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- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- /* hack.h - version 1.0.3 */
-
- #include "config.h"
-
- #ifdef BSD
- #include <strings.h> /* declarations for strcat etc. */
- #else
- #include <string.h> /* idem on System V */
- #define index strchr
- #define rindex strrchr
- #endif BSD
-
- #define Null(type) ((struct type *) 0)
-
- #include "def.objclass.h"
-
- typedef struct {
- xchar x,y;
- } coord;
-
- #include "def.monst.h" /* uses coord */
- #include "def.gold.h"
- #include "def.trap.h"
- #include "def.obj.h"
- #include "def.flag.h"
-
- extern char *sprintf();
- #define plur(x) (((x) == 1) ? "" : "s")
-
- #define BUFSZ 256 /* for getlin buffers */
- #define PL_NSIZ 32 /* name of player, ghost, shopkeeper */
-
- #include "def.rm.h"
- #include "def.permonst.h"
-
- extern long *alloc();
-
- extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
-
- extern xchar dlevel;
- #define newstring(x) (char *) alloc((unsigned)(x))
- #include "hack.onames.h"
-
- #define ON 1
- #define OFF 0
-
- extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg,
- *uleft, *uright, *fcobj;
- extern struct obj *uchain; /* defined iff PUNISHED */
- extern struct obj *uball; /* defined if PUNISHED */
- struct obj *o_at(), *getobj(), *sobj_at();
-
- struct prop {
- #define TIMEOUT 007777 /* mask */
- #define LEFT_RING W_RINGL /* 010000L */
- #define RIGHT_RING W_RINGR /* 020000L */
- #define INTRINSIC 040000L
- #define LEFT_SIDE LEFT_RING
- #define RIGHT_SIDE RIGHT_RING
- #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE)
- long p_flgs;
- int (*p_tofn)(); /* called after timeout */
- };
-
- struct you {
- xchar ux, uy;
- schar dx, dy, dz; /* direction of move (or zap or ... ) */
- #ifdef QUEST
- schar di; /* direction of FF */
- xchar ux0, uy0; /* initial position FF */
- #endif QUEST
- xchar udisx, udisy; /* last display pos */
- char usym; /* usually '@' */
- schar uluck;
- #define LUCKMAX 10 /* on moonlit nights 11 */
- #define LUCKMIN (-10)
- int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */
- /* +: turn right, -: turn left */
- unsigned udispl:1; /* @ on display */
- unsigned ulevel:4; /* 1 - 14 */
- #ifdef QUEST
- unsigned uhorizon:7;
- #endif QUEST
- unsigned utrap:3; /* trap timeout */
- unsigned utraptype:1; /* defined if utrap nonzero */
- #define TT_BEARTRAP 0
- #define TT_PIT 1
- unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */
-
-
- /* perhaps these #define's should also be generated by makedefs */
- #define TELEPAT LAST_RING /* not a ring */
- #define Telepat u.uprops[TELEPAT].p_flgs
- #define FAST (LAST_RING+1) /* not a ring */
- #define Fast u.uprops[FAST].p_flgs
- #define CONFUSION (LAST_RING+2) /* not a ring */
- #define Confusion u.uprops[CONFUSION].p_flgs
- #define INVIS (LAST_RING+3) /* not a ring */
- #define Invis u.uprops[INVIS].p_flgs
- #define Invisible (Invis && !See_invisible)
- #define GLIB (LAST_RING+4) /* not a ring */
- #define Glib u.uprops[GLIB].p_flgs
- #define PUNISHED (LAST_RING+5) /* not a ring */
- #define Punished u.uprops[PUNISHED].p_flgs
- #define SICK (LAST_RING+6) /* not a ring */
- #define Sick u.uprops[SICK].p_flgs
- #define BLIND (LAST_RING+7) /* not a ring */
- #define Blind u.uprops[BLIND].p_flgs
- #define WOUNDED_LEGS (LAST_RING+8) /* not a ring */
- #define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs
- #define STONED (LAST_RING+9) /* not a ring */
- #define Stoned u.uprops[STONED].p_flgs
- #define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */
- unsigned umconf:1;
- char *usick_cause;
- struct prop uprops[LAST_RING+10];
-
- unsigned uswallow:1; /* set if swallowed by a monster */
- unsigned uswldtim:4; /* time you have been swallowed */
- unsigned uhs:3; /* hunger state - see hack.eat.c */
- schar ustr,ustrmax;
- schar udaminc;
- schar uac;
- int uhp,uhpmax;
- long int ugold,ugold0,uexp,urexp;
- int uhunger; /* refd only in eat.c and shk.c */
- int uinvault;
- struct monst *ustuck;
- int nr_killed[CMNUM+2]; /* used for experience bookkeeping */
- };
-
- extern struct you u;
-
- extern char *traps[];
- extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(),
- *doname(), *aobjnam();
- extern char readchar();
- extern char vowels[];
-
- extern xchar curx,cury; /* cursor location on screen */
-
- extern coord bhitpos; /* place where thrown weapon falls to the ground */
-
- extern xchar seehx,seelx,seehy,seely; /* where to see*/
- extern char *save_cm,*killer;
-
- extern xchar dlevel, maxdlevel; /* dungeon level */
-
- extern long moves;
-
- extern int multi;
-
-
- extern char lock[];
-
-
- #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2)))
-
- #define PL_CSIZ 20 /* sizeof pl_character */
- #define MAX_CARR_CAP 120 /* so that boulders can be heavier */
- #define MAXLEVEL 40
- #define FAR (COLNO+2) /* position outside screen */
-