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- From: grabiner@math.harvard.edu (David Grabiner)
- Newsgroups: rec.games.moria
- Subject: rec.games.moria Frequently Asked Questions
- Message-ID: <GRABINER.93Jan21134649@germain.harvard.edu>
- Date: 21 Jan 93 18:48:17 GMT
- Organization: /etc/organization
- Lines: 561
- Nntp-Posting-Host: germain.harvard.edu
-
-
- First, a general guideline for posters; when you post any question
- related to playing or debugging the game, please give the version
- number, which you can get during the game by pressing "v".
-
- These are the questions in the Moria Frequently Asked Questions list.
- Quick answers to some questions are given in parentheses; more detailed
- answers are in the list which follows.
-
- The answers below are separated by form feeds, so that in most news
- readers, you can get the answer you want without looking at the rest of
- the spoilers. Each question is repeated before its answer, so you can
- search for the questions.
-
- Many of the answers are only correct for Umoria versions (4.87 and 5.x);
- I don't know much about the other versions of Moria.
-
- Please send any corrections or other suggested questions to me at
- grabiner@math.harvard.edu.
-
- The most common questions, asked by both beginners and others:
-
- How do I get the Moria sources/executables/documentation?
- (FTP from ftp.cis.ksu.edu)
-
- What does this item do? (Answer is below with the spoilers.)
-
- Why do most winning characters carry several copies of spell books?
- (In case one gets stolen or burned.)
-
- What does the (-2) in Chain Mail (-2) [14,+2] mean? (It's a penalty to
- hit, caused by the heavy armor.)
-
- How do I use wizard mode, and what can I do in it? (In 5.x, just type
- control-W.)
-
- Non-spoiler questions:
-
- How does resistance work? Are two items of resistance cumulative? (Not
- if both are worn items.)
-
- How does speed work? Do you get faster if you are already Very Fast and
- get another speed item? (Yes.)
-
- I'm playing Moria version V; how does that compare to the current version?
- Is it compatible?
-
- I think I've found a bug; what should I do? (Report it with the version
- number and system.)
-
- Common spoiler requests:
-
- What are the special abilities of ego weapons? Crowns? Amulet of the
- Magi? Cloak of Protection?
-
- How much damage do spells and wands do?
-
- What does spell Y do?
-
- On what level do you find X? (Level 25 is best for gain stat potions.)
-
- How do you kill an ancient multi-hued dragon? (Usually, you don't.)
-
- How do you kill an emperor lich? (With speed and spells.)
-
- What is the grape jelly trick? Does it work in Umoria 5.x? (No.)
-
- Questions related to the source code:
-
- I don't like haggling; can I change the source code to turn it off?
-
- How do you create objects in wizard mode?
-
- How do I get the Moria sources/executables/documentation?
- (FTP from ftp.cis.ksu.edu)
-
- The following Umoria files are available by anonymous FTP from
- ftp.cis.ksu.edu (IP address 129.130.10.80). The old archive on kukulcan
- is now gone.
-
- The sources were also posted to comp.sources.games, so they should be
- available (in compressed shar form) on any site which archives
- comp.sources.games, such as ftp.uu.net.
-
- /pub/Games/Moria/[machine name]
- Executables for the Amiga, Atari ST, IBM PC, and Mac; look at the README
- files in these directories for more information. Some of these files
- may need to be transferred in binary mode; type "binary" before
- transferring the files. KSU has both color and monochrome executables
- for the IBM PC. European users can also get Mac binaries from jyu.fi,
- in a file /maclib/game/moria.sit.bin.
-
- /pub/Games/Moria/source/um5.5.tar.Z
- A compressed tar file containing the entire source, for use on any
- system; if you have tar on your system, this is probably the file that
- you want. (If you don't have compress, you can FTP it from ftp.uu.net;
- it is /pub/wilson/compress.tar.) This file must be transferred in
- binary mode; type "binary" before getting the file. Once you have the
- tar.Z file, type "zcat um5.5.tar.Z | tar xf -" to extract the files, and
- read the README files for help in installing.
-
- /pub/Games/Moria/pc/src/mor55src.zip
- A ZIP file containing the source.
-
- /pub/Games/Moria/XMoria/xm1.0.tar.Z
- The source to Moria for X Windows.
-
- /pub/Games/Moria/doc
- The documentation for Moria 5.5, including the official documentation,
- the FAQ file, and a complete monster list.
-
- /pub/Games/Moria/pc/mono5.5 The auxilliary files are in this directory;
- you may need them if you have an executable without them.
