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- DukeMap V1.1 Documentation
-
- DukeMap is (c) 1991 David Bollinger.
- Duke Nukem is (c) 1991 Apogee Software.
-
-
- What is DukeMap?
- DukeMap is a simple, yet effective, way of finding your way through the
- fascinating and occassionally dangerous world of Duke Nukem. It works on
- all three episodes and can display any level on the screen, or send the map
- to your printer for a hardcopy version. I suggest that you first try the
- game without any maps. Then when finished, or if you really get stuck, refer
- to the maps and go back to explore areas that you may have missed the first
- time through.
-
-
- How to use DukeMap:
- First, if you do not yet have a copy of Duke Nukem, get it!
- Second, register your copy with Apogee Software!
- Third, place DukeMap.EXE in your Duke Nukem subdirectory.
- Fourth, type 'DukeMap' from the command line.
-
- When DukeMap first starts it will attempt to load the first level of the
- first episode, and if successful will display it on the screen. If you are
- using the program on episodes 2 or 3, and have installed them in different
- subdirectories, the program will probably display a blank screen since it
- cannot find level 1-1. Press 'L' to select another episode or level to
- display. If you are unable to load any levels press [Esc] to exit DukeMap
- and verify that you are running the program from the appropirate directory.
- You may use the arrow keys to scroll through the map since it will not all
- fit on screen at once. You may also use Tab/BackTab/PgUp/PgDn to scroll in
- larger increments.
-
-
- The following symbols are used on the maps:
-
- ╬ Duke's starting position
- ¥ Techbot - Badguy
- c Camera
- ▓ ▒ ░ Various walls/floors/solid objects
- < > Conveyor belts
- * Spike ball (bouncing/exploding)
- ┴ ┬ Spikes
- ■ Various goodies
- DUKE Collect the letters
- ∞ Health items (pepsi, drumstick, molecule)
- ⌐ Gun, increased firepower
- ≈ Flamejet
- ≡ Electric field
- k Key
- Φ Keyhole
- ║ Key operated door
- X Exit door
- ─ Psuedo-floor generator
- A Rocket
- S Fan
- Ω Teleporter
- ^ Elevator
-
-
- Press 'P' to print the current level. Please be aware of the following
- limitations of the map printing routine:
- The maps used in Duke Nukem are too wide to fit on 8-1/2 x 11 paper
- unless compressed printing is used. New to version 1.1 is the ability to
- define the printer setup string used to set compressed mode on your
- particular printer. The printer setup string must be stored in a file
- named "dukemap.ptr" and must be in the current directory. The file may be
- of any length, though typical setup strings are quite short. This file may
- be created by using debug to enter the exact codes listed in your printer
- manual that activate compressed mode. If this file does not exist, DukeMap
- will not send any setup string to your printer, and you will need to make
- any changes manually. If you have a wide-carriage printer you need not
- change to compressed mode, the maps will fit perfectly at 10 CPI.
-
- The printer setup file included supports Epson and IBM compatible
- printers (The actual codes are <Esc>+SI). Here are two other examples that
- may prove useful to a few people:
- HP Laserjet series II <Esc>&k2S
- HP Deskjet(+) <Esc>(s16.67H
-
- Since DukeMap prints the maps using text characters, which are not square,
- the aspect ratio of the maps will be distorted - they will appear to be
- taller than they actually are. This problem is more noticeable on narrow-
- carriage printers.
-
-
- NOTES:
-
- 1. The only problem that I am aware of with DukeMap is that certain
- teleporters in the game do not show up on the maps.
-
-
- 2. Although editing features would have been an easy addition to this
- program I chose not to implement them. Apogee Software has done a wonderful
- job with this game and I do not wish to infringe upon their intellectual
- property. I strongly recommend that you register your copy of Duke Nukem
- and support this fine team of software developers. If in the future Apogee
- indicates that they would not object to a third party level editor then
- perhaps I will update this program to include editing at that time (and
- maybe even improve the printing routine!).
-
-
- 3. Rumor has it that Apogee will be releasing an update to Duke Nukem in
- December, 1991. It is unlikely that the current version of DukeMap will work
- on the new levels. If they do not significantly change the format of the
- levels it should be possible to modify DukeMap to accommodate them also.
-
-
- 4. Changes in Version 1.1: It is faster than V1.0. Some of the characters
- used to represent the various objects have been changed in order to correct
- some printing problems (Some of special characters used previously were
- interpreted as control codes by some printers). Printer setup. Cosmetics.
- Thanks for the comments on version 1.0, I wasn't really sure if anyone else
- out there would even find this program useful. I'm glad I can share this
- utility with you.
-
- 11/07/91 David Bollinger
-
-
- Mail comments/suggestions to:
- 72510,3623 on CompuServe
- or
- PO Box 894
- Denair, CA 95316
-