The Wxutil.h header file in the DirectShow base classes provides a helper function for processing messages.
Function | Description |
WaitDispatchingMessages | Waits for a for the HANDLE hObject before dispatching messages. While waiting, messages sent to windows on the thread by SendMessage will be processed. |
Waits for a for the HANDLE hObject before dispatching messages. While waiting, messages sent to windows on the thread by SendMessage will be processed.
DWORD WINAPI WaitDispatchingMessages(
HANDLE hObject,
DWORD dwWait,
HWND hwnd = NULL,
UINT uMsg = 0
);
If the function succeeds, the return value indicates the event that caused the function to return. If the function fails, the return value is WAIT_FAILED.
The return value on success is one of the following values:
Value | Meaning |
WAIT_ABANDONED | The specified object is a mutex object that was not released by the thread that owned the mutex object before the owning thread terminated. Ownership of the mutex object is granted to the calling thread, and the mutex is set to nonsignaled. |
WAIT_OBJECT_0 | The state of the specified object is signaled. |
WAIT_TIMEOUT | The time-out interval elapsed, and the object's state is nonsignaled. |
This function enables sent messages to be processed while waiting for a handle to a window. Use this function to wait for an object to be processed and to perform mutually exclusive operations, consequently avoiding possible deadlocks in objects with windows.
This helper function is similar to the Win32 WaitForSingleObject function.
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