These topics are concerned with managing gmax scenes, projects, and the files that make them up.
The principal commands for handling files are found on the default File menu, as in most Windows applications.
Several utilities help you manage files:
The Asset Browser provides another way to find and preview files and use them in gmax scenes.
The Map Path Editor lets you view bitmap paths or remove them from the scene file.
The MAX File Finder is another resource for finding gmax scenes.
The Resource Collector copies or moves a scene's bitmaps into a single directory.
You can import a variety of geometry file formats into a scene.
You can use image file formats in a variety of ways: as textures for materials, as backgrounds to viewports, as background environments, and as images projected from a light.
External references to objects and scenes are a powerful way to manage a project, especially when it involves multiple contributors.