Glossary
Examples of the modifier stack display
Left: Object with two modifiers applied to it
Right: Mesh showing its sub-object hierarchy, and Edge sub-object level chosen
The modifier stack is the key to managing all aspects of object modification. You use the stack to:
View and manipulate the sequence of modifiers
Find a particular modifier
Adjust a modifier's parameters or object's creation parameters
Access an object's sub-object levels
Access a modifier's components (or sub-modifiers)
Activate or deactivate a modifier
Delete or disable a modifier
The effect of modifiers is directly related to their sequence, or order, in the stack.
Where you put a modifier in the stack is critical, because the program applies modifiers in their stack order, beginning at the bottom, and carries the cumulative change upward.
By clicking any entry in the stack, you go back to the point where you made that modification. You can then rework your decisions or discard the modification entirely by deleting it. You can also insert a new modifier in the stack at that point.