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DBE(3)                                           X FUNCTIONS                                          DBE(3)



NAME
       DBE - Double Buffer Extension

SYNOPSIS
       The  Double  Buffer  Extension  (DBE)  provides a standard way to utilize double-buffering within the
       framework of the X Window System.  Double-buffering uses two buffers, called front  and  back,  which
       hold  images.  The front buffer is visible to the user; the back buffer is not.  Successive frames of
       an animation are rendered into the back buffer while the previously rendered frame  is  displayed  in
       the  front  buffer.  When a new frame is ready, the back and front buffers swap roles, making the new
       frame visible.  Ideally, this exchange appears to happen instantaneously to the user, with no  visual
       artifacts.   Thus, only completely rendered images are presented to the user, and remain visible dur-ing during
       ing the entire time it takes to render a new frame.  The result is a flicker-free animation.

DESCRIPTION
       Concepts
              Normal windows are created using XCreateWindow() or XCreateSimpleWindow(),  which  allocate  a
              set of window attributes and, for InputOutput windows, a front buffer, into which an image can
              be drawn.  The contents of this buffer will be displayed when the window is visible.

              This extension enables applications to use double-buffering with a window.  This involves cre-ating creating
              ating  a  second  buffer,  called a back buffer, and associating one or more back buffer names
              (XIDs) with the window, for use when referring to (i.e., drawing to or reading from) the  win-dow's window's
              dow's back buffer.  The back buffer name is a drawable of type XdbeBackBuffer.

              DBE  provides  a  relative  double-buffering model.  One XID, the window, always refers to the
              front buffer.  One or more other XIDs, the back buffer names, always refer to the back buffer.
              After  a  buffer  swap,  the window continues to refer to the (new) front buffer, and the back
              buffer name continues to refer to the (new) back buffer.  Thus, applications and toolkits that
              want  to  just  render  to  the  back  buffer  always use the back buffer name for all drawing
              requests to the window.  Portions of an application that want to render to  the  front  buffer
              always use the window XID for all drawing requests to the window.

              Multiple  clients  and toolkits can all use double-buffering on the same window.  DBE does not
              provide a request for querying whether a window has double-buffering support, and if so,  what
              the  back  buffer  name  is.  Given the asynchronous nature of the X Window System, this would
              cause race conditions.  Instead, DBE allows multiple back buffer names to exist for  the  same
              window; they all refer to the same physical back buffer.  The first time a back buffer name is
              allocated for a window, the window becomes double-buffered and the back buffer name is associ-ated associated
              ated with the window.  Subsequently, the window already is a double-buffered window, and noth-ing nothing
              ing about the window changes when a new back buffer name is allocated,  except  that  the  new
              back  buffer  name  is  associated  with the window.  The window remains double-buffered until
              either the window is destroyed, or until all of the back buffer names for the window are deal-located. deallocated.
              located.

              In general, both the front and back buffers ae treated the same.  In particular, here are some
              important characteristics:

                     Only one buffer per window can be visible at a time (the front buffer).

                     Both buffers associated with a window have the same visual type, depth, width,  height,
                     and shape as the window.

                     Both  buffers  associated  with a window are "visible" (or "obscured") in the same way.
                     When an Expose event is generated for a window, this event is considered  to  apply  to
                     both buffers equally.  When a double-buffered window is exposed, both buffers are tiled
                     with the window background.  Even though the back buffer is not visible, terms such  as
                     obscure apply to the back buffer as well as to the front buffer.

                     It  is  acceptable at any time to pass an XdbeBackBuffer in any function that expects a
                     drawable.  This enables an application to draw directly into XdbeBackBuffer in the same
                     fashion as it would draw into any other drawable.

                     It  is an error (Window) to pass an XdbeBackBuffer in a function that expects a Window.

                     An XdbeBackBuffer will never be sent in a reply, event, or  error  where  a  Window  is
                     specified.

                     If backing-store and save-under applies to a double-buffered window, it applies to both
                     buffers equally.

                     If the XClearArea() or XClearWindow() function is executed on a double-buffered window,
                     the same area in both the front and back buffers is cleared.

              The  effect  of  passing  a  window to a function that accepts a drawable is unchanged by this
              extension.  The window and front buffer are synonymous with each other.  This includes obeying
              the  XGetImage()  and  XGetSubImage() semantics and the subwindow-mode semantics if a graphics
              context is involved.  Regardless of whether the window was explicitly passed in an XGetImage()
              or  XGetSubImage()  call,  or  implicitly  referenced (i.e., one of the window's ancestors was
              passed in the function), the front (i.e. visible) buffer is  always  referenced.   Thus,  DBE-naive DBEnaive
              naive screen dump clients will always get the front buffer.  XGetImage() and XGetSubImage() on
              a back buffer return undefined image contents for any obscured regions of the back buffer that
              fall within the image.

              Drawing  to  a back buffer always uses the clip region that would be used to draw to the front
              buffer with a GC subwindow-mode of ClipByChildren.  If an ancestor of a double-buffered window
              is  drawn  to with a GC having a subwindow-mode of IncludeInferiors, the effect on the double-buffered doublebuffered
              buffered window's back buffer depends on the depth  of  the  double-buffered  window  and  the
              ancestor.   If the depths are the same, the contents of the back buffer of the double-buffered
              window are not changed.  If the depths are different, the contents of the back buffer  of  the
              double-buffered window are undefined for the pixels that the IncludeInferiors drawing touched.

              DBE adds no new events.  DBE does not extend the semantics of any  existing  events  with  the
              exception of adding a new drawable type called XdbeBackBuffer.

