This article describes the basic concepts of time used in the filter graph and then goes on to describe what a reference clock is, how it is implemented by a filter or as a stand-alone clock, how the filter graph manager decides which clock to use as the master reference clock, and how to ensure that a reference clock implemented by a filter is used as the master reference clock.
Contents of this article:
About Time
A few concepts of time come up often in discussions about DirectShow streams, synchronization to a common clock, and seeking to different places in the stream. Four terms are defined here:
In DirectShow, the term media time is used to refer to positions within a seekable medium such as a file on disk. Media time can be expressed in a variety of units, such as frames, seconds, bytes, or 100-nanosecond intervals, and indicates a position within the data in the file.
Reference time is an absolute time (sometimes called wall-clock time) that is established by a reference clock in the filter graph. It is a reference to some time value outside the filter graph (for example, perhaps the number of milliseconds since Windows was started).
Stream time is relevant only within a running filter graph, and represents the time since the graph was last started. When a filter graph is run, each filter is passed a notional start time (tStart) according to the reference clock, and the packets of data that a filter receives will normally be time-stamped with the stream time at which they should be presented. This is known as the presentation time. Stream time is often called "relative reference time" since, by definition, stream time is equivalent to reference time minus start time when the graph is running.
Since a filter graph can start playing a file at an arbitrary position and rate, file source filters and/or parsers must take these two factors into account when time-stamping the samples that they pass downstream to renderers. Such filters will calculate the presentation time and will place that value in the sample. The presentation time is calculated by subtracting the starting media time (the last time that was seeked to) from the media time of the sample, and dividing this by the playback rate. Expressed as a formula, this would be:
Presentation Time = (Media Time - Starting Media Time) / playback rate.
For example, consider a media stream with a duration of six seconds that is set to be played at double speed. What happens when the filter graph is seeked to a sample with a media time of two seconds and then run? Each media sample read from the disk gets stamped with a presentation time equivalent to half of the difference of its media time and the start time (two seconds). Here is how the time stamps would appear at one-second media sample intervals:
Media time (sec) | Presentation time stamp (sec) |
3 | 0.5 |
4 | 1.0 |
5 | 1.5 |
6 | 2.0 |
When finally presented in the renderer, the difference between the actual time the sample is rendered and the stamped presentation time that was expected can be calculated. In a perfect graph, this would always be zero. In reality, there is a margin of acceptable tolerance. If this difference is out of tolerance, then quality-control management will be initiated by the renderer.
About Reference Clocks
A reference clock is an object that implements the IReferenceClock interface. This interface supports querying for the current time and scheduling events according to time as counted by that clock. Event scheduling is achieved by submitting advise requests to the clock. These requests can be for single-shot or periodic events.
Many pieces of hardware can provide time signals. These time signals can be of particularly high accuracy, or might represent some clock signal significant only to the resolution of a particular application, such as sound playback.
Filters can expose a hardware time signal to other filters by implementing a reference clock in the filter graph. A filter graph manager will choose (or be assigned) one of these reference clocks to be the filter graph reference clock. (By definition, there is only one reference clock allowed in a filter graph.) If no such reference clocks exist, the filter graph manager can create a suitable reference clock and use that one instead. A reference clock can be appointed by calling the filter graph manager's IMediaFilter::SetSyncSource method. The reference clock is also called the sync source. A filter graph manager propagates this selection to the filters in its graph by calling their individual IMediaFilter::SetSyncSource methods.
Developers can provide a reference clock on a filter for purely altruistic reasons; the filter might simply be in a position to provide a high-accuracy clock. Alternatively, the overall performance of a filter graph might be determined by which reference clock, of all the possible reference clocks in the graph, is selected to provide its services to the filter graph. Because audio hardware cannot easily adjust the rate at which it delivers data, it is often the most appropriate source of time signals. Therefore, the reference clock of the audio renderer is often selected to be the filter graph's reference clock.
All clocks in DirectShow report a reference time; that is, a time which would be suitable to use for the filter graph reference time. The filter graph reference time for the filter graph is the time of the clock that has been selected as the current sync source.
Characteristics of a Reference Clock
Any reference clock must support the IReferenceClock interface. The time of the clock can be obtained by calling the IReferenceClock::GetTime method. The time returned by GetTime is defined as a REFERENCE_TIME type (LONGLONG) and loosely represents the number of 100-nanosecond units that have elapsed since some fixed start time. This is just a guideline. Specifically, IReferenceClock::GetTime must adhere to some conditions as follows.
A reference clock must return values that are monotonically increasing. That is, successive calls to GetTime must result in values that are greater than or equal to the previous value.
Also, the return value should generally increase at a rate of approximately one per 100 nanoseconds.
In exceptional circumstances, it is allowable for the clock to stop for a time. (This will effectively suspend any filter that was using the clock as a sync source.) Furthermore, it is allowable for the clock to jump forward in exceptional circumstances.
Finally, the reference clock must continue to count time even if its containing filter graph is stopped, and should normally continue to count time if it is paused. (A filter's reference clock implementation can optionally use a system-supplied clock to fill in during such times, but that is an implementation decision.)
