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Text File  |  2010-05-15  |  6KB  |  70 lines

  1. class Level
  2. {
  3.    var l = 28;
  4.    var c = 5;
  5.    var level1 = [1,["truck2",0,5],["car1",4,4],["car2",1,4],["playercar",2,1]];
  6.    var level2 = [1,["truck2",0,5],["car1",4,4],["truck2",1,3],["truck1",5,2],["playercar",2,1],["car1",0,0],["truck2",1,0],["car2",4,0]];
  7.    var level3 = [1,["truck1",0,3],["truck2",1,5],["car2",2,4],["car2",1,3],["car1",4,4],["car1",5,3],["car2",0,0],["playercar",2,0],["truck1",3,0],["car2",4,2],["car1",5,0]];
  8.    var level4 = [1,["truck2",0,3],["truck1",3,3],["car2",4,5],["truck1",5,2],["playercar",2,1],["car2",3,2],["truck2",0,0]];
  9.    var level5 = [1,["car2",0,5],["car2",2,5],["truck2",1,4],["car1",4,4],["car1",5,4],["truck2",0,3],["playercar",2,1],["truck1",3,1],["car1",0,0],["truck2",1,0],["car2",4,0]];
  10.    var level6 = [1,["truck2",1,5],["truck2",1,4],["car2",0,3],["truck2",2,3],["truck1",5,3],["car1",0,0],["car1",1,0],["playercar",2,1],["car2",3,2],["car1",3,0],["car2",4,0]];
  11.    var level7 = [1,["car2",0,5],["car2",2,5],["car2",0,4],["car1",0,2],["car2",1,3],["car1",3,2],["playercar",2,1],["car2",0,1],["car2",4,3]];
  12.    var level8 = [1,["truck2",0,5],["car1",0,3],["car2",1,4],["car1",1,2],["playercar",2,0],["car1",3,0],["car2",2,2],["car2",2,3],["car1",3,4],["car1",4,0],["car1",5,0],["car2",4,2],["truck1",4,3],["truck1",5,3]];
  13.    var level9 = [1,["car1",0,4],["car1",1,4],["car2",2,5],["car2",4,5],["car1",0,2],["truck2",2,4],["car2",0,1],["playercar",2,0],["car2",1,3],["truck1",3,1],["truck2",3,0],["car2",4,2]];
  14.    var level10 = [1,["car1",0,4],["truck2",1,5],["car1",4,4],["car1",5,4],["car2",0,2],["car1",0,0],["car1",1,0],["playercar",2,1],["truck2",2,0],["truck1",3,1],["car2",4,3],["car1",5,0]];
  15.    var level11 = [2,["truck2",0,3],["truck1",3,3],["car2",4,5],["car1",0,1],["playercar",2,1],["car2",3,2],["truck1",5,2],["truck2",0,0]];
  16.    var level12 = [2,["truck2",0,5],["truck1",3,3],["car2",4,4],["car1",0,1],["truck2",1,2],["truck1",5,0],["car2",0,0],["playercar",2,0]];
  17.    var level13 = [2,["truck2",1,5],["car2",0,4],["car1",4,4],["car1",5,4],["car1",0,2],["playercar",2,3],["car1",3,3],["car2",4,3],["car2",1,2],["car1",5,1],["car1",0,0],["car2",2,1],["truck2",3,0]];
  18.    var level14 = [2,["car1",1,4],["car2",2,5],["car2",2,4],["car1",4,4],["car2",0,2],["playercar",2,2],["car1",3,2],["car2",4,2],["car1",0,0],["car2",2,1],["car2",2,0],["car1",5,0]];
  19.    var level15 = [2,["truck2",1,5],["truck2",1,4],["car1",4,4],["car1",0,3],["car1",1,2],["playercar",2,2],["car2",3,3],["car2",3,2],["car1",5,3],["car1",0,1],["car1",1,0],["truck2",2,1],["truck2",2,0],["car1",5,1]];
  20.    var level16 = [2,["truck2",0,5],["car2",0,4],["car1",0,2],["car1",0,0],["car1",1,2],["playercar",2,3],["truck2",2,2],["car2",2,1],["car2",1,0],["truck1",3,3],["car1",5,0]];
  21.    var level17 = [2,["car1",1,4],["truck1",0,1],["car1",1,2],["car2",0,0],["playercar",2,0],["car1",3,0],["car2",2,2],["car2",4,5],["car2",4,4],["truck2",3,3],["truck1",4,0],["truck1",5,0]];
  22.    var level18 = [2,["truck2",0,3],["car2",0,2],["car1",0,0],["car1",1,0],["playercar",2,1],["truck2",2,0],["truck1",3,1],["car1",4,1],["truck1",5,0]];
  23.    var level19 = [2,["car1",0,3],["car2",1,4],["car2",3,4],["car2",0,2],["car2",2,1],["playercar",2,2],["car1",3,2],["truck1",4,1]];
