This manual page is for Mac OS X version 10.6.3

If you are running a different version of Mac OS X, view the documentation locally:

  • In Terminal, using the man(1) command

Reading manual pages

Manual pages are intended as a quick reference for people who already understand a technology.

  • For more information about the manual page format, see the manual page for manpages(5).

  • For more information about this technology, look for other documentation in the Apple Reference Library.

  • For general information about writing shell scripts, read Shell Scripting Primer.



X11PERF(1)                                                                                        X11PERF(1)



NAME
       x11perf - X11 server performance test program

SYNTAX
       x11perf [ -option ... ]

DESCRIPTION
       The  x11perf  program runs one or more performance tests and reports how fast an X server can execute
       the tests.

       Many graphics benchmarks assume that the graphics device is used to display the output  of  a  single
       fancy  graphics application, and that the user gets his work done on some other device, like a termi-nal. terminal.
       nal.  Such benchmarks usually measure drawing speed for lines, polygons, text, etc.

       Since workstations are not used as standalone graphics engines, but as super-terminals, x11perf  mea-sures measures
       sures  window  management  performance as well as traditional graphics performance.  x11perf includes
       benchmarks for the time it takes to create and map windows (as when you start up an application);  to
       map  a  pre-existing set of windows onto the screen (as when you deiconify an application or pop up a
       menu); and to rearrange windows (as when you slosh windows to and fro trying  to  find  the  one  you
       want).

       x11perf  also  measures  graphics performance for operations not normally used in standalone graphics
       displays, but are nonetheless used frequently by X applications.  Such operations  include  CopyPlane
       (used  to  map bitmaps into pixels), scrolling (used in text windows), and various stipples and tiles
       (used for CAD and color half-toning, respectively).

       x11perf should be used to analyze particular strengths and weaknesses of servers, and is most  useful
       to  a  server  writer who wants to analyze and improve a server.  x11perf is meant to comprehensively
       exercise just about every X11 operation you can perform; it does not purport to be  a  representative
       sample of the operations that X11 applications actually use.  While it can be used as a benchmark, it
       was written and is intended as a performance testing tool.

       As such, x11perf DOES NOT whittle down measurements to a single ``HeXStones'' or  ``MeXops''  number.
       We consider such numbers to be uninformative at best and misleading at worst.  Some servers which are
       very fast for certain applications can be very slow for others.  No single number  or  small  set  of
       numbers  are  sufficient  to  characterize  how an X implementation will perform on all applications.
       However, by knowledge of your favorite application, you may  be  able  to  use  the  numbers  x11perf
       reports to predict its performance on a given X implementation.

       That said, you might also want to look at x11perfcomp(1), a program to compare the outputs of differ-ent different
       ent x11perf runs.  You provide a list of files containing results from x11perf, and it lays them  out
       in a nice tabular format.

       For  repeatable  results, x11perf should be run using a local connection on a freshly-started server.
       The default configuration runs each test 5 times, in order to see if each trial  takes  approximately
       the same amount of time.  Strange glitches should be examined; if non-repeatable one might chalk them
       up to daemons and network traffic.  Each trial is run for 5 seconds, in order to reduce  random  time
       differences.   The  number  of objects processed per second is displayed to 3 significant digits, but
       you'll be lucky on most UNIX system if the numbers are actually  consistent  to  2  digits.   x11perf
       moves the cursor out of the test window; you should be careful not to bump the mouse and move it back
       into the window.  (A prize to people who correctly explain why!!).

       Before running a test, x11perf determines what the round trip time to the server is, and factors this
       out  of  the  final  timing  reported.   It  ensures  that the server has actually performed the work
       requested by fetching a pixel back from the test window, which means that servers talking to graphics
       accelerators can't claim that they are done, while in the meantime the accelerator is painting madly.

       By default x11perf automatically calibrates the number of repetitions of  each  test,  so  that  each
       should  take  approximately the same length of time to run across servers of widely differing speeds.
       However, since each test must be run to completion at least once, some slow servers may take  a  very
       long time, particularly on the window moving and resizing tests, and on the arc drawing tests.

       All  timing reports are for the smallest object involved.  For example, the line tests use a PolyLine
       request to paint several lines at once, but report how many lines per second the  server  can  paint,
       not  how many PolyLine requests per second.  Text tests paint a line of characters, but report on the
       number of characters per second.  Some window tests map, unmap, or move a single parent  window,  but
       report on how many children windows per second the server can map, unmap, or move.

