#include <iostream>
#include <strstream>
#include <vector>
#include "FBase.h"
Go to the source code of this file.
Compounds | |
class | FlashActionConstantPool |
class | FlashActionDefineFunction |
class | FlashActionGetURL |
class | FlashActionPush |
class | FlashActionRecord |
class | FlashActionVectorImporter |
class | FlashActionWaitForFrame |
class | FlashActionWith |
class | FlashTagDoAction |
Defines | |
#define | DECLARE_SIMPLE_ACTION_CLASS(ActionName, ActionID) |
#define | DECLARE_SIMPLE_ACTION_CLASS2(ActionName, ActionID, pName) |
#define | DECLARE_SIMPLE_ACTION_CLASS3(ActionName, ActionID, pName) |
#define | DECLARE_SIMPLE_ACTION_CLASS4(ActionName, ActionID, pName) |
Functions | |
DECLARE_SIMPLE_ACTION_CLASS (FlashActionNextFrame, 0x04) | |
DECLARE_SIMPLE_ACTION_CLASS2 (FlashActionGotoFrame, 0x81, frame) | |
DECLARE_SIMPLE_ACTION_CLASS3 (FlashActionSetTarget, 0x8B, target) | |
DECLARE_SIMPLE_ACTION_CLASS3 (FlashActionGotoLabel, 0x8C, label) | |
DECLARE_SIMPLE_ACTION_CLASS4 (FlashActionWaitForFrame2, 0x8D, skipcount) | |
DECLARE_SIMPLE_ACTION_CLASS2 (FlashActionJump, 0x99, offset) | |
DECLARE_SIMPLE_ACTION_CLASS4 (FlashActionGetURL2, 0x9A, method) | |
DECLARE_SIMPLE_ACTION_CLASS4 (FlashActionGotoFrame2, 0x9F, play) | |
DECLARE_SIMPLE_ACTION_CLASS4 (FlashActionStoreRegister, 0x87, registernumber) |
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Value: class ActionName : public FlashActionRecord \ { \ public: \ ActionName() { m_code=ActionID; } \ ~ActionName() {} \ virtual void Write(std::ostream &out) { WriteHeader(out); } \ private: \ }; |
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Value: class ActionName : public FlashActionRecord \ { \ public: \ ActionName(SWORD pName) : data(pName) { m_code=ActionID; } \ ~ActionName() {} \ virtual void Write(std::ostream &out) { WriteHeader(out,2); \ WRITE_SWORD(data); } \ SWORD Get##pName() { return data; } \ virtual void Read(std::istream &in) { ReadHeader(in); READ_SWORD(data); } \ private: \ ActionName() {} \ friend class FlashActionVectorImporter; \ SWORD data; \ }; |
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Value: class ActionName : public FlashActionRecord \ { \ public: \ ActionName(char *pName) : data(pName), remove(false) { m_code=ActionID; } \ ~ActionName() { if(remove) free(data); } \ virtual void Write(std::ostream &out) { WriteHeader(out,strlen(data)+1); \ out << data; out.put((char)0); } \ const char *Get##pName() { return data; } \ virtual void Read(std::istream &in) { ReadHeader(in); remove = true; std::vector<char> str; unsigned int i; while((i = in.get()) != 0) { str.push_back((char)i); } data = (char*)malloc(str.size()+1); i=0; for(;i < str.size(); i++) { data[i]=str[i]; } data[i]=0; } \ private: \ ActionName() : remove(false) {} \ bool remove; \ friend class FlashActionVectorImporter; \ char *data; \ }; |
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Value: class ActionName : public FlashActionRecord \ { \ public: \ ActionName(char pName) : data(pName) { m_code=ActionID; } \ ~ActionName() {} \ virtual void Write(std::ostream &out) { WriteHeader(out,1); \ out.put(data); } \ char Get##pName() { return data; } \ virtual void Read(std::istream &in) { ReadHeader(in); data=in.get(); } \ private: \ ActionName() {} \ friend class FlashActionVectorImporter; \ char data; \ }; |
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