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- This is the Frequently-Asked-Questions post (FAQ) for sci.virtual-worlds.
- Please send updates, additions to Mark A. DeLoura (madsax@hitl.washington.edu)
- This document was last modified on May 8, 1992.
-
-
- Contents:
- The Newsgroup
- The Listserv
- Index to Subject-line Blips
- The Posting Archives
- Virtual Reality Bibliography
- Answers to Frequently-Asked Questions, available via FTP
- The Glove-list Archive
- Definitions
- VR Tool Index
- Other Businesses
- VR Research in Schools
- Suggested Reading List
- Other Sources of Information on Virtual Reality
-
- ========
-
- The Newsgroup:
-
- Sci.virtual-worlds is aimed at the discussion of aspects of virtual
- reality and its related technologies. The newsgroup is moderated by
- two members of the Human Interface Technology (HIT) Lab, in Seattle,
- Washington:
-
- Bob Jacobson Mark A. DeLoura
- cyberoid@u.washington.edu madsax@hitl.washington.edu
- Moderator Co-moderator/librarian
-
- Questions concerning the newsgroup itself or operations of the HIT Lab
- should be addressed to Bob. Questions regarding the archives, FAQ, or
- FTP site should go to Mark.
-
- ========
-
- The Listserv:
- (This replaces the old mailing list.)
-
- Sci.virtual-worlds is bounced off a BITNET site, UIUCVMD at the
- University of Illinois at Urbana-Champaign. To sign on this list,
- send a mail message to listserv@uiucvmd.bitnet (or whatever the
- appropriate manner for sending mail to bitnet might be at your site).
- The body of the message should read:
- subscribe virtu-l <full_name>
- Put your full name as a replacement for <full_name>, of course. Greg
- Newby is the administrator for virtu-l. Any questions about the list
- should be directed to him at: gbnewby@alexia.lis.uiuc.edu.
-
- ========
-
- Index to Subject-line Blips:
-
- ADMIN: Items of administrative importance.
- APPS: Applications of virtual worlds in various domains.
- CONF: Probably the most overused blip, for conferences.
- EDUC: Having to do with schooling in the field.
- JOB: Notice of job offers, etc.
- MISC: Items that don't fit into any other category.
- PHIL: Deep and profound discussions of virtuality, etc.
- SCI: Scientific issues, like how light refracts, etc.
- SOC/CULTURE: Notes on virtual worlds and social phenomena.
- TECH: Hard technology, codes, software, hardware, etc.
- %-): The Awestruck Smiley symbol. Item is of unusual interest
- or quality.
-
- ========
-
- The Posting Archives:
-
- Nearly all of the postings ever made to sci.virtual-worlds have been
- saved, and are available via anonymous FTP. We say "nearly all",
- because some postings from the first few months have been lost.
-
- The FTP site is ftp.u.washington.edu (128.95.136.1). The messages
- are stored in ~ftp/public/virtual-worlds/postings, and are generally
- kept in monthly groups that are tar'red and compressed. An index file
- is kept in the top-level of the postings directory, and is also
- compressed-- it consists of the subject lines from all postings that
- are available.
-
- Don't forget to anonymously ftp the files in binary mode! (If you
- have no idea what I'm talking about, you'd be best off talking to your
- system administrator.)
-
- ========
-
- Virtual Reality Bibliography:
-
- There is a bibliography of VR-related papers and publications
- available in the FTP site mentioned above, in the directory
- ~ftp/public/virtual-worlds/citations.
-
- The bibliography is in latex/bibtex format. If you don't have these
- text formatters, the files are readable as straight text, they just
- look a little messy.
-
- ========
-
- Answers to Frequently-Asked Questions, available via FTP:
-
- Also in the sci.virtual-worlds FTP site, there exists a large
- directory filled with various information on current VR technology.
- Most of this information has been obtained from sci.virtual-worlds
- posts, and will be updated as things are posted to the newsgroup. The
- information will be kept in ~ftp/public/virtual-worlds/faq, and a
- tar'red and compressed version of the directory will be kept as the
- file ~ftp/public/virtual-worlds/faq.tar.Z (usually. Right now it is
- faq.tar, because the compress process does not decrease the size much.)
