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BITMAP(1)                                                                                          BITMAP(1)



NAME
       bitmap, bmtoa, atobm - bitmap editor and converter utilities for the X Window System

SYNOPSIS
       bitmap [ -options ... ] [ filename ] [ basename ]

       bmtoa [ -chars ... ] [ filename ]

       atobm [ -chars cc ] [ -name variable ] [ -xhot number ] [ -yhot number ] [ filename ]

DESCRIPTION
       The  bitmap  program  is a rudimentary tool for creating or editing rectangular images made up of 1's
       and 0's.  Bitmaps are used in X for defining clipping regions, cursor shapes, icon shapes,  and  tile
       and stipple patterns.

       The  bmtoa  and atobm filters convert bitmap files (FILE FORMAT) to and from ASCII strings.  They are
       most commonly used to quickly print out bitmaps and to generate versions for including in text.

COMMAND LINE OPTIONS
       Bitmap supports the standard X Toolkit command line arguments (see X(1)).  The  following  additional
       arguments are supported as well.

       -size WIDTHxHEIGHT
           Specifies size of the grid in squares.

       -sw dimension
           Specifies the width of squares in pixels.

       -sh dimension
           Specifies the height of squares in pixels.

       -gt dimension
           Grid  tolerance.  If the square dimensions fall below the specified value, grid will be automati-cally automatically
           cally turned off.

       -grid, +grid
           Turns on or off the grid lines.

       -axes, +axes
           Turns on or off the major axes.

       -dashed, +dashed
           Turns on or off dashing for the frame and grid lines.

       -stippled, +stippled
           Turns on or off stippling of highlighted squares.

       -proportional, +proportional
           Turns proportional mode on or off.  If proportional mode is on, square width is equal  to  square
           height.   If proportional mode is off, bitmap will use the smaller square dimension, if they were
           initially different.

       -dashes filename
           Specifies the bitmap to be used as a stipple for dashing.

       -stipple filename
           Specifies the bitmap to be used as a stipple for highlighting.

       -hl color
           Specifies the color used for highlighting.

       -fr color
           Specifies the color used for the frame and grid lines.

       filename
           Specifies the bitmap to be initially loaded into the program.  If the file does not exist, bitmap
           will assume it is a new file.

       basename
           Specifies  the  basename to be used in the C code output file.  If it is different than the base-name basename
           name in the working file, bitmap will change it when saving the file.

       Bmtoa accepts the following option:

       -chars cc
           This option specifies the pair of characters to use in the string version  of  the  bitmap.   The
           first  character  is used for 0 bits and the second character is used for 1 bits.  The default is
           to use dashes (-) for 0's and sharp signs (#) for 1's.

       Atobm accepts the following options:

       -chars cc
           This option specifies the pair of characters to use when converting string bitmaps into arrays of
           numbers.   The  first  character  represents a 0 bit and the second character represents a 1 bit.
           The default is to use dashes (-) for 0's and sharp signs (#) for 1's.

       -name variable
           This option specifies the variable name to be used when writing out the bitmap file.  The default
           is  to  use  the basename of the filename command line argument or leave it blank if the standard
           input is read.

       -xhot number
           This option specifies the X coordinate of the hotspot.  Only positive  values  are  allowed.   By
           default, no hotspot information is included.

       -yhot number
           This  option  specifies  the  Y coordinate of the hotspot.  Only positive values are allowed.  By
           default, no hotspot information is included.

USAGE
       Bitmap displays grid in which each square represents a  single  bit  in  the  picture  being  edited.
       Actual size of the bitmap image, as it would appear normaly and inverted, can be obtained by pressing
       Meta-I key.  You are free to move the image popup out of the way to continue editing.   Pressing  the
       left mouse button in the popup window or Meta-I again will remove the real size bitmap image.

       If the bitmap is to be used for defining a cursor, one of the squares in the images may be designated
       as the hot spot.  This determines where the cursor is actually pointing.  For cursors with sharp tips
       (such  as  arrows  or fingers), this is usually at the end of the tip; for symmetric cursors (such as
       crosses or bullseyes), this is usually at the center.

       Bitmaps are stored as small C code fragments suitable for including in applications.  They provide an
       array  of  bits  as  well as symbolic constants giving the width, height, and hot spot (if specified)
       that may be used in creating cursors, icons, and tiles.

