Viewing and Changing Smoothing

Smoothing blends edges between faces to produce a smooth curved surface. You can control how smoothing is applied to a surface so your objects can have both smooth surfaces and sharp faceted edges.

Smoothing is controlled by smoothing groups, which are integers from 1 to 32. Whether edges display between adjacent faces depends on whether the faces share a common smoothing group.

Because each face has three edges, only three smoothing groups can be in effect for any face. Extra smoothing groups assigned to a face are ignored.

Do one of the following to view or change smoothing group assignments:

Viewing Smoothing Groups

The easiest way to view smoothing is to look at an object in a shaded viewport. In this case, you are not viewing the smoothing groups but rather their effect on the shaded surface.

You can see the smoothing group numbers for selected faces by looking at the Smoothing Group buttons on the Surface Properties rollout of an editable mesh object or the Edit Mesh modifier.

Smoothing Group buttons appear as follows:

Automatically Smoothing an Object

Click Auto Smooth to assign smoothing automatically. You set a Threshold angle to determine whether to smooth adjacent faces.

Auto Smooth is found on the Surface Properties rollout and on the Smooth modifier.

Manually Applying Smoothing Groups

You manually assign smoothing groups to a selection of faces by clicking Smoothing Group buttons on the Surface Properties rollout or the Smooth modifier. The smoothing group of each button you click is assigned to the selection.

Selecting Faces by Smoothing Group

You can also select faces according to the assigned smoothing groups. Click Select by Smooth Group on the Surface Properties rollout and then click the smoothing group of the faces you want to select.

This is a convenient way to examine smoothing groups on an object someone else created.