-
- Here is a list of the current contents of the faq directory:
-
- citations/ commercial/ conf/ other/
- papers/ publications/ rsrch/ schools/
-
- citations:
- 3D.optical.tracker 3D.sound Eye-tracking
- Force-feedback Good.top.10 HCI.bibliography
- Head-tracking Text.in.VR W.industry.papers
-
- commercial:
- 3d.digitizers AGE Alias
- Ascension Battletech Broderbund
- CrystalRiver Dimension Division
- EXOS Evans&Sutherland FakeSpaceLabs
- FocalPoint FutureVisions GoggleVox
- Gyration Haitex ISCAN
- Interlink Kynar LEEP
- Logitech MaK Matsushita
- Mattel Megatek Polhemus
- README.3dsound README.displays README.gloves
- README.hardware README.other README.software
- README.trackers Reflection Sega
- Sense8 ShootingStarTech SimGraphics
- Spaceball StereoGraphics StrayLight
- Tektronix Telepresence Teletact
- TiNi Transfinite VPL/
- Virtex VirtualResearch VirtualS
- Virtus VividEffects WIndustries/
- Worldesign Xtensory
-
- commercial/VPL:
- EyePhones VPL.MicroCosm VPL.MicroCosm2
- VPL.address
-
- commercial/WIndustries:
- Visette.size W.addr W.descrip
- W.descrip1 W.descrip2 W.descrip3
-
- conf:
- CyberConf1.proceedings CyberConf2.CFP CyberConf2.review
- CyberConf2.review2 CyberConf2.review3 CyberConf2.review4
- CyberConf2.review5 CyberConf3.info Cyberarts.91.announce
- HITL.91.announce InCyberspace.91.announce
- InCyberspace.91.review Meckler.91.announce Meckler.91.proceedings
- Nikkei.91.addr Nikkei.91.announce Nikkei.91.announce2
- Nikkei.91.announce3 Nikkei.91.review Nikkei.92.CFP
- SRI.91.announce SRI.91.review SRI.91.review2
- Siggraph.91.CFP Siggraph.91.CFP2
-
- other:
- 3D.renderer.PC ALIFE ALIFE.2
- ALIFE.Tierra BIX BlipList
- George.Coates.info INGRAFX MUDs
- Meckler.videos Neural.interface Neural.interface.2
- Neural.interface.3 Neural.interface.4 Senate.hearing.summary
- Senate.hearing.video Stereoscopy.bulletin Tech2000.DC
- UserInterface.92.announce VR.Consortium
- VR.Film.doc
-
- papers:
- 3dm-abstr.ps.Z 3dm-impl.ps.Z 3dm-users.ps.Z
- Andersson.Scenario.Z Barlow.BeingInNothingness.Z
- Barlow.CrimeAndPuzzlement.Z Bricken.DirectionsOfGrowth.Z
- Carlson.VirtualMars.Z Farmer.GettingThere.Z
- Jacobson.TowardsGlobalInitiative.Z Jacobson.trip.reports/
- Norskog.5D.Z Norskog.VRNeeds.Z Pausch.5DollarsADay.Z
- Taylor.VisualizationSarnoff.Z VR.paper.tar.Z
- VirtualEnvironments.ps.Z Walser.CyberspacePlayhouse.Z
- Wells.Overview.Z Wolff.InsideVR.Z
-
- papers/Jacobson.trip.reports:
- Bob.Europe.1.Z Bob.Europe.2.Z Bob.Europe.3.Z
- Bob.Japan.1.Z Bob.Japan.2.Z Bob.Japan.3.Z
- Bob.Sweden.Z
-
- publications:
- ArtificialRealityII Azimuth.newsletter CyberEdge
- EccentricSpaces Graphics.hacking HITL.tapes
- HumanScale MakingThemMove Mondo2000
- Presence Random.magazine.articles
- Spatial.data.books Theoretical.and.General VR.Index
- VR.Monitor VRsourcebook VirtualReality
- WholeEarthReview
-
- rsrch:
- Boeing Boeing.Alabama DEC
- HITL IBM Intel
- JTTAS NASA NASA.3d.sound
- NASA.Ames NASA.View NASA2
- RMIT SFI Sarnoff
- Sarnoff's.Princeton.Engine
-
- schools:
- Banff CMU Cal.Arts
- Columbia.U National.U.Singapore Naval.Postgrad
- Naval.Research.Lab README RPI
- Stanford Syracuse Syracuse.2
- Syracuse.3 U.of.Alberta U.of.Alberta,MRToolkit
- U.of.Central.Florida U.of.Geneva U.of.Illinois.U-C
- U.of.NorthCarolina U.of.NorthCarolina,3dm U.of.NorthCarolina,Siggraph
- U.of.Southampton U.of.Tokyo U.of.Toronto
- U.of.Virginia U.of.Washington Utah
- list.extended
-
- ========
-
- The Glove-list Archive:
-
- The Mattel PowerGlove, which was designed to be plugged into a
- Nintendo home video game unit, spawned off a large discussion of how
- to interface the unit to computers for simple movement in virtual
- worlds. This discussion was eventually moved to a mailing list, and
- is now archived on karazm.math.uh.edu (129.7.128.1), in the directory
- ~ftp/pub/VR. Also available there is the source code for interfacing
- the PowerGlove to various computers.