       The  current  program  is  mostly the responsibility of Joel McCormack.  It is based upon the x11perf
       developed by Phil Karlton, Susan Angebranndt, Chris Kent, Mary Walker, and Todd Newman, who wanted to
       assess  performance differences between various servers.  Several tests were added  in order to write
       and tune the PMAX (DECStation 3100) servers.  For a general release to the world, x11perf was rewrit-ten rewritten
       ten to ease making comparisons between widely varying machines, to cover most important (and unimpor-tant) unimportant)
       tant) X functionality, and to exercise graphics operations in  as  many  different  orientations  and
       alignments as possible.

OPTIONS
       x11perf is solely Xlib based, and accepts the options listed below:

       -display host:dpy
                     Specifies which display to use.

       -sync         Runs the tests in synchronous mode.  Normally only useful for debugging x11perf .

       -pack         Runs rectangle tests so that they pack rectangles right next to each other.  This makes
                     it easy to debug server code for stipples and tiles...if the pattern looks ugly, you've
                     got alignment problems.

       -repeat <n>   Repeats each test n times (by default each test is run 5 times).

       -time <s>     Specifies how long in seconds each test should be run (default 5 seconds).

       -all          Runs all tests.  This may take a while.

       -range <test1>[,<test2>]
                     Runs all the tests starting from the specified name test1 until the name test2, includ-ing including
                     ing both the specified tests. The testnames should be one of the options starting  from
                     -dot.  (eg)  -range line100 will perform the tests from the 100 pixel line test, and go
                     on till the last test, -range  line100,dline10  will  do  the  tests  from  line100  to
                     dline10.

       -labels       Generates  just  the  descriptive  labels for each test specified.  See x11perfcomp for
                     more details.

       -fg color-or-pixel
                     Specifies the foreground color or pixel value to use.

       -bg color-or-pixel
                     Specifies the background color or pixel value to use.

       -clips default
                     Default number of clip windows.

       -ddbg color-or-pixel
                     Specifies the color or pixel value to use for  drawing  the  odd  segments  of  a  Dou-bleDashed DoubleDashed
                     bleDashed line or arc.  This will default to the bg color.

       -rop <rop0 rop1 ...>
                     Use specified raster ops (default is GXcopy).  This option only affects graphics bench-marks benchmarks
                     marks in which the graphics function is actually used.

       -pm <pm0 pm1 ...>
                     Use specified planemasks (default is ~0).  This option only affects graphics benchmarks
                     in which the planemask is actually used.

       -depth <depth>
                     Use a visual with <depth> planes per pixel (default is the default visual).

       -vclass <vclass>
                     Use  a  visual  with of class <vclass>.  <vclass> can be StaticGray, GrayScale, Static-Color, StaticColor,
                     Color, PseudoColor, TrueColor, or DirectColor.  (default is the default visual).

       -reps <n>     Specify the repetition count (Default is number that takes approx. 5 seconds)

       -subs <s0 s1 ...>
                     Specify the number of sub windows to use in the Window tests.  Default is  4,  16,  25,
                     50, 75, 100 and 200.

       -v1.2         Perform only x11perf Version 1.2 tests using Version 1.2 semantics.

       -v1.3         Perform only x11perf Version 1.3 tests using Version 1.3 semantics.

       -su           Set the save_under window attribute to True on all windows created by x11perf.  Default
                     is False.

       -bs <backing_store_hint>
                     Set the backing_store window attribute to the given value on  all  windows  created  by
                     x11perf. <backing_store_hint> can be WhenMapped or Always.  Default is NotUseful.

       -dot          Dot.

       -rect1        1x1 solid-filled rectangle.

       -rect10       10x10 solid-filled rectangle.

       -rect100      100x100 solid-filled rectangle.

       -rect500      500x500 solid-filled rectangle.

       -srect1       1x1 transparent stippled rectangle, 8x8 stipple pattern.

       -srect10      10x10 transparent stippled rectangle, 8x8 stipple pattern.

       -srect100     100x100 transparent stippled rectangle, 8x8 stipple pattern.

       -srect500     500x500 transparent stippled rectangle, 8x8 stipple pattern.

       -osrect1      1x1 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect10     10x10 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect100    100x100 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect500    500x500 opaque stippled rectangle, 8x8 stipple pattern.

