Setting Standard Snaps

Standard snaps give you control in creating, moving, rotating, and scaling objects. You access the snap features in the program from buttons on the prompt line.

You make most snap settings on Grid And Snap Settings, a modeless dialog with four panels. You can move this dialog to any convenient location on your screen and turn options on and off as you work. Panels are reset to defaults for each new session.

Snap settings are stored in the gmax.ini (or gmaxdev.ini) file rather than in the .gmax file. This means that the state of the snap settings persists from session to session without your having to modify the gmaxstart.gmax file.

Grid and Snap Settings Dialog

The most commonly used grid and object snaps appear on the Grid and Snap Settings dialog. This is the general sequence for using these snaps:

For more information on snaps, see 2D Snap, 2.5D Snap, 3D Snap and Snaps Settings.

Snap Override

Snap Override bypasses currently selected snaps. You use a keyboard-mouse combination to define a new snap for the next click. You can override on the fly, one snap at a time.

For example, while creating a spline between grid points, you might need to snap to a vertex or midpoint of an object. This is the general procedure:

The Snap Override menu also contains an Options submenu, with toggles for snapping within current transform constraints (default=on) and snapping to frozen objects (default=off). In addition, the menu lets you reuse the last override you used (listed by name), and gives you an option for None. None turns off snaps entirely on the next click.