EDITING
       To edit a bitmap image simply click on one of the buttons with drawing commands (Point, Curve,  Line,
       Rectangle, etc.) and move the pointer into the bitmap grid  window.  Press one of the buttons on your
       mouse and the appropriate action will take place.  You can either  set,  clear  or  invert  the  gird
       squares.   Setting  a  grid square corresponds to setting a bit in the bitmap image to 1.  Clearing a
       grid square corresponds to setting a bit in the bitmap image to 0.  Inverting a  grid  square  corre-sponds corresponds
       sponds to changing a bit in the bitmap image from 0 to 1 or 1 to 0, depending what its previous state
       was. The default behavior of mouse buttons is as specified below.

                 MouseButton1        Set
                 MouseButton2        Invert
                 MouseButton3        Clear
                 MouseButton4        Clear
                 MouseButton5        Clear

       This default behavior can be changed by setting the button function resources.  An  example  is  pro-vided provided
       vided below.

                 bitmap*button1Function: Set
                 bitmap*button2Function: Clear
                 bitmap*button3Function: Invert
                 etc.

       The  button  function  applies  to all drawing commands, including copying, moving and pasting, flood
       filling and setting the hot spot.

DRAWING COMMANDS
       Here is the list of drawing commands accessible through the buttons at the left side of the  applica-tion's application's
       tion's  window.   Some  commands  can be aborted by pressing A inside the bitmap window, allowing the
       user to select different guiding points where applicable.

       Clear
           This command clears all bits in the bitmap image.  The grid squares will be set to the background
           color.  Pressing C inside the bitmap window has the same effect.

       Set This  command  sets all bits in the bitmap image.  The grid squares will be set to the foreground
           color.  Pressing S inside the bitmap window has the same effect.

       Invert
           This command inverts all bits in the bitmap image.  The grid squares will be  inverted  appropri-ately. appropriately.
           ately.  Pressing I inside the bitmap window has the same effect.

       Mark
           This command is used to mark an area of the grid by dragging out a rectangular shape in the high-lighting highlighting
           lighting color.  Once the area is marked, it can be operated on by a number of commands (see  Up,
           Down, Left, Right, Rotate, Flip, Cut, etc.)  Only one marked area can be present at any time.  If
           you attempt to mark another area, the old mark will vanish.  The same effect can be  achieved  by
           pressing  Shift-MouseButton1  and  dragging  out a rectangle in the grid window.  Pressing Shift-MouseButton2 ShiftMouseButton2
           MouseButton2 will mark the entire grid area.

       Unmark
           This command will cause the marked area to vanish.  The same effect can be achieved  by  pressing
           Shift-MouseButton3.

       Copy
           This  command  is  used to copy an area of the grid from one location to another.  If there is no
           marked grid area displayed, Copy behaves just like Mark described above.  Once there is a  marked
           grid  area  displayed  in the highlighting color, this command has two alternative behaviors.  If
           you click a mouse button inside the marked area, you will be able to drag the rectangle that rep-resents represents
           resents  the  marked  area to the desired location.  After you release the mouse button, the area
           will be copied.  If you click outside the marked area, Copy will assume that you wish to  mark  a
           different region of the bitmap image, thus it will behave like Mark again.

       Move
           This  command  is  used  to  move an area of the grid from one location to another.  Its behavior
           resembles the behavior of Copy command, except that the marked area  will  be  moved  instead  of
           copied.

       Flip Horizontally
           This command will flip the bitmap image with respect to the horizontal axes.  If a marked area of
           the grid is highlighted, it will operate only inside the marked area.  Pressing H inside the bit-map bitmap
           map window has the same effect.

       Up  This  command  moves the bitmap image one pixel up.  If a marked area of the grid is highlighted,
           it will operate only inside the marked area.  Pressing UpArrow inside the bitmap window  has  the
           same effect.

       Flip Vertically
           This  command  will flip the bitmap image with respect to the vertical axes.  If a marked area of
           the grid is highlighted, it will operate only inside the marked area.  Pressing V inside the bit-map bitmap
           map window has the same effect.

       Left
           This command moves the bitmap image one pixel to the left.  If a marked area of the grid is high-lighted, highlighted,
           lighted, it will operate only inside the marked area.  Pressing LeftArrow inside the bitmap  win-dow window
           dow has the same effect.