-
- The Glove-list still exists-- to subscribe to it, send mail to
- listserv@karazm.math.uh.edu with a body of:
-
- subscribe glove-list me@my.site
-
- <replace me@my.site with a valid e-mail address>
-
- The PowerGlove itself has been discontinued, but lucky bargain-hunters
- may be able to find some still available in Toys 'R Us stores or
- remote stores that sell Nintendo equipment.
-
-
- ========
-
- Definitions:
-
- The definitions which are listed here are not meant to be *the*
- canonical definitions of VR technology. They are instead a list of terms
- which are commonly used and the intersection of many people's personal
- definitions.
-
- Cyberspace: in short, the information space which we all operate in.
- Radio waves are as much a part of the cyberspace "matrix" as
- are the means by which you are currently reading this article.
- Anything which is a means of communication or a communication
- itself could arguably be considered part of Cyberspace.
- Virtual Reality (VR): Virtual Reality as a concept essentially deals
- with convincing the participant that s/he is actually in
- another place, by replacing the normal sensory input received
- by the participant with information produced by a computer.
- This is usually done through three-dimensional graphics and
- I/O devices which closely resemble the participant's normal
- interface to the physical world. The most common I/O devices
- are gloves, which transmit information about the participant's
- hand (position, orientation, and finger bend angles), and
- head-mounted displays, which give the user a stereoscopic view
- of the virtual world via two computer-controlled display
- screens, as well as providing something to mount a
- position/orientation sensor on.
- Virtual World: a Virtual World is a scene or experience which a
- participant can interact with using computer-controlled I/O
- devices. Most virtual worlds attempt to imitate physical
- reality, but virtual worlds are not strictly tied to physical
- reality-- any set of information that can be visualized can be
- made into a virtual world that the participant can experience.
- Artificial Reality: unlike the term Virtual Reality, Artificial
- Reality has come to mean something a bit more specific, due to
- Myron Kreuger's books "Artficial Reality" and "Artificial
- Reality II". Artificial Reality is like VR in that the
- participant's experiences are manipulated/enhanced by a
- computer, but the Artificial Reality experiences are not as
- intrusive-- they usually don't require the participant to
- don goggles, or wear a glove, and they often involve full-body
- motion without any extra interface whatsoever. Read the book
- "Artificial Reality II" for more details.
-
- ========
-
- VR Tool Index:
-
- Gloves
- ------
- CyberGlove
- Jim Kramer
- Virtex Technologies
- P.O. Box 5984
- Stanford, CA 94309
- Phone: (415) 497-1204 (599-2331?)
- DataGlove II
- VPL Research Inc.
- 950 Tower Lane
- 14th Floor
- Foster City, CA 94404
- Phone: (415) 312-0200
- Fax: (415) 361-1845 (?)
- EXOS Dextrous Hand Master
- EXOS, Inc.
- 8 Blanchard Road.
- Burlington, MA 08103
- Mattel PowerGlove
- Discontinued-- Check Toys 'R Us.