       -tilerect1    1x1 tiled rectangle, 4x4 tile pattern.

       -tilerect10   10x10 tiled rectangle, 4x4 tile pattern.

       -tilerect100  100x100 tiled rectangle, 4x4 tile pattern.

       -tilerect500  500x500 tiled rectangle, 4x4 tile pattern.

       -oddsrect1    1x1 transparent stippled rectangle, 17x15 stipple pattern.

       -oddsrect10   10x10 transparent stippled rectangle, 17x15 stipple pattern.

       -oddsrect100  100x100 transparent stippled rectangle, 17x15 stipple pattern.

       -oddsrect500  500x500 transparent stippled rectangle, 17x15 stipple pattern.

       -oddosrect1   1x1 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect10  10x10 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect100 100x100 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect500 500x500 opaque stippled rectangle, 17x15 stipple pattern.

       -oddtilerect1 1x1 tiled rectangle, 17x15 tile pattern.

       -oddtilerect10
                     10x10 tiled rectangle, 17x15 tile pattern.

       -oddtilerect100
                     100x100 tiled rectangle, 17x15 tile pattern.

       -oddtilerect500
                     500x500 tiled rectangle, 17x15 tile pattern.

       -bigsrect1    1x1 stippled rectangle, 161x145 stipple pattern.

       -bigsrect10   10x10 stippled rectangle, 161x145 stipple pattern.

       -bigsrect100  100x100 stippled rectangle, 161x145 stipple pattern.

       -bigsrect500  500x500 stippled rectangle, 161x145 stipple pattern.

       -bigosrect1   1x1 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect10  10x10 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect100 100x100 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect500 500x500 opaque stippled rectangle, 161x145 stipple pattern.

       -bigtilerect1 1x1 tiled rectangle, 161x145 tile pattern.

       -bigtilerect10
                     10x10 tiled rectangle, 161x145 tile pattern.

       -bigtilerect100
                     100x100 tiled rectangle, 161x145 tile pattern.

       -bigtilerect500
                     500x500 tiled rectangle, 161x145 tile pattern.

       -eschertilerect1
                     1x1 tiled rectangle, 215x208 tile pattern.

       -eschertilerect10
                     10x10 tiled rectangle, 215x208 tile pattern.

       -eschertilerect100
                     100x100 tiled rectangle, 215x208 tile pattern.

       -eschertilerect500
                     500x500 tiled rectangle, 215x208 tile pattern.

       -seg1         1-pixel thin line segment.

       -seg10        10-pixel thin line segment.

       -seg100       100-pixel thin line segment.

       -seg500       500-pixel thin line segment.

       -seg100c1     100-pixel thin line segment (1 obscuring rectangle).

       -seg100c2     100-pixel thin line segment (2 obscuring rectangles).

       -seg100c3     100-pixel thin line segment (3 obscuring rectangles).

       -dseg10       10-pixel thin dashed segment (3 on, 2 off).

       -dseg100      100-pixel thin dashed segment (3 on, 2 off).

       -ddseg100     100-pixel thin double-dashed segment (3 fg, 2 bg).

       -hseg10       10-pixel thin horizontal line segment.

       -hseg100      100-pixel thin horizontal line segment.

       -hseg500      500-pixel thin horizontal line segment.

       -vseg10       10-pixel thin vertical line segment.

       -vseg100      100-pixel thin vertical line segment.

       -vseg500      500-pixel thin vertical line segment.

       -whseg10      10-pixel wide horizontal line segment.

       -whseg100     100-pixel wide horizontal line segment.

       -whseg500     500-pixel wide horizontal line segment.

       -wvseg10      10-pixel wide vertical line segment.

       -wvseg100     100-pixel wide vertical line segment.

       -wvseg500     500-pixel wide vertical line segment.

       -line1        1-pixel thin (width 0) line.

       -line10       10-pixel thin line.

       -line100      100-pixel thin line.

       -line500      500-pixel thin line.

       -dline10      10-pixel thin dashed line (3 on, 2 off).

       -dline100     100-pixel thin dashed line (3 on, 2 off).

       -ddline100    100-pixel thin double-dashed line (3 fg, 2 bg).

       -wline10      10-pixel line, line width 1.

       -wline100     100-pixel line, line width 10.

       -wline500     500-pixel line, line width 50.

