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IOAudioEngine.h

Overview

Use the links in the table of contents to the left to access the documentation.



Classes

IOAudioEngine

Abstract base class for a single audio audio / I/O engine.



Typedefs

IOAudioEnginePosition

Represents a position in an audio audio engine.


IOAudioEnginePosition


Represents a position in an audio audio engine.


typedef struct { 
    UInt32 fSampleFrame; 
    UInt32 fLoopCount; 
} IOAudioEnginePosition;  
Fields
fSampleFrame

The sample frame within the buffer - starts at 0.

fLoopCount

The number of times the ring buffer has looped.

Discussion

This position is based on the sample frame within a loop around the sample buffer, and the loop count which starts at 0 when the audio engine begins playback.

 

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Last Updated: 2010-07-29