Last Revision: | |
Build Requirements: | iPhone SDK 4.0 or later
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Runtime Requirements: | iPhone OS 4.0 or later
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A series of examples that illustrate how to use UIScrollView.
1_TapToZoom demonstrates:
* Fitting the image to the screen on launch
* Detecting single, double, and two-finger taps using UIGestureRecognizers
* Zooming in response to taps
2_Autoscroll adds a thumbnail scroll view, and demonstrates:
* Use of the canCancelContentTouches property to track moving touches in a subview of a scroll view
* How to implement autoscrolling in response to a subview being dragged
3_Tiling demonstrates:
* How to subclass UIScrollView to add content tiling
* Reusing tiles to optimize performance and memory use
* Changing the resolution of the content in response to zooming
Last updated: 2010-06-03