              If  events, replies, or errors that contain a drawable (e.g., GraphicsExpose) are generated in
              response to a request, the drawable returned will be the one specified in the request.

              DBE advertises which visuals support double buffering.

              DBE does not include any timing or synchronization facilities.  Applications  that  need  such
              facilities  (e.g.,  to  maintain a constant frame rate) should investigate the Synchronization
              Extension, an X Consortium standard.

       Window Management Operations

              The basic philosophy of DBE is that both buffers are treated the same by X  window  management
              operations.

              When  a  double-buffered  window  is  destroyed,  both  buffers associated with the window are
              destroyed, and all back buffer names associated with the window are freed.

              If the size of a double-buffered window changes, both buffers assume the  new  size.   If  the
              window's  size increases, the effect on the buffers depends on whether the implementation hon-ors honors
              ors bit gravity for buffers.  If bit gravity is implemented, then the contents of both buffers
              are  moved in accordance with the window's bit gravity, and the remaining areas are tiled with
              the window background.  If bit gravity is not implemented, then the entire  unobscured  region
              of both buffers is tiled with the window background.  In either case, Expose events are gener-ated generated
              ated for the region that is tiled with the window background.

              If the XGetGeometry() function is executed on an XdbeBackBuffer, the returned x, y,  and  bor-der-width border-width
              der-width will be zero.

              If  the  Shape  extension  ShapeRectangles, ShapeMask, ShapeCombine, or ShapeOffset request is
              executed on a double-buffered window, both buffers are reshaped to match the new window shape.
              The  region  difference  D = new shape - old shape is tiled with the window background in both
              buffers, and Expose events are generated for D.

       Complex Swap Actions

              DBE has no explicit knowledge of ancillary buffers (e.g. depth buffers or alpha buffers),  and
              only  has  a  limited set of defined swap actions.  Some applications may need a richer set of
              swap actions than DBE provides.  Some DBE implementations have knowledge of ancillary buffers,
              and/or  can  provide  a  rich  set  of  swap  actions. Instead of continually extending DBE to
              increase its set of swap actions, DBE provides a flexible "idiom" mechanism.  If  an  applica-tions's applications's
              tions's needs are served by the defined swap actions, it should use them; otherwise, it should
              use the following method of expressing a complex swap action as an idiom.  Following this pol-icy policy
              icy will ensure the best possible performance across a wide variety of implementations.

              As  suggested by the term "idiom," a complex swap action should be expressed as a group/series
              of requests.  Taken together, this group of requests may be combined into an atomic  operation
              by  the  implementation,  in order to maximize performance.  The set of idioms actually recog-nized recognized
              nized for optimization is implementation dependent.  To help with idiom expression and  inter-pretation, interpretation,
              pretation,  an idiom must be surrounded by two function calls: XdbeBeginIdiom() and XdbeEndId-iom(). XdbeEndIdiom().
              iom().  Unless this begin-end pair surrounds the idiom, it may not be recognized  by  a  given
              implementation, and performance will suffer.

              For  example, if an application wants to swap buffers for two windows, and use X to clear only
              certain planes of the back buffers, the application would make the following calls as a group,
              and in the following order:

                     XdbeBeginIdiom().

                     XdbeSwapBuffers()  with  XIDs  for  two  windows,  each  of which uses a swap action of
                     Untouched.

                     XFillRectangle() to the back buffer of one window.

                     XFillRectangle() to the back buffer of the other window.

                     XdbeEndIdiom().

              The XdbeBeginIdiom() and XdbeEndIdiom() functions do not perform any actions themselves.  They
              are  treated  as markers by implementations that can combine certain groups/series of requests
              as idioms, and are ignored by other implementations or  for  non-recognized  groups/series  of
              requests.   If  these  function  calls are made out of order, or are mismatched, no errors are
              sent, and the functions are executed as usual, though performance may suffer.

              XdbeSwapBuffers() need not be included in an idiom.  For example, if a swap action  of  Copied
              is  desired,  but only some of the planes should be copied, XCopyArea() may be used instead of
              XdbeSwapBuffers().  If XdbeSwapBuffers() is included in an idiom, it should immediately follow
              the  XdbeBeginIdiom()  call.   Also,  when the XdbeSwapBuffers() is included in an idiom, that
              request's swap action will still be valid, and if the swap action might overlap  with  another
              request,  then the final result of the idiom must be as if the separate requests were executed
              serially.  For example, if the specified swap action is Untouched, and if  a  XFillRectangle()
              using  a client clip rectangle is done to the window's back buffer after the XdbeSwapBuffers()
              call, then the contents of the new back buffer (after the idiom) will be the same  as  if  the
              idiom was not recognized by the implementation.

              It  is  highly  recommended that API providers define, and application developers use, "conve-nience" "convenience"
              nience" functions that allow client applications to call one procedure that encapsulates  com-mon common
              mon  idioms.   These  functions  will generate the XdbeBeginIdiom(), idiom, and XdbeEndIdiom()
              calls.  Usage of these functions will ensure best possible performance across a  wide  variety
              of implementations.

SEE ALSO
       XdbeAllocateBackBufferName(), XdbeBeginIdiom(), XdbeDeallocateBackBufferName(), XdbeEndIdiom(), Xdbe-FreeVisualInfo(), XdbeFreeVisualInfo(),
       FreeVisualInfo(), XdbeGetBackBufferAttributes(), XdbeGetVisualInfo(), XdbeQueryExtension(), XdbeSwap-Buffers(). XdbeSwapBuffers().
       Buffers().




X Version 11                                    libXext 1.0.5                                         DBE(3)

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