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GLLOADNAME(3G)                                                                                GLLOADNAME(3G)



NAME
       glLoadName - load a name onto the name stack


C SPECIFICATION
       void glLoadName( GLuint name )


PARAMETERS
       name  Specifies a name that will replace the top value on the name stack.

DESCRIPTION
       The name stack is used during selection mode to allow sets of rendering commands to be uniquely iden-tified. identified.
       tified.  It consists of an ordered set of unsigned integers.  glLoadName causes name to  replace  the
       value on the top of the name stack, which is initially empty.

       The name stack is always empty while the render mode is not GL_SELECT.  Calls to glLoadName while the
       render mode is not GL_SELECT are ignored.

ERRORS
       GL_INVALID_OPERATION is generated if glLoadName is called while the name stack is empty.

       GL_INVALID_OPERATION is generated if glLoadName is executed between the execution of glBegin and  the
       corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_NAME_STACK_DEPTH
       glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glInitNames(3G), glPushName(3G), glRenderMode(3G), glSelectBuffer(3G)




                                                                                              GLLOADNAME(3G)

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