       -wdline100    100-pixel dashed line, line width 10 (30 on, 20 off).

       -wddline100   100-pixel double-dashed line, line width 10 (30 fg, 20 bg).

       -orect10      10x10 thin rectangle outline.

       -orect100     100-pixel thin vertical line segment.

       -orect500     500-pixel thin vertical line segment.

       -worect10     10x10 wide rectangle outline.

       -worect100    100-pixel wide vertical line segment.

       -worect500    500-pixel wide vertical line segment.

       -circle1      1-pixel diameter thin (line width 0) circle.

       -circle10     10-pixel diameter thin circle.

       -circle100    100-pixel diameter thin circle.

       -circle500    500-pixel diameter thin circle.

       -dcircle100   100-pixel diameter thin dashed circle (3 on, 2 off).

       -ddcircle100  100-pixel diameter thin double-dashed circle (3 fg, 2 bg).

       -wcircle10    10-pixel diameter circle, line width 1.

       -wcircle100   100-pixel diameter circle, line width 10.

       -wcircle500   500-pixel diameter circle, line width 50.

       -wdcircle100  100-pixel diameter dashed circle, line width 10 (30 on, 20 off).

       -wddcircle100 100-pixel diameter double-dashed circle, line width 10 (30 fg, 20 bg).

       -pcircle10    10-pixel diameter thin partial circle, orientation and arc angle evenly distributed.

       -pcircle100   100-pixel diameter thin partial circle.

       -wpcircle10   10-pixel diameter wide partial circle.

       -wpcircle100  100-pixel diameter wide partial circle.

       -fcircle1     1-pixel diameter filled circle.

       -fcircle10    10-pixel diameter filled circle.

       -fcircle100   100-pixel diameter filled circle.

       -fcircle500   500-pixel diameter filled circle.

       -fcpcircle10  10-pixel  diameter  partial filled circle, chord fill, orientation and arc angle evenly
                     distributed.

       -fcpcircle100 100-pixel diameter partial filled circle, chord fill.

       -fspcircle10  10-pixel diameter partial filled circle, pie slice  fill,  orientation  and  arc  angle
                     evenly distributed.

       -fspcircle100 100-pixel diameter partial filled circle, pie slice fill.

       -ellipse10    10-pixel  diameter  thin (line width 0) ellipse, major and minor axis sizes evenly dis-tributed. distributed.
                     tributed.

       -ellipse100   100-pixel diameter thin ellipse.

       -ellipse500   500-pixel diameter thin ellipse.

       -dellipse100  100-pixel diameter thin dashed ellipse (3 on, 2 off).

       -ddellipse100 100-pixel diameter thin double-dashed ellipse (3 fg, 2 bg).

       -wellipse10   10-pixel diameter ellipse, line width 1.

       -wellipse100  100-pixel diameter ellipse, line width 10.

       -wellipse500  500-pixel diameter ellipse, line width 50.

       -wdellipse100 100-pixel diameter dashed ellipse, line width 10 (30 on, 20 off).

       -wddellipse100
                     100-pixel diameter double-dashed ellipse, line width 10 (30 fg, 20 bg).

       -pellipse10   10-pixel diameter thin partial ellipse.

       -pellipse100  100-pixel diameter thin partial ellipse.

       -wpellipse10  10-pixel diameter wide partial ellipse.

       -wpellipse100 100-pixel diameter wide partial ellipse.

       -fellipse10   10-pixel diameter filled ellipse.

       -fellipse100  100-pixel diameter filled ellipse.

       -fellipse500  500-pixel diameter filled ellipse.

       -fcpellipse10 10-pixel diameter partial filled ellipse, chord fill.

       -fcpellipse100
                     100-pixel diameter partial filled ellipse, chord fill.

       -fspellipse10 10-pixel diameter partial filled ellipse, pie slice fill.

       -fspellipse100
                     100-pixel diameter partial filled ellipse, pie slice fill.

       -triangle1    Fill 1-pixel/side triangle.

       -triangle10   Fill 10-pixel/side triangle.

       -triangle100  Fill 100-pixel/side triangle.

       -trap1        Fill 1x1 trapezoid.

       -trap10       Fill 10x10 trapezoid.

       -trap100      Fill 100x100 trapezoid.

       -trap300      Fill 300x300 trapezoid.