-
- /pub/wilson/vms
- The source distribution, in Pascal, for BOSS, and for VMS Moria 4.8 and
- 5.0. Umoria 5.x will also work on VMS machines.
-
- How do I use wizard mode, and what can I do in it?
-
- In Umoria 5.x, anyone can use wizard mode by typing ^W. However,
- characters who play in wizard mode are permanently barred from the
- scoreboard; wizard mode should be used only for debugging and
- experimenting.
-
- In 4.87 on Unix systems, only the person who installed the game can use
- wizard mode; if you are the installer, the passwords are in the source
- file constant.h.
-
- In PC-Moria 4.8x, you need to know the passwords to use wizard mode, and
- the password will depend on who compiled your game.
-
- 4.87 has both wizard and god modes; 5.x's wizard mode is equivalent to
- the old god mode. The 4.87 wizard mode allows you to do only things
- related to the game (cure all problems, teleport, identify). The 5.x
- wizard mode and 4.87 god mode allow you to test the program by editing
- your character, creating objects, deleting monsters, and similar things.
-
- In wizard mode, ^H or DELETE will give you a list of the available
- commands.
-
- How does resistance work? Are two items of resistance cumulative?
-
- Resist heat/cold potions and spells give temporary resistance to heat or
- cold. All other resistance items give permanent resistance. Two
- permanent resistances are not cumulative, and two temporary resistances
- are cumulative only in duration.
-
- Fire and cold do 1/3 damage if you have single resistance, 1/9 if you
- have double.
- Acid does 1/2 damage if you have any armor to corrode, 1/3 if you have
- resistance but no armor, and 1/4 if you have resistance and armor.
- Lightning does 1/3 damage if you have resistance.
- There is no resistance against poison gas.
-
- How does speed work? Do you get faster if you are already Very Fast and
- get another speed item?
-
- Very Fast is the highest speed that can be displayed, but if you are
- fortunate enough to find several speed items, you can get still faster.
- Permanent speed items (rings and boots) are cumulative, and temporary
- speed (potions, spells, and staffs) can add one more point to your
- speed. Multiple uses of temporary speed are cumulative only in
- duration.
-
- I'm playing Moria version V; how does that compare to the current version?
- Is it compatible?
-
- Moria versions:
-
- Umoria 5.5.0: This is the current version of Umoria. It will accept
- characters from all Umoria 5.x versions.
-
- Umoria 5.3.1/5.4.0: These are essentially identical to 5.5.0, and
- compatible with it, although 5.5.0 fixes a few bugs, and there have been
- a few minor changes.
-
- Umoria 5.2.2/5.3.0: These are in good condition, and compatible with the
- current version. One bug: don't rest more than 10,000 turns in place,
- and leave the level if you start seeing lots of "Compacting monsters..."
- messages, or the game may lock up.
-
- Umoria 5.2.1: This is playable, but has no high scores file; you
- probably want to upgrade if possible.
-
- Umoria 5.1.0-5.2.0: These versions can be played, but are somewhat
- buggy. If you run into an invisible, invincible monster which doesn't
- move or attack, get off the level. If you can FTP the sources or
- executables, you should upgrade.
-
- The U is often omitted from the names of the following Umoria versions.
-
- Umoria 4.87/PC-Moria 4.87x: This version is based on the old VMS Moria.
- It is relatively bug-free, but it doesn't have the features of the 5.x
- versions, such as monster memory. The save file format is incompatible
- with 5.x, and several people have failed in attempts to write a
- conversion program.
-
- Umoria 4.85: A moderately buggy version, also based on VMS Moria.
-
- Umoria/PC-Moria 4.83: An extremely buggy version, based on VMS Moria.
- This version is essentially unplayable (see invisible doesn't work,
- stores all close after 32768 turns, etc.)
-
- The following versions are not compatible with Umoria, and Umoria
- spoiler files may not apply to them. I don't know much about these
- versions.
-
- UB Moria 5.0: Also known as VMS Moria 5.0, this is the current version
- of VMS Moria. It has more monsters, a Black Market, and other features.
-
- Imoria 4.9: This is apparently a very good game, with new character
- classes and other features, but it hasn't been released outside of UW.
-
- Amiga Moria 3.0: Although this version was originally based on 4.85, it
- has many added monsters, features, and bugs (including items which make
- you virtually invincible).
-
- BOSS: This game changes the setting of Moria, but keeps many of the
- items. It is based on VMS Moria 5.0.
-
- I think I've found a bug; what should I do?
-
- When you are reporting a suspected bug, make sure to give the version
- number and the system. The bug report can be posted here or sent to me.
