Labels:text | screenshot | font | graphic design OCR: The Laws of Adventuring 1. Mages don't lead parties. 2. Don't trust assassins. 3. Don't go where the DM tells you to. 4. Never camp where there's a corpse. 5. Players don't encourage the DM. 6. If you _do_ encourage the DM, don't show up for the next game. 7. Don't disagree with the DM, or you're _DEAD _. 8. There is a Law of Conservation of Experience Points. 9. When a ghost tells you to run, you RUN! @ Dean Gilbert 100 %/1 Inhalt Text zurück Text vor Laden Ende