       Fold
           This  command  will  fold the bitmap image so that the opposite corners become adjacent.  This is
           useful when creating bitmap images for tiling.  Pressing F inside the bitmap window has the  same
           effect.

       Right
           This  command  moves  the  bitmap  image one pixel to the right.  If a marked area of the grid is
           highlighted, it will operate only inside the marked area.  Pressing RightArrow inside the  bitmap
           window has the same effect.

       Rotate Left
           This  command  rotates  the bitmap image 90 degrees to the left (counter clockwise.)  If a marked
           area of the grid is highlighted, it will operate only inside the marked area.  Pressing L  inside
           the bitmap window has the same effect.

       Down
           This command moves the bitmap image one pixel down.  If a marked area of the grid is highlighted,
           it will operate only inside the marked area.  Pressing DownArrow inside the bitmap window has the
           same effect.

       Rotate Right
           This  command  rotates the bitmap image 90 degrees to the right (clockwise.)  If a marked area of
           the grid is highlighted, it will operate only inside the marked area.  Pressing R inside the bit-map bitmap
           map window has the same effect.

       Point
           This command will change the grid squares underneath the mouse pointer if a mouse button is being
           pressed down.  If you drag the mouse button continuously, the line may not be continuous, depend-ing depending
           ing on the speed of your system and frequency of mouse motion events.

       Curve
           This command will change the grid squares underneath the mouse pointer if a mouse button is being
           pressed down.  If you drag the mouse button continuously, it will make sure that the line is con-tinuous. continuous.
           tinuous.  If your system is slow or bitmap receives very few mouse motion events, it might behave
           quite strangely.

       Line
           This command will change the gird squares in a line between two squares.  Once you press a  mouse
           button  in the grid window, bitmap will highlight the line from the square where the mouse button
           was initially pressed to the square where the mouse pointer is located.  By releasing  the  mouse
           button you will cause the change to take effect, and the highlighted line will disappear.

       Rectangle
           This  command  will change the gird squares in a rectangle between two squares.  Once you press a
           mouse button in the grid window, bitmap will highlight the rectangle from the  square  where  the
           mouse  button was initially pressed to the square where the mouse pointer is located.  By releas-ing releasing
           ing the mouse button you will cause the change to take effect, and the highlighted rectangle will
           disappear.

       Filled Rectangle
           This  command  is  identical  to Rectangle, except at the end the rectangle will be filled rather
           than outlined.

       Circle
           This command will change the gird squares in a circle between two  squares.   Once  you  press  a
           mouse button in the grid window, bitmap will highlight the circle from the square where the mouse
           button was initially pressed to the square where the mouse pointer is located.  By releasing  the
           mouse button you will cause the change to take effect, and the highlighted circle will disappear.

       Filled Circle
           This command is identical to Circle, except at the end the circle will be filled rather than out-lined. outlined.
           lined.

       Flood Fill
           This  command  will  flood fill the connected area underneath the mouse pointer when you click on
           the desired square.  Diagonally adjacent squares are not considered to be connected.

       Set Hot Spot
           This command designates one square in the grid as the hot spot if this bitmap image is to be used
           for  defining a cursor.  Pressing a mouse button in the desired square will cause a diamond shape
           to be displayed.

       Clear Hot Spot
           This command removes any designated hot spot from the bitmap image.

       Undo
           This command will undo the last executed command.  It has depth one, that is, pressing Undo after
           Undo will undo itself.

FILE MENU
       The File menu commands can be accessed by pressing the File button and selecting the appropriate menu
       entry, or by pressing Ctrl key with another key.  These commands deal with files  and  global  bitmap
       parameters, such as size, basename, filename etc.

       New This  command  will  clear the editing area and prompt for the name of the new file to be edited.
           It will not load in the new file.

       Load
           This command is used to load a new bitmap file into the bitmap editor.  If the current image  has
           not  been  saved,  user will be asked whether to save or ignore the changes.  The editor can edit
           only one file at a time.  If you need interactive editing, run a number of editors  and  use  cut
           and paste mechanism as described below.

       Insert
           This  command is used to insert a bitmap file into the image being currently edited.  After being
           prompted for the filename, click inside the grid window and drag the outlined  rectangle  to  the
           location where you want to insert the new file.

