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- HOW TO WORK THROUGH AT EASE
-
-
- Lessons in AT EASE flow back and forth between the computer and the
- workbook. The workbook, a copy of which is sent to all registered
- users, provides full instructions on how to get the maximum benefit
- from At Ease. If you do not have a copy of the workbook, the
- following will prove helpful.
-
- 1. The lessons proceed in order:
- Thinking
- Defining
- Modeling
- Formulating
- Computing
- Conclusion
-
- 2. At Ease With Computer Programming teaches three main skills:
- a) Creative Problem Solving (in the lessons on Thinking, Defining,
- and Modeling.
- b) How to write solutions that work (in the lesson on
- Formulating).
- c) How to translate those solutions into structured computer code,
- powerful macros, or effective database queries (in the lesson
- on Computing.
-
- 3. Note: about 50% of the lesson on Formulating and about 80% of the
- lesson on Computing are in the manual.
-
- 4. During your first viewing of a lesson, you should explore all
- Overviews, Examples, and Explanations. But wait until your second
- run-through before looking at Detail items. Details are clearly
- labeled as such. (The information in the details is important, but
- is outside the main flow of the lesson.)
-
- 5. The "ESC" key takes you out of any lesson and back to the main
- menu.
-
- 6. To begin: enter the name of the lesson you want to view at the
- DOS prompt and press Enter. So, for example, to start with the
- first lesson, Thinking, just type "thinking" and press enter.
- (This assumes you have installed the programs from the diskette
- to a hard disk.) The only exception to this is the Conclusion:
- That program name is "CONCLUDE".
-
- Enjoy!
-
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