Using the Animate Button

Start creating an animation by turning on the Animate button, setting a current time, and then changing something in your scene. You can change the position, rotation, or scale of an object, or change almost any setting or parameter.

When you make a change, a key storing the new value for the changed parameter is created at the current time. If that key was the first animation key created for the parameter, a second animation key is also created at time 0 to hold the parameterÆs original value.

Keys are not created at time 0 until you create at least one key at another time. After that, you can move, delete, and re-create keys at time 0.

Turning Animate on has the following effect:

To begin animating an object:

Click Animate to turn it on.

Drag the time slider to a time other than 0.

Do one of the following:

For example, if you have a cylinder that has not been animated yet, it has no keys. If you turn Animate on, and at frame 20 you rotate the cylinder 90 degrees about its Y axis, Rotate keys are created at frames 0 and 20. The key at frame 0 stores the original orientation of the cylinder, while the key at frame 20 stores the animated rotation of 90 degrees. When you play the animation, the cylinder rotates 90 degrees about its Y axis over 20 frames.

Modeling Without Animating

Just as you can animate at any time by turning Animate on, you can also model at any time in your animation without creating animation keys.

The results of changing an object or any other parameters with Animate off varies according to whether or not the object or parameters have been animated yet.

Identifying What Can Be Animated

Because most parameters in gmax can be animated, the easiest way to find out if something can be animated is just to try it. Usually, if you want to animate a parameter, it can be animated.

Sometimes you need to know in advance if you can animate a parameter. If so, you can use Track View. The Track View Hierarchy list displays every parameter that can be animated. Any item in the list displayed with a green triangle icon can be animated. See Track View and Animation Controllers