- If someone else maintains the game on your machine, the bug report
- should also be sent to him or her; the bug may be in a change on your
- machine but not in my code.
-
- If you have a patch for the bug, it would be best to send the patch by
- Email, so that I can check the patch before releasing it.
-
- If you report a bug which has been fixed in the current version, I may
- be able to send you a patch, or at least tell you that you can fix the
- bug by upgrading. If the bug hasn't been fixed, a good bug report may
- make it easy to fix.
-
- What are the special abilities of ego weapons? Crowns? Amulet of the
- Magi? Cloak of Protection?
-
- All version-dependent changes are marked in brackets.
-
- Amulet of the Magi free action, see invisible, searching, +3 AC.
- [no searching bonus in 4.87]
- Cloak of Protection no special ability, just a larger bonus than usual.
-
- Ego weapons:
-
- (HA) Holy Avenger +(1-4) str, +(1-4) AC, (SE), (SU), sustain stat,
- see invisible.
- (DF) Defender stealth, regeneration, free action, see invisible,
- feather fall, RF, RC, RL, RA, +(6-10) to AC
- (SM) Slay Monster Damage (x 2) vs. monsters, see invisible. [found in
- 4.87 only]
- (SA) Slay Animal Damage (x 2) vs. animals, [does not exist in 4.87;
- has see invisible through 5.1.4]
- (SD) Slay Dragon Damage (x 4) vs. dragons.
- (SE) Slay Evil Damage (x 2) vs. evil monsters.
- (SU) Slay Undead Damage (x 3) vs. undead, [see invisible in 5.1.5 and later]
- (FT) Flame Tongue Damage (x 1.5) vs. monsters harmed by fire.
- (FB) Frost Brand Damage (x 1.5) vs. monsters harmed by cold.
-
- A HA which is +1 to strength sustains strength; +2, intelligence; +3,
- wisdom; +4, constitution (not dexterity).
-
- Crown of the Magi +(1-3) int, (RF), (RC), (RA), (RL)
- [In 4.87, it had see invisible instead of RL]
- Crown of Lordliness +(1-3) wis, chr.
- Crown of Might +(1-3) str, dex, con, free action.
- Crown of Seeing see invisible, +(10-25) searching.
- [+(2-5) to seach in 4.87]
- Crown of Regeneration Regeneration.
- Crown of Beauty +(1-3) charisma.
-
- Regeneration lets you recover mana and hit points at 1.5 times the
- normal rate, but also makes you use up food much more quickly.
-
- Free action prevents you from being slowed or paralyzed by monsters.
-
- How much damage do spells and wands do?
-
- Spell Name 4.87 damage 5.1.0 and later damage
- Magic Missile 2d6 2d6
- Stinking Cloud 8 12
- Lightning Bolt 3d8 4d8
- Lightning Ball 24 32
- Frost Bolt 4d8 6d8
- Frost/Cold Ball 32 48
- Acid Ball 40 60
- Fire Bolt 6d8 9d8
- Fire Ball 48 72
- Wand of Drain Life 50 75 [in 5.1.4 and later]
-
- In 5.x only, a wand of wall building will do 4d8 damage to any creature
- buried in the wall (except one that moves through walls), and will kill
- any immobile creature. On the creature's next turn, it will attempt to
- move out of the wall, and if it is unable to do so, it will take 10d8
- damage and dig its way out.
-
- Everything below is the same in all versions.
- Wand of Light/Staff of 2d8 (if sensitive)
- Starlight
- Stone to Mud 100 (if sensitive)
- Orb of Draining 3d6 + caster's level, double to evil creatures
- Dispel Undead/Evil 1-60 from scroll or staff; 1 up to triple
- caster's level from spell
- Holy Word Dispel evil for 1 up to quadruple caster's level
-
- Notes:
-
- All mage spells in 4.87 do the damage listed in the table above if cast
- from a wand, and 1 point more if cast by a mage.
- All ball spells do full damage for a direct hit, half damage one space
- away, and 1/3 damage two spaces away.
-
- What does spell Y do?
-
- Non-obvious spell effects:
-
- Mage spells:
-
- Phase Door: short-range teleport.
- Find Hidden Traps/Doors: also detects stairs.
- Sleep I: sleep one monster in a given direction.
- Recharge Item I: fewer charges than Recharge Item II, and more likely to
- fail.
- Sleep II: sleep all monsters adjacent to player.
- Sleep III: sleep all monsters with a line of sight to player (including
- invisible ones).
- Word of Destruction: obliterates everything within 15 spaces of the
- player; Balrog will teleport to another level.