       -strap1       Fill 1x1 transparent stippled trapezoid, 8x8 stipple pattern.

       -strap10      Fill 10x10 transparent stippled trapezoid, 8x8 stipple pattern.

       -strap100     Fill 100x100 transparent stippled trapezoid, 8x8 stipple pattern.

       -strap300     Fill 300x300 transparent stippled trapezoid, 8x8 stipple pattern.

       -ostrap1      Fill 10x10 opaque stippled trapezoid, 8x8 stipple pattern.

       -ostrap10     Fill 10x10 opaque stippled trapezoid, 8x8 stipple pattern.

       -ostrap100    Fill 100x100 opaque stippled trapezoid, 8x8 stipple pattern.

       -ostrap300    Fill 300x300 opaque stippled trapezoid, 8x8 stipple pattern.

       -tiletrap1    Fill 10x10 tiled trapezoid, 4x4 tile pattern.

       -tiletrap10   Fill 10x10 tiled trapezoid, 4x4 tile pattern.

       -tiletrap100  Fill 100x100 tiled trapezoid, 4x4 tile pattern.

       -tiletrap300  Fill 300x300 tiled trapezoid, 4x4 tile pattern.

       -oddstrap1    Fill 1x1 transparent stippled trapezoid, 17x15 stipple pattern.

       -oddstrap10   Fill 10x10 transparent stippled trapezoid, 17x15 stipple pattern.

       -oddstrap100  Fill 100x100 transparent stippled trapezoid, 17x15 stipple pattern.

       -oddstrap300  Fill 300x300 transparent stippled trapezoid, 17x15 stipple pattern.

       -oddostrap1   Fill 10x10 opaque stippled trapezoid, 17x15 stipple pattern.

       -oddostrap10  Fill 10x10 opaque stippled trapezoid, 17x15 stipple pattern.

       -oddostrap100 Fill 100x100 opaque stippled trapezoid, 17x15 stipple pattern.

       -oddostrap300 Fill 300x300 opaque stippled trapezoid, 17x15 stipple pattern.

       -oddtiletrap1 Fill 10x10 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap10
                     Fill 10x10 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap100
                     Fill 100x100 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap300
                     Fill 300x300 tiled trapezoid, 17x15 tile pattern.

       -bigstrap1    Fill 1x1 transparent stippled trapezoid, 161x145 stipple pattern.

       -bigstrap10   Fill 10x10 transparent stippled trapezoid, 161x145 stipple pattern.

       -bigstrap100  Fill 100x100 transparent stippled trapezoid, 161x145 stipple pattern.

       -bigstrap300  Fill 300x300 transparent stippled trapezoid, 161x145 stipple pattern.

       -bigostrap1   Fill 10x10 opaque stippled trapezoid, 161x145 stipple pattern.

       -bigostrap10  Fill 10x10 opaque stippled trapezoid, 161x145 stipple pattern.

       -bigostrap100 Fill 100x100 opaque stippled trapezoid, 161x145 stipple pattern.

       -bigostrap300 Fill 300x300 opaque stippled trapezoid, 161x145 stipple pattern.

       -bigtiletrap1 Fill 10x10 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap10
                     Fill 10x10 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap100
                     Fill 100x100 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap300
                     Fill 300x300 tiled trapezoid, 161x145 tile pattern.

       -eschertiletrap1
                     Fill 1x1 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap10
                     Fill 10x10 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap100
                     Fill 100x100 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap300
                     Fill 300x300 tiled trapezoid, 216x208 tile pattern.

       -complex10    Fill 10-pixel/side complex polygon.

       -complex100   Fill 100-pixel/side complex polygon.

       -64poly10convex
                     Fill 10x10 convex 64-gon.

       -64poly100convex
                     Fill 100x100 convex 64-gon.

       -64poly10complex
                     Fill 10x10 complex 64-gon.

       -64poly100complex
                     Fill 100x100 complex 64-gon.

       -ftext        Character in 80-char line (6x13).

       -f8text       Character in 70-char line (8x13).

       -f9text       Character in 60-char line (9x15).

       -f14text16    2-byte character in 40-char line (k14).

       -tr10text     Character in 80-char line (Times-Roman 10).

       -tr24text     Character in 30-char line (Times-Roman 24).

       -polytext     Character in 20/40/20 line (6x13, Times-Roman 10, 6x13).

