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GLUSPHERE(3G)                                                                                  GLUSPHERE(3G)



NAME
       gluSphere - draw a sphere


C SPECIFICATION
       void gluSphere( GLUquadric* quad,
                       GLdouble radius,
                       GLint slices,
                       GLint stacks )


PARAMETERS
       quad    Specifies the quadrics object (created with gluNewQuadric).

       radius  Specifies the radius of the sphere.

       slices  Specifies the number of subdivisions around the z axis (similar to lines of longitude).

       stacks  Specifies the number of subdivisions along the z axis (similar to lines of latitude).

DESCRIPTION
       gluSphere  draws  a  sphere  of the given radius centered around the origin. The sphere is subdivided
       around the z axis into slices and along the z axis into stacks (similar to  lines  of  longitude  and
       latitude).

       If  the  orientation  is  set to GLU_OUTSIDE (with gluQuadricOrientation), then any normals generated
       point away from the center of the sphere.  Otherwise, they point toward the center of the sphere.

       If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that  t
       ranges  from  0.0 at z =-radius to 1.0 at z = radius (t increases linearly along longitudinal lines),
       and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75  at  the
       -x axis, and back to 1.0 at the +y axis.

SEE ALSO
       gluCylinder(3G), gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G), gluQuadricOrientation(3G), gluQuadricTexture(3G)




                                                                                               GLUSPHERE(3G)

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