-
- Priest spells:
-
- Bless: +2 to AC, and +5 to chance to hit (equivalent to +1-2/3 bonus on
- weapon) for a short time.
- Blind Creature: blinded creatures wander around confused until they recover.
- Portal: medium-range teleport.
- Chant: double duration Bless.
- Sanctuary: sleep creatures adjacent to player.
- Protection from Evil: prevents any evil creature of the player's level
- or lower from attacking the player.
- Earthquake: causes random walls and ceilings in the area to collapse,
- possibly injuring anything nearby.
- Turn Undead: all undead of the player's level or lower, and some of
- higher level, will be temporarily confused.
- Prayer: quadruple duration Bless.
- Dispel Undead/Evil: affects all undead/evil within line of sight (even
- invisble ones in 5.x versions), damage is from 1
- up to 3x player's level, 1-60 from scroll or staff.
- Glyph of Warding: creates a glyph which monsters cannot enter, but have
- a small chance of breaking.
- Holy Word: heals player completely, cures poison and fear, and dispels
- evil for 1 to 4x player's level.
-
- On what level do you find X?
-
- Where important objects are found:
-
- In 4.87, 1/20 of items are chosen as if you were on level 50. In 5.1
- and all later versions, 1/12 of items are chosen as if you were on a
- deeper level, which has (current level/50) chance of being level 50, and
- is always level 1 in the town.
-
- Items become somewhat less common as you go deeper than the indicated
- levels; however, if you can survive down there, this is compensated for
- by the fact that there are more treasures on deeper levels.
-
- Item type Level
- Ego weapons, special armor, Progressively more common as you get
- boots, gloves, helmets deeper, all the way to level 55
- Healing potion 12
- Gain stat potions 25
- Restore mana potion 25
- Invulnerability potion 40
- Gain experience potion 50
- Genocide scroll 35
- Destruction scroll 40
- Rune of Protection scroll 50
- Mass Genocide scroll 50
- Amulets of wisdom, charisma 20
- Gain str/int/dex/con rings 30
- Amulet of the magi 50
- Ring of speed 50
- Staff of speed 40
- Staff of mass polymorph 46
- Staff of dispel evil 49
- Staff of destruction 50
- Wand of clone monster 15 [2 in 4.87]
- Wand of drain life 50
-
- How do you kill an ancient multi-hued dragon?
-
- Usually, you don't want to try; one gas breath from a full-strength AMHD
- does 693 damage, with no resistance.
-
- If you can get to speed 3 (one permanent speed item, and either another
- permanent speed item or a haste self spell or staff), you can try this
- technique. First, create (or find in a maze room) a wall with one open
- space on all four sides.
-
- .
- .#.
- .
-
- Stand on one side, with the dragon on the other side. When the dragon
- moves adjacent to you, attack it once, and then hide behind the pillar.
- The dragon can't see you, so it won't breathe, and will instead chase
- you to another side. Now attack once, and hide again, and so on until
- the dragon is finished.
-
- How do you kill an emperor lich?
-
- You can kill an emperor lich if you can get to speed 2, which is its
- speed. A mage or ranger can do this with the spell of haste self;
- anyone else needs a staff of speed, potion of haste self, or permanent
- speed item. You will also need about 10 cure critical wounds or cure
- serious wounds potions, and some item giving you free action.
-
- You also need some ranged spell attack. Liches take double damage from
- lightning in 5.x versions, so the spell of lightning bolt or wand of
- lightning balls is a good choice. Rogues and warriors will need several
- wands, with a total of about 30 charges to guarantee that they can kill
- the lich with them. A priest or paladin has Orb of Draining, which is
- even better.
-
- Now, try to line up with the lich while you are not adjacent to it,
- either in a room or a corridor. This gives you a chance to cast your
- spell. The lich will get one action. If it cast a spell and you
- resisted, or the spell didn't do anything harmful, you have another
- chance. If you were confused or blinded, drink a cure wounds potion;
- the lich isn't adjacent to you, so it can't hurt you. If the lich moved
- and is now adjacent to you, move back. Try to avoid getting cornered,
- and phase door or portal away if you are. A priest can make this easier
- by putting down a glyph of warding, but this must be done *before* the
- lich chases you across the glyph. (Don't stand on the glyph; it isn't
- foolproof.)
-
- If you run low on mana and don't have a wand, teleport out and come back
- later to finish the job.
