LookAt Constraint

Topic: version 4 MAXScript New Features/Constraints

LookAt_Constraint - superclass: RotationController

LookAt_Constraint interfaces::LookAt_Constraint_interfaces_

Look-At Constraint constrains an object's orientation so that it's always looking at another object.

Note: The old Look At Controller, which is a full transform controller, will be invisible to the user unless an old file is loaded. The new LookAt Constraint Controller is a rotation controller and NOT a TM controller which the old LookAt was. The old LookAt will be phased out.

At this time, old LookAt.IsPublic returns zero, so that the users won't see the old LookAt. However, the old MAX files will still load the old LookAt and the camera and the light will continue to use the old LookAt.

See also