The reference clock does not have to bear any permanent relationship to any real time. It is allowed to drift, it can drift at a changing rate, and it need not correct for such drift. In particular, it does not have to represent a count of the number of 100 nanoseconds that have passed since some arbitrary time in the past. It is important to remember that this loose description of a reference clock, though it can be helpful, is just a guideline. In some cases, a strict adherence to the guideline might actually result in a poorer overall look and feel when the filter graph is running. If you want your clock to adhere strictly to the guideline, you need to set the clock yourself.
Using a Reference Clock
A filter will always be told to use a specific clock (or, possibly, to use none) by a call to its IMediaFilter::SetSyncSource method. Filters that require timing information should use the clock that they are told to use. All filters in a particular filter graph should use the same reference clock. An application can use a reference clock by calling IMediaFilter::GetSyncSource on the filter graph manager to obtain a pointer to an IReferenceClock, and then invoke methods on that interface. If a null pointer is passed to SetSyncSource, it implies that the filter should not use any clock and should just run as quickly as possible without discarding any data. If no clock has been set as the reference clock for the filter graph, then when the filter graph manager's GetSyncSource is called, the filter graph manager chooses a clock in the filter graph or creates and appoints a clock of its own. This is the same logic that applies when the filter graph is first run.
If a new reference clock is appointed, the time as tracked by the old reference clock and the time as tracked by the new reference clock need bear no relation to each other. As a consequence, functions that call IReferenceClock::GetTime on the current sync source should not be surprised to see the reported time jump forward or backward. Reference clocks can be switched only if the filter graph is paused or stopped. When the filter graph next starts to run, the filters in the filter graph will be given their start times in terms of the new clock. (See IMediaFilter::Run for details.) Typically, only filters that use advise requests from the reference clock (that is, use its scheduling facilities) must specifically handle clock differences when then the filter graph is switched to an alternative sync source.
If a filter (or application) uses a reference clock's scheduling facilities, it is important to recognize that the advise requests are scheduled against that specific clock in the absolute time used by that clock. If a filter has set up advise requests against its sync source, and is then notified of a new sync source, then the filter is normally expected to cancel the advise requests on the first clock and set them up again on the new one. Applications that use advise requests should monitor for EC_CLOCK_CHANGED events. If an EC_CLOCK_CHANGED event notification is received, then the application should cancel any outstanding advise requests, call GetSyncSource on the filter graph manager to obtain an interface pointer to the new clock, and reschedule the advise requests on the new clock (also taking into account that the time on the old and new clock might be different).
Similarly, when a filter sets up advise requests in stream time (for example, 135 milliseconds into the media stream), then it is expected that the filter will set up an advise when it is told to run, cancel the advise if it is told to pause or stop, and recalculate and resubmit the advise request when it is told to run again.
DirectShow Clock Classes
DirectShow provides three class that are used to implement clocks:
CBaseReferenceClock provides the event notification functionality (mainly via CAMSchedule) and a rudimentary clock based on the Win32 timeGetTime function.
The most important aspect of CBaseReferenceClock is a virtual GetPrivateTime method. This method can be overridden in derived classes to return a time. The CBaseReferenceClock::GetTime method calls GetPrivateTime, caches the result, and ensures that the time it returns to its caller does not go backward. Thus, implementers of GetPrivateTime can code that method so that it returns a best estimate, and not worry about time going backward. CBaseReferenceClock::GetTime locks the clock before calling GetPrivateTime; therefore, implementations of GetPrivateTime need not worry about locking the clock. If methods in derived classes call GetPrivateTime, they should ensure that the clock is locked first and released afterward.
A derived clock can basically be implemented in one of two ways:
CSystemClock is derived from CBaseReferenceClock and implements a stand-alone clock (not attached to a filter), which can be saved as part of a stored filter graph and used as the filter graph reference clock when the filter is restored. CSystemClock generates the default time base generated by CBaseReferenceClock (using the Win32 timeGetTime function).
Multiple Clocks in a Filter Graph
It sometimes happens that a filter graph will be built with more than one clock. Several filters in the graph might implement clocks or there might even be an independent system clock in the filter graph. Since only one clock can be the master clock, it is assumed that all other clocks, when notified of the sync source, will synchronize with it.
The filter graph manager has a default algorithm for choosing the master reference clock, and a filter uses this to ensure that its own reference clock becomes the master clock. Why would a filter want to insist on its own reference clock rather than letting the filter graph manager make the decision? There are several reasons to use a filter's own reference clock. For example, the filter's clock might:
Here are the steps used by the filter graph manager for choosing the master reference clock in a filter graph:
A filter can explicitly indicate which reference clock is to be the sync source by having the filter's IBaseFilter::JoinFilterGraph method call IMediaFilter::SetSyncSource on the filter graph manager when it joins the filter graph to set the desired clock. In fact, if the filter really needs its clock to be the reference clock, to the extent that the filter won't function properly if it isn't, then it should additionally fail the IBaseFilter::JoinFilterGraph call if the IMediaFilter::SetSyncSource call fails.
Having described how to force a filter's clock to be the system clock, it should be emphasized that this is not normally required.
© 1997 Microsoft Corporation. All rights reserved. Terms of Use.