-
- A priest with glyph of warding can also set up the following
- configuration (the exact length doesn't matter as long as you are within
- spell range):
-
- #L#####
- #^^...@
- #######
-
- The lich cannot cast spells from this position, because it cannot see
- you. As long as it doesn't break the glyphs, you are safe, and can fire
- Orb of Draining down the corridor; the lich will take some damage each
- time. If the lich breaks either glyph, run or teleport out, and
- continue the battle elsewhere.
-
- I do not advise trying this technique against an AMHD; it will probably
- break a glyph before the battle is over, and if your teleport spell
- fails, or if you haven't hasted yourself, the AMHD gets a chance to
- breathe.
-
- An emperor lich has 1520 hit points, plus anything additional that it
- gains by draining mana (6 points per mana point drained) and charges (40
- points per charge). Never let it attack you in melee, because it can
- destroy your wands, healing itself in the process, as well as draining
- your experience and dexterity.
-
- If you can get to speed 3, faster than the lich, it is easy to kill;
- just fight, move back, fight, move back, and so on. You will still need
- a lot of cure wounds potions, unless you let it chase you around a
- pillar, as in the AMHD technique.
-
- What is the grape jelly trick? Does it work in Umoria 5.x?
-
- The Grape Jelly trick is a spoiler/workaround/trick which is no longer
- necessary in 5.1 and later versions.
-
- In 4.87, when your intelligence and constitution changed, your mana and
- hit points did not change. Thus, in order to get the benefit of the
- increased values, you have to let a grape jelly (or other creature, but
- grape jellies are otherwise harmless) drain you to a low level, and then
- drink restore life levels potions to go back up with the increased
- stats.
-
- I don't like haggling; can I change the source code to turn it off?
-
- If you have the source code for any 5.x version, you can turn off
- haggling with a simple change. Here is the change you would need to make.
- (Note: This is *not* an official patch.)
-
- In the source file store1.c, this is the routine for determining whether
- you need to haggle. You can change the function, or simply change the
- return(flagnoneed) to return(TRUE) to eliminate all haggling. The code
- here is from version 5.5; the text of the function is slightly different
- in earlier versions.
-
- int noneedtobargain(store_num, minprice)
- int store_num;
- int32 minprice;
- {
- register int flagnoneed;
- register store_type *s_ptr;
-
- s_ptr = &store[store_num];
- flagnoneed = ((s_ptr->good_buy == MAX_SHORT)
- || (s_ptr->good_buy > 3 * s_ptr->bad_buy + 5 + minprice/50));
- return (flagnoneed);
- }
-
- How do you create objects in wizard mode?
-
- You will need the source; if you have only executables, get the source
- files constant.h and treasure.c from ftp.cis.ksu.edu, which contain the
- necessary definitions. This is an explanation of some of the
- parameters.
-
- Tval: This is defined in constant.h; it is the value for the item type.
- For example, TV_WAND is 65.
-
- Tchar: The character used to represent this object; it should usually be
- proper for the item type.
-
- Subval: This identifies the specific item. If you are duplicating an
- item from the item list, use the same subval (and tval) as that item;
- otherwise, don't. Use subvals 0-63 for items that shouldn't stack,
- 64-127 for items that should always stack (potions and scrolls), 193 or
- more for items that are generated in a group, and should stack as that
- group (arrows).
-
- Weight: In tenths of a pound.
-
- P1: Used for all special bonuses which don't appear elsewhere:
- bonus to stats/searching/stealth/speed, which stat to sustain (warning:
- constitution is 4 and dexterity 5), tunneling value, food value, light
- value of a lamp, torch, or flask of oil. For missiles, different values
- of P1 distinguish different groups of missiles; use small negative
- numbers if you create groups as a wizard.
-
- Flags: A hexadecimal number which contains:
- for wearable items, all special effects (bits beginning with TR_ in
- constant.h).
- for chests, trap flags (CH_ bits in constant.h) and treasure flags (CM_
- bits in constant.h). The CM_WIN flag is cleared when you open a chest,
- so you can't create a chest with that bit set in order to get an instant
- win.
- for potions/scrolls/staffs/wands, the effects of using the item (see the
- items in treasure.c). Many potions have multiple effects (cure light
- wounds also cures blindness).
- for books, which spells are in the book (spell 1 is the units bit).
-
- Level: Level on which the item would be found. This affects the
- difficulty of using wands and staffs.
-
- The object will have no name, except for the inscription {wizard item},
- and possibly a type name, such as "Potion of"; you can change the
- inscription.
-
- --
- David Grabiner, grabiner@zariski.harvard.edu
- "We are sorry, but the number you have dialed is imaginary."
- "Please rotate your phone 90 degrees and try again."
- Disclaimer: I speak for no one and no one speaks for me.
-