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- /* #[info: */
- /************************************************************************
- * *
- * Jan van der Steen *
- * *
- * Centre for Mathematics and Computer Science *
- * Amsterdam, the Netherlands *
- * *
- *----------------------------------------------------------------------*
- * File : game2eps.h *
- * Purpose : Emit a Go Game Using PostScript directives *
- * Version : 1.3 *
- * Modified: 2/6/93 19:44:50 *
- * Author : Jan van der Steen (jansteen@cwi.nl) *
- ************************************************************************/
- /* #]info: */
-
- #ifndef __GAME2EPSH
- #define __GAME2EPSH
-
- /* #[include: */
-
- #include "gogame.h"
-
- /* #]include: */
- /* #[define: */
-
- #define DEVICE_EPS 0
- #define DEVICE_TEX 1
-
- /* #]define: */
- /* #[typedef: */
-
- typedef struct epsf_info {
- char * eps_dir; /* Where the eps files are created */
- char * eps_name; /* Constructed from input filename */
- int eps_size; /* The size of a diagram when printed */
- } EPSFINFO;
-
- /* #]typedef: */
- /* #[prototype: */
-
- #ifdef __STDC__
- # define PROTO(s) s
- #else
- # define PROTO(s) ()
- #endif
-
- void game2eps PROTO((GOGAME *g, int n, int min, int max));
-
- #undef PROTO
-
- /* #]prototype: */
-
- #endif
-