       -polytext16   2-byte character in 7/14/7 line (k14, k24).

       -fitext       Character in 80-char image line (6x13).

       -f8itext      Character in 70-char image line (8x13).

       -f9itext      Character in 60-char image line (9x15).

       -f14itext16   2-byte character in 40-char image line (k14).

       -f24itext16   2-byte character in 23-char image line (k24).

       -tr10itext    Character in 80-char image line (Times-Roman 10).

       -tr24itext    Character in 30-char image line (Times-Roman 24).

       -scroll10     Scroll 10x10 pixels vertically.

       -scroll100    Scroll 100x100 pixels vertically.

       -scroll500    Scroll 500x500 pixels vertically.

       -copywinwin10 Copy 10x10 square from window to window.

       -copywinwin100
                     Copy 100x100 square from window to window.

       -copywinwin500
                     Copy 500x500 square from window to window.

       -copypixwin10 Copy 10x10 square from pixmap to window.

       -copypixwin100
                     Copy 100x100 square from pixmap to window.

       -copypixwin500
                     Copy 500x500 square from pixmap to window.

       -copywinpix10 Copy 10x10 square from window to pixmap.

       -copywinpix100
                     Copy 100x100 square from window to pixmap.

       -copywinpix500
                     Copy 500x500 square from window to pixmap.

       -copypixpix10 Copy 10x10 square from pixmap to pixmap.

       -copypixpix100
                     Copy 100x100 square from pixmap to pixmap.

       -copypixpix500
                     Copy 500x500 square from pixmap to pixmap.

       -copyplane10  Copy 10x10 1-bit deep plane.

       -copyplane100 Copy 100x100 1-bit deep plane.

       -copyplane500 Copy 500x500 1-bit deep plane.

       -putimage10   PutImage 10x10 square.

       -putimage100  PutImage 100x100 square.

       -putimage500  PutImage 500x500 square.

       -putimagexy10 PutImage XY format 10x10 square.

       -putimagexy100
                     PutImage XY format 100x100 square.

       -putimagexy500
                     PutImage XY format 500x500 square.

       -shmput10     PutImage 10x10 square, MIT shared memory extension.

       -shmput100    PutImage 100x100 square, MIT shared memory extension.

       -shmput500    PutImage 500x500 square, MIT shared memory extension.

       -shmputxy10   PutImage XY format 10x10 square, MIT shared memory extension.

       -shmputxy100  PutImage XY format 100x100 square, MIT shared memory extension.

       -shmputxy500  PutImage XY format 500x500 square, MIT shared memory extension.

       -getimage10   GetImage 10x10 square.

       -getimage100  GetImage 100x100 square.

       -getimage500  GetImage 500x500 square.

       -getimagexy10 GetImage XY format 10x10 square.

       -getimagexy100
                     GetImage XY format 100x100 square.

       -getimagexy500
                     GetImage XY format 500x500 square.

       -noop         X protocol NoOperation.

       -atom         GetAtomName.

       -pointer      QueryPointer.

       -prop         GetProperty.

       -gc           Change graphics context.

       -create       Create child window and map using MapSubwindows.

       -ucreate      Create unmapped window.

       -map          Map child window via MapWindow on parent.

       -unmap        Unmap child window via UnmapWindow on parent.

       -destroy      Destroy child window via DestroyWindow parent.

       -popup        Hide/expose window via Map/Unmap popup window.

       -move         Move window.

       -umove        Moved unmapped window.

       -movetree     Move window via MoveWindow on parent.

       -resize       Resize window.

       -uresize      Resize unmapped window.

       -circulate    Circulate lowest window to top.

       -ucirculate   Circulate unmapped window to top.

X DEFAULTS
       There are no X defaults used by this program.

SEE ALSO
       X(7), xbench(1), x11perfcomp(1)

AUTHORS
       Joel McCormack
       Phil Karlton
       Susan Angebranndt
       Chris Kent
       Keith Packard
       Graeme Gill



X Version 11                                     x11perf 1.5                                      X11PERF(1)

Reporting Problems

The way to report a problem with this manual page depends on the type of problem:

Content errors
Report errors in the content of this documentation with the feedback links below.
Bug reports
Report bugs in the functionality of the described tool or API through Bug Reporter.
Formatting problems
Report formatting mistakes in the online version of these pages with the feedback links below.

Did this document help you? Yes It's good, but... Not helpful...