the stairs heading to
the next level (the keys hide themselves as traps.) They must get to level 10,
find the crown, and carry it back down to level 1 to leave the tower. They
can look into rooms without entering (for a price) or find an orb to spy.
STARTING THE PROGRAM
Math Tower will run from diskette or may be copied to a hard drive. You
start it by entering MATHTOW at the DOS prompt. You will be presented with an
initial credit and message screen. NOTE: as stated on this screen, Math Tower
is NOT freeware and you may use it for 30 days only. After 30 days, you must
either purchase the registered version or erase all copies of the shareware
version you have (per the copyright laws of the U.S.)
Every time the program is started, a new, random tower is built so you will
most likely never see the same room contents twice.
PLAYING THE GAME
You must first select what type of math you are interested in using. Use the
up and down arrow keys to highlight a selection and press Y to include that
option, or N to exclude it. You may have all operation types enabled
(addition, subtraction, and multiplication), two of them, or only one. You
can only choose a single digit selection (either 1 digit numbers, 2 digit
numbers, or 3 digit numbers.) Also, you can only select one factors option
(either equations with 2 factors, 3 factors, or 4 factors.) Once you have
made your selections, press F1 to continue.
You will now see the playing field. You start at level 1, room 1 (the
entrance/exit from the tower.) Use the cursor keys to move around. Once
you have some points, you can look into an adjacent room without actually
moving into it by pressing L and the arrow key to indicate which way to look.
Be advised that this costs you 20 points each time. If you do not have
enough points, you can only find out what is in a room by going there.
If a room contains a trap or a monster (see the legend at the bottom of the
screen), you will have to solve a math problem. If you answer incorrectly,
you will lose some points. If you answer correctly, you will earn some
points. Note: large numbers can be entered with either commas or without
commas - e.g. 1,234 or 1234 Some rooms have points laying around which you
can collect for free. There is no time limit for solving problems; the
program will wait for as long as it takes and the player will not be penalized.
You must find the key before going to the next level. The key is hidden
as a trap on the screen so you must go into rooms with traps even though you
can avoid monsters. Once you have the key, you may proceed to the next level.
To do this, you must find the room with the two up arrows, enter that room,
and press U. If you want to go down a level, enter the room with the two
down arrows and press D.
If you run across an orb (there is one on each level) you will be able to
see into all adjacent rooms for free for awhile (the orb eventually dies out.)
The object is to get to level 10, find the crown, and head back to the
entrance/exit on level 1. Once you have the crown and are at the exit room,
press either the up arrow or the left arrow to leave the tower.
You may press ESC at any time to leave the game, however, in the shareware
version, your progress will not be saved and you will have to start over again.
THE REGISTERED VERSION
The registered version will track the progress of 38 students in a registry
so they do not have to finish the game in one setting. Their game information
is saved if they exit without finding the crown. Also, the scores of the top
ten explorers to successfully leave the tower with the crown are saved in the
Hall of Fame. There are ten levels with 135 rooms on each (1,350 rooms in
all!)
When a student first signs in, they may select which math operations to use
(addition, subtraction, and/or multiplication), the numbers of digits to be
used, and the number of factors in each equation. Ideal for math beginners.
Use the SOFTCAT program to generate an order form (available from
http://members.aol.com/wjimer6887) or send $10.00 (check or money order) to:
William Jimerson
720 Margo Dr.
Simi Valley, CA 93065
Special Requirements: Color display
Shareware. Uploaded by the author
William Jimerson
WJimer6887@aol.com