- Teletact Force-feedback Glove
- Advanced Robotics Research Ltd
- National Advanced Robotics Research Centre
- University Road,
- SALFORD, M5 4PP,
- United Kingdom.
- Phone: 44-61-745-7384
- Fax: 44-61-745-8264
-
- Stereo Displays (for LCD shutter glasses and other displays, see FTP site.)
- ---------------------------------------------------------------------------
- BOOM (Binocular Omni-Orientational Monitor)
- Fake Space Labs
- 935 Hamilton Avenue
- Menlo Park, CA 94025
- Phone: (415) 688-1940
- Fax: (415) 688-1949
- Cyberface II
- LEEP Systems, Inc.
- 241 Crescent St.
- Waltham, MA 02154
- Phone: (617) 647-1395
- Fax: (617) 899-9602
- EyePhones (various models)
- VPL Research
- 656 Bair Island Road, Suite 304
- Redwood City, CA 94063
- Phone: (415) 361-1710
- Fax: (415) 361-1845
- Flight Helmet
- Virtual Research
- 1313 Socorro Ave.
- Sunnyvale, CA 94089
- Phone: (408) 739-7114
- Visette
- W Industries Limited
- Virtuality House
- 3 Oswin Rd
- Brailsford Industrial Park
- Leicester
- LE3 1HR
- Phone: (0533) 542 127
- Fax: (0533) 548 222
-
- Trackers
- --------
- 2D/6D Mouse (Red Baron)
- Logitech, Inc.
- 6505 Kaiser Drive,
- Fremont, CA 94555
- Phone: (415) 795-8500
- Fax: (415) 792-8901
- 3Space Isotrak
- Polhemus Navigational Sciences
- P.O. Box 560
- 1 Hercules Drive
- Colchester, VT 05546
- Phone: (802) 655-3159
- Fax: (802) 655-1439
- ADL-1 Mechanically-Coupled Tracker
- Shooting Star Technology
- 1921 Holdom Avenue
- Burnaby, B.C. Canada
- V5B 3W4
- Phone: (604) 298-8574
- Fax: (604) 298-8580
- The Bird / Flock of Birds / Big Bird
- Ascension Technology Corp.
- P.O. Box 527
- Burlington, VT 05402
- Phone: (802) 655-7879
- Fax: (802) 655-5904
- Evil Eye eye-tracker
- ISCAN
- 125 Cambridgepark Drive
- P.O. Box 2076
- Cambridge, MA 02238
- Phone: (617) 868-5353
- Fax: (617) 868-9231
- Flying Mouse
- SimGraphics Engineering
- 1137 Huntington Rd., Suite A-1
- South Pasadena, CA 91030-4563
- Phone: (213) 255-0987
- GyroPoint 6D Mouse
- GYRATION Inc.
- 12930 Saratoga Avenue
- Building C
- Saratoga, CA 95070
- Phone: (408) 255-3016
-
- 3D Sound
- --------
- Convolvotron
- Crystal River Engineering
- 12350 Wards Ferry Road
- Groveland, CA 95321
- Phone: (209) 962-6382
- Fax: (209) 962-4873
- Focal Point
- Gehring Research, Inc.
- 189 Madison Avenue
- Toronto, Ontario
- M5R 2S6 CANADA
- Phone: (416) 966-3139
-
- Complete VR Systems
- -------------------
- Division "Vision"
- Division Ltd.
- Quarry Road
- Chipping Sodbury,
- Bristol, BS17 6AX
- United Kingdom
- Phone: 44-454-324527
- Sense8 "WorldTool DS"
- Sense8 Corp.
- 1001 Bridgeway, PO Box 477
- Sausalito, CA 94965
- Phone: (415) 331-6316
- Fax: (415) 331-9148
- VPL "RB1","RB2","MicroCosm"
- VPL Research
- 656 Bair Island Road, Suite 304
- Redwood City, CA 94063
- Phone: (415) 361-1710
- Fax: (415) 361-1845
- WIndustries "Virtuality"
- W Industries Limited
- Virtuality House
- 3 Oswin Road
- Brailsford Industrial Park
- Leicester, LE3 1HR
- Phone: (0533) 542 127
-
- Other VR-related Software Products
- ----------------------------------
- Body Electric, Isaac
- VPL Research
- 656 Bair Island Road, Suite 304
- Redwood City, CA 94063
- Phone: (415) 361-1710
- Fax: (415) 361-1845
- Mandala
- Vivid Effects
- 317 Adelaide St. W.
