Resource Collector Utility

Utilities panel > Utilities rollout > Resource Collector

The Resource Collector gathers the resource files used by a scene (bitmaps and optionally, the scene itself) into a single directory.

Caution: The Resource Collector does not collect maps used as light projections.

See also

Interface

Output Path: Enter the name of the directory where files will be collected. Default=The gmax \autoback subdirectory.

Browse: Click to display a Windows file dialog that lets you choose the output path.

Resource Options group

Collect Bitmaps: When on, the Resource Collector places the scene's bitmaps in the output directory. Default=on.

Include MAX File: When on, the Resource Collector places the scene itself (the .gmax file) in the output directory. Default=off.

Compress Files: When on, compresses the files into a ZIP file, saved in the output directory. Default=off.

Copy or Move: Choose Copy to make a copy of the files in the output directory. Choose Move to move the files (they are deleted from the directory in which they originally were saved). Default=Copy.

Update Materials: When on, updates material paths. Default=off.

Begin: Click to collect the resource files according to the settings above this button.