  24.    var level20 = [2,["truck1",0,3],["car2",0,0],["car1",1,1],["car2",1,3],["playercar",2,0],["car2",2,2],["truck2",2,5],["car1",4,3],["truck1",5,3],["car2",4,2]];
  25.    var level21 = [3,["truck2",0,3],["truck1",5,3],["car2",0,2],["playercar",2,1],["truck1",3,1],["car1",0,0],["truck2",1,0]];
  26.    var level22 = [3,["truck1",0,3],["car1",1,4],["car1",3,4],["car2",4,5],["truck2",1,3],["car1",4,2],["truck1",5,1],["car2",0,2],["playercar",2,1],["car2",3,1],["car2",1,0],["car2",4,0]];
  27.    var level23 = [3,["truck2",0,5],["car1",3,4],["car1",4,4],["truck1",0,2],["car1",1,3],["playercar",2,3],["car2",3,3],["truck1",5,2],["car2",1,2],["car2",3,2]];
  28.    var level24 = [3,["car1",0,3],["car2",2,4],["car2",4,4],["car2",0,2],["playercar",2,2],["car2",1,1],["car1",3,1],["car2",2,0],["truck1",4,0],["car1",5,0]];
  29.    var level25 = [3,["car1",0,4],["car2",0,2],["car1",0,0],["car1",1,0],["truck2",1,5],["car2",2,4],["playercar",2,1],["truck2",2,0],["truck1",3,1],["car1",4,4],["car1",5,4],["car2",4,3],["car2",4,1]];
  30.    var level26 = [4,["truck1",0,3],["car1",1,4],["truck2",2,5],["truck1",5,3],["car2",1,3],["car1",3,3],["playercar",2,1],["truck2",3,2],["car1",0,0],["car2",2,0],["car1",4,0]];
  31.    var level27 = [4,["car1",0,4],["truck2",3,5],["car2",0,3],["car1",3,3],["car2",4,3],["truck2",0,2],["car1",3,1],["car1",0,0],["playercar",2,0],["car2",3,0],["car1",5,0]];
  32.    var level28 = [4,["car1",0,4],["truck2",3,5],["car1",3,3],["car2",4,4],["car2",4,3],["truck2",0,2],["car2",0,1],["playercar",2,0],["car1",3,1],["car1",4,1],["car2",3,0],["truck1",5,0]];
  33.    var level00 = [["car1",0,4],["car1",0,2],["truck2",1,5],["car1",4,4],["car1",1,3],["car2",3,3],["car2",0,1],["car2",1,2],["playercar",2,0],["car1",3,1],["truck1",5,1],["truck2",3,0]];
  34.    var level01 = [["car1",0,4],["truck2",1,5],["car2",1,4],["truck2",0,2],["truck1",3,2],["car1",4,4],["car2",4,3],["car2",0,0],["playercar",2,0],["car2",3,1],["car1",5,1],["car2",4,0]];
  35.    var level02 = [["car2",0,5],["car2",0,4],["car2",0,3],["car2",2,3],["car1",3,4],["car1",4,3],["car2",4,5],["truck1",0,0],["car1",1,0],["playercar",2,0],["car1",3,1],["car2",3,0],["car2",4,2],["car1",5,0]];
  36.    var level03 = [["car1",0,3],["car2",1,3],["car2",3,3],["car1",3,4],["car2",4,5],["car1",0,1],["truck2",1,2],["playercar",2,0],["car1",3,0],["car1",4,1],["car2",4,0],["truck1",5,1]];
  37.    var level04 = [["truck2",0,5],["truck1",0,2],["playercar",2,3],["car2",1,2],["car1",4,4],["car2",3,3],["car2",3,2],["car1",3,0],["truck1",5,2],["car2",4,1],["car2",4,0]];
  38.    function Level()
  39.    {
  40.    }
  41.    function getLevel(num)
  42.    {
  43.       var _loc2_ = this["level" + num].slice(1);
  44.       return _loc2_;
  45.    }
  46.    function getNumberofLevels()
  47.    {
  48.       return this.l;
  49.    }
  50.    function getDifficultyLevels(num)
  51.    {
  52.       var _loc3_ = new Array();
  53.       var _loc2_ = 1;
  54.       while(_loc2_ <= this.l)
  55.       {
  56.          if(this["level" + _loc2_][0] == num)
  57.          {
  58.             _loc3_.push(_loc2_);
  59.          }
  60.          _loc2_ = _loc2_ + 1;
  61.       }
  62.       return _loc3_;
  63.    }
  64.    function getCompetitionLevel()
  65.    {
  66.       var _loc2_ = random(this.c);
  67.       return this["level0" + _loc2_];
  68.    }
  69. }
  70.