       Save
           This  command  will save the bitmap image.  It will not prompt for the filename unless it is said
           to be <none>.  If you leave the filename undesignated or -, the output will be piped to stdout.

       Save As
           This command will save the bitmap image after prompting for a new filename.  It should be used if
           you want to change the filename.

       Resize
           This  command is used to resize the editing area to the new number of pixels.  The size should be
           entered in the WIDTHxHEIGHT format.  The information in the image being edited will not  be  lost
           unless  the  new size is smaller that the current image size. The editor was not designed to edit
           huge files.

       Rescale
           This command is used to rescale the editing area to the new width and height.  The size should be
           entered  in the WIDTHxHEIGHT format.  It will not do antialiasing and information will be lost if
           you rescale to the smaller sizes.  Feel free to add you own algorithms for better rescaling.

       Filename
           This command is used to change the filename without changing the basename nor  saving  the  file.
           If you specify - for a filename, the output will be piped to stdout.

       Basename
           This  command  is  used to change the basename, if a different one from the specified filename is
           desired.

       Quit
           This command will terminate the bitmap application.  If the file was  not  saved,  user  will  be
           prompted  and asked whether to save the image or not.  This command is preferred over killing the
           process.

EDIT MENU
       The Edit menu commands can be accessed by pressing the Edit button and selecting the appropriate menu
       entry, or by pressing Meta key with another key.  These commands deal with editing facilities such as
       grid, axes, zooming, cut and paste, etc.

       Image
           This command will display the image being edited and its inverse in its actual size in a separate
           window.   The  window can be moved away to continue with editing.  Pressing the left mouse button
           in the image window will cause it to disappear from the screen.

       Grid
           This command controls the grid in the editing area.  If the grid spacing is below the value spec-ified specified
           ified  by  gridTolerance  resource (8 by default), the grid will be automatically turned off.  It
           can be enforced by explicitly activating this command.

       Dashed
           This command controls the stipple for drawing the grid lines.  The stipple  specified  by  dashes
           resource can be turned on or off by activating this command.

       Axes
           This  command  controls  the highlighting of the main axes of the image being edited.  The actual
           lines are not part of the image.  They are provided to aid  user  when  constructing  symmetrical
           images, or whenever having the main axes highlighted helps your editing.

       Stippled
           This  command  controls  the stippling of the highlighted areas of the bitmap image.  The stipple
           specified by stipple resource can be turned on or off by activating this command.

       Proportional
           This command controls the proportional mode.  If the proportional mode is on, width and height of
           all image squares are forced to be equal, regardless of the proportions of the bitmap window.

       Zoom
           This  command  controls the zoom mode.  If there is a marked area of the image already displayed,
           bitmap will automatically zoom into it.  Otherwise, user will have to highlight  an  area  to  be
           edited  in the zoom mode and bitmap will automatically switch into it.  One can use all the edit-ing editing
           ing commands and other utilities in the zoom mode.  When you zoom out, undo command will undo the
           whole zoom session.

       Cut This  commands  cuts  the  contents of the highlighted image area into the internal cut and paste
           buffer.

       Copy
           This command copies the contents of the highlighted image area into the internal  cut  and  paste
           buffer.

       Paste
           This command will check if there are any other bitmap applications with a highlighted image area,
           or if there is something in the internal cut and paste buffer and copy it to the image.  To place
           the  copied  image, click in the editing window and drag the outlined image to the position where
           you want to place i, and then release the button.

CUT AND PASTE
       Bitmap supports two cut and paste mechanisms; the internal cut and paste and the global  X  selection
       cut  and paste.  The internal cut and paste is used when executing copy and move drawing commands and
       also cut and copy commands from the edit menu.  The global X selection cut and paste is used whenever
       there  is  a  highlighted area of a bitmap image displayed anywhere on the screen.  To copy a part of
       image from another bitmap editor simply highlight the desired area  by  using  the  Mark  command  or
       pressing  the  shift  key  and  dragging the area with the left mouse button.  When the selected area
       becomes highlighted, any other applications (such as xterm, etc.) that  use  primary  selection  will
       discard  their selection values and unhighlight the appropriate information.  Now, use the Paste com-mand command
       mand for the Edit menu or control mouse button to copy the selected part of image  into  another  (or
       the  same)  bitmap  application.  If you attempt to do this without a visible highlighted image area,
       the bitmap will fall back to the internal cut and paste buffer and paste whatever was there stored at
       the moment.

