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Portable Network Graphic  |  1995-01-01  |  26KB  |  752x576  |  4-bit (13 colors)
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OCR: Guadalcanal Review Page 1 of 3 GUADALCANAL Guadalcanal Island marked the southernmost limit of the Japanese advance in the Pacific, where both sides suffered massive losses in men and warships as they struggled for supremacy on and around this island, The US and its allies were better cope with the devastation and Guadalcanal able than the Japanese to US. Was eventually won by the Such is the scenario of Activisions strategy game Guadalcanal, a one player game in which you either command the US or Japanese forces on land, on sea and in the air, using an icon based control system, Presentation is first class, The manual is concise, clear, full of helpful info and detail - just what you would hope a manual would be like. The screen graphics are amongst the best I have seen. They give you all the information you need for what's going on out there. The top half of the screen shows a large-scale strategic map of the whole battle area. Above this is a row of ten control icons, a digital clock with date, an analogue clock, a time-of-day indicator (dawn, daytime, dusk and night), and a flag to show which side you are commanding, The lower half of the screen shows a large scale scrolling battle map in which you can identify the units in more detail, Further information is shown in an area to the right of this, where all control operations are handled. Across the very top of the screen you see incoming radio messages, keeping you up-to-date on events Pacific VAL ERASE USP POINT HOVE DOUBLE INDEX MUSIC FIRST LAST GOTO PAGE PAGE PAGE EXIT RND CODE STR# INT Ti CLICK