32-Bit I/O With Warp Speed
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Explore many ways to do port I/O, which culminates in a custom device-driver
to allow high speed access to devices.
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A Brief Look at Personal REXX
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A review of Quercus Systems' Personal REXX product.
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Bubble Help
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See how you can add bubble help to your applications quickly and easily with
this in-depth look at the why's and how's!
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Building an Editor
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Part 1
Part 2
and
Part 3
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Take an extensive look at how the MLE control can be used to
build a functional editor. Many topics are covered including drag-n-drop,
presentation parameters, and using the standard OS/2 dialogs.
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Building Smaller OS/2 Executables
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Part 1
and
Part 2
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If you often wondered why your executables are so large, read this article
and find out how you can reduce them!
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C++ Compiler Review
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Part 1
Part 2
and
Part 3
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A review of IBM's Visual Age C++ (version 3.0) product, Watcom's C/C++
(version 10.0a) product, Borland's C++ (version 2.0) product, Metaware's High
C/C++ (version 3.32) product, benchmarking results, and conclusions.
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The Design and Implementation of VIOWIN
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Part 6
Part 7
and
Part 8
|
Discover the design and implementation issues as you follow the creation of
a character-mode version of a PM API subset.
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Easy Buttonbars
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Learn an easy method of adding Linkbars to your PM application.
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Encapsulating Extended Attributes
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Part 1
and
Part 2
|
See how easy it is to add extended attributes support using C++!
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Gearing Up For Games
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Part 1,
Part 2,
and
Part 3
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This series explores writing games using IBM's DIVE interface. Other
techniques, such as processing PCX files, are also covered.
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Inside INF
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Take an inside look at the file format of the online documentation (INF).
Includes complete details on all internal structures and the new bitmap
compression format.
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An Interview with Brad Wardell
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A mind-to-mind chat with the President and CEO of Stardock Systems Inc.
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IPC Between DOS Processes
|
See the details on establishing communication between DOS and
OS/2 processes.
|
Introduction to Java
|
Find out what all of the fuss is about as you are given an introductory tour
of the hottest topic around today.
|
KEYBOARD.DCP File Format
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Take a detailed look at the inside of the keyboard translation process.
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A Look at EPM 6.0x
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A review of IBM's latest offering in the Enhanced Editor family.
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Multimedia I/O Procedures
|
Part 1
|
The black magic behind writing code to support a multimedia datatype is
shown to be easier than it looks in this article.
|
OS/2 Frequently Asked Questions
|
Read about the topics that are asked frequently by OS/2 developers, the
issues involved, and how to deal with the problems that arise.
|
OS/2 Warp Game Developer's Seminar
|
This article discusses the seminar held at IBM's San Mateo (California) lab.
|
A Look at OREXX
|
Take a look at the latest REXX trend since its invention - object oriented
REXX - as you implement a polynomial class.
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Plugging into OS/2 Socket Programming
|
Part 1
Part 2
and
Part 3
|
This series explores techniques for utilizing communications in your
applications using IBM's socket interface.
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Programming the WPS Using the UICL
|
Discover how you can use IBM's user interface class libraries to develop WPS
objects.
|
A Progress-indicating Status Line in C++
|
Part 1
Part 2
and
Part 3
|
Write an easy-to-use "thermometer" following the illustrations and examples
presented in these articles.
|
Reducing the Code Load
|
See how you can reduce the loading and executing times for your applications
using various techniques.
|
REXX, The Developer's Best Friend
|
Take a look at various and sundry ways to use REXX to automate commonly
performed tasks performed by developers.
|
RMX-OS2: An In-Depth View
|
Part 3
and
Part 4
|
Fascinate your mind as you read how one person successfully designed and
implemented a method of seamlessly integrating remote execution of PM
applications.
|
Sending Mail with REXX
|
Follow this easy-to-read article on a practical application of REXX and
TCP/IP sockets.
|
Stupid Enumeration Tricks
|
Find out how to better utilize this not-so-well-known component of the C and
C++ language.
|
Using Modula-3 Under OS/2
|
Read these easy instructions on how to get, install, and test the OS/2 port
of Modula-3.
|
Using Semaphores in C++
|
C++ makes semaphores simple! An easy-to-read explanation on the purpose, use
of, and encapsulation of OS/2's mutex and event semaphores.
|
Using The GNU Configure Scripts In OS/2
|
Insure your application's portability to other platforms by reading this
fascinating article on using this utility to isolate architectural dependences
in your code.
|
Watermarking Your Printouts
|
Get a birds-eye view of some of the more widely used features of the Gpi as
you see what it takes to add watermarks to your demo software's printouts.
|