WIDGETS
       Below  is  the widget structure of the bitmap application.  Indentation indicates hierarchical struc-ture. structure.
       ture.  The widget class name is given first, followed by  the  widget  instance  name.   All  widgets
       except the bitmap widget are from the standard Athena widget set.

            Bitmap bitmap
                 TransientShell image
                      Box box
                           Label normalImage
                           Label invertedImage
                 TransientShell input
                      Dialog dialog
                           Command okay
                           Command cancel
                 TransientShell error
                      Dialog dialog
                           Command abort
                           Command retry
                 TransientShell qsave
                      Dialog dialog
                           Command yes
                           Command no
                           Command cancel
                 Paned parent
                      Form formy
                           MenuButton fileButton
                           SimpleMenu fileMenu
                                SmeBSB  new
                                SmeBSB  load
                                SmeBSB  insert
                                SmeBSB  save
                                SmeBSB  saveAs
                                SmeBSB  resize
                                SmeBSB  rescale
                                SmeBSB  filename
                                SmeBSB  basename
                                SmeLine line
                                SmeBSB  quit
                           MenuButton editButton
                           SimpleMenu editMenu
                                SmeBSB  image
                                SmeBSB  grid
                                SmeBSB  dashed
                                SmeBSB  axes
                                SmeBSB  stippled
                                SmeBSB  proportional
                                SmeBSB  zoom
                                SmeLine line
                                SmeBSB  cut
                                SmeBSB  copy
                                SmeBSB  paste
                           Label status
                      Pane pane
                           Bitmap bitmap
                           Form form
                                Command clear
                                Command set
                                Command invert
                                Toggle  mark
                                Command unmark
                                Toggle  copy
                                Toggle  move
                                Command flipHoriz
                                Command up
                                Command flipVert
                                Command left
                                Command fold
                                Command right
                                Command rotateLeft
                                Command down
                                Command rotateRight
                                Toggle  point
                                Toggle  curve
                                Toggle  line
                                Toggle  rectangle
                                Toggle  filledRectangle
                                Toggle  circle
                                Toggle  filledCircle
                                Toggle  floodFill
                                Toggle  setHotSpot
                                Command clearHotSpot
                                Command undo

COLORS
       If  you  would like bitmap to be viewable in color, include the following in the #ifdef COLOR section
       of the file you read with xrdb:

       *customization:                 -color

       This will cause bitmap to pick up the colors in the app-defaults color customization file:

           /usr/X11/lib/X11/app-defaults/Bitmap-color


BITMAP WIDGET
       Bitmap widget is a stand-alone widget for editing raster images.  It is not designed  to  edit  large
       images,  although  it  may be used in that purpose as well.  It can be freely incorporated with other
       applications and used as a standard editing tool.  The following are the resources  provided  by  the
       bitmap widget.

       Bitmap Widget

       Header file         Bitmap.h
       Class               bitmapWidgetClass
       Class Name          Bitmap
       Superclass          Bitmap


       All the Simple Widget resources plus ...

       Name            Class           Type            Default Value

       foreground      Foreground      Pixel           XtDefaultForeground
       highlight       Highlight       Pixel           XtDefaultForeground
       framing         Framing         Pixel           XtDefaultForeground
       gridTolerance   GridTolerance   Dimension       8
       size            Size            String          32x32
       dashed          Dashed          Boolean         True
       grid            Grid            Boolean         True
       stippled        Stippled        Boolean         True
       proportional    Proportional    Boolean         True
       axes            Axes            Boolean         False
       squareWidth     SquareWidth     Dimension       16
       squareHeight    SquareHeight    Dimension       16
       margin          Margin          Dimension       16
       xHot            XHot            Position        NotSet (-1)
       yHot            YHot            Position        NotSet (-1)
       button1Function Button1Function DrawingFunction Set
       button2Function Button2Function DrawingFunction Invert
       button3Function Button3Function DrawingFunction Clear
       button4Function Button4Function DrawingFunction Invert
       button5Function Button5Function DrawingFunction Invert
       filename        Filename        String          None ("")
       basename        Basename        String          None ("")


AUTHOR
       Davor Matic, MIT X Consortium



X Version 11                                    bitmap 1.0.3                                       BITMAP(1)

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