- Suite 302
- Toronto, Ontario
- Canada M5V 1P9
- Phone: (416) 340-9290
- Virtual Reality Studio
- Virtual 'S' Ltd.
- The Limes
- 123 Mortlake High Street
- London SW14 8SN England
- Phone: 081-392-9000
- WalkThrough
- Virtus Corporation
- Cary, NC
- WorldToolKit
- Sense8 Corp.
- 1001 Bridgeway, PO Box 477
- Sausalito, CA 94965
- Phone: (415) 331-6316
- Fax: (415) 331-9148
-
- ========
-
- Other Businesses:
- (some important businesses whose addresses are not listed in
- the VR Tool Index)
-
- Meckler Publishing
- 11 Ferry Lane West
- Westport, CT 06880
- Phone: (203) 226-6967
- Fax: (203) 454-5840
- MIT Press
- 55 Hayward St.
- Cambridge, MA 02142
- Phone: (617) 253-5643
- Telepresence Research
- 635 High St.
- Palo Alto, CA 94301
- Phone: (415) 325-8951
- Fax: (415) 325-8952
- The WELL
- 27 Gate Five Road
- Sausalito, CA 94965
- Phone: (415) 332-4335
-
- ========
-
- VR Research in Schools:
-
- Detailing what each of these schools are doing would take up a LOT of
- space in this post. Interested parties would be better off checking
- the FAQ information on the FTP site-- for a pretty reasonable list,
- check the listing of files on the FTP site, listed above.
-
- ========
-
- Suggested Reading List:
-
- Artificial Reality II, Myron W. Kreuger.
- Reading MA: Addison-Wesley, 1991.
- ISBN: 0-201-52260-8.
- Virtual Reality, Howard Rheingold.
- New York NY: Summit Books, 1991.
- ISBN: 0-671-69363-8.
- Cyberspace:First Steps (CyberConf I papers).
- Michael Benedikt, editor.
- Cambridge MA: MIT Press, 1991.
- ISBN: 0-262-02327-X.
- Neuromancer (fiction), William Gibson.
- New York NY: Ace Books, 1984.
- ISBN: 0-441-56959-5.
- more to be added...
-
- ========
-
- Other Sources of Information on Virtual Reality:
-
- CompuServe
- CompuServe has a Virtual Reality section in the COMART (Computer
- Art) forum, Room 13. It is moderated by John Eagan. For
- more details, contact him at 76130.2225@compuserve.com.
- GEnie
- Echo of sci.virtual-worlds, at least. Contact J.ANDERSON71
- on GEnie, or jpa@pnet51.orb.mn.org. (Joel Anderson)
- BIX
- Virtual-Reality Conference: If you are into the man/machine
- interface concept; virtual-reality design, programming, and events;
- virtual reality and computer interface gaderty; and related matters,
- take a stroll through BIX's new Virtual World conference. Type "join
- virtual.world" to join in extended discussions of all aspects of
- virtual reality, from entertainment to fiction to hardware. Moderated
- by Dan Duncan (dunc), the conference is a good source of information
- on meetings and other events of interest to virtual-reality buffs.
- CyberEdge
- CyberEdge Journal is a bi-monthly newsletter which covers
- Virtual Reality and related subjects. For more information,
- contact Ben Delaney, editor, at bdel@well.sf.ca.us.
- ISSN# 1061-3099
- Presence: Teleoperators and Virtual Environments
- Presence is being advertised as "the journal for our field".
- The editorial board contains members from the HIT Lab, JPL,
- NASA, UNC, Telepresence Research, VPL, MIT, IBM, EXOS, Apple,
- and many other groups doing VR research. For more
- information, contact MIT Press Journals, at (617) 253-2889.
- ISSN# 1054-7460
- Whole Earth Review
- ISSN# 0749-5056
- Mondo 2000
- ...
- VR Monitor
- ...
-
-