Table of Contents



by Marty Dodge


Game Info
Publisher: SSI
Developer: Frog City

Requires: Power Mac 7500 or better, 32 MB RAM, 4X CD-ROM, 14.4 or better modem (for multiplayer)

3D Support: no

Demo: Yes
If one is an experienced gamer, there are few games which require one to entirely complete the included tutorial in order to play at all decently. Games like Imperialism II are the exception to this rule.

It is definitely not an "install and play game", this games requires at least an hour of study before even attempting it at the easiest level. I know for where I speak, in my ignorance I tried to replicate the glories of the British (read English) Empire. In two attempts I managed to reproduce the feat of Charles I and lose my head to the angered masses. It was then and only then that it became apparent that the in-depth tutorial for this game was not for idiots, but for pigheaded players like me.

Imperialism was a so-called "cult" hit on the PC, never reaching the heady heights of Civilization. Frog City , the developer of the game, has stayed true to its routes and merely twigged the game, rather than changing it radically for a mass market. This release will no doubt build on its cult following, with the addition of Mac gamers, however superstar status does not, I fear, beckon.


Will The Real Requirements Stand Up!
As with most strategy games, for the Macintosh the requirements are reasonable. Although oddly the desired system is listed as a "Power Mac 7500 or better, " which is annoying if one does not know the mhz and type of chip in each of Apple's PowerPC machines. The box corrects this by saying 604 or above recommended. The users manual explains that it needs OS 7.5.2 or better to run while the box suggests 7.6 or higher but recommends 8.5.1. The box disagrees with the Manual on CD speed requirements as well, the box opting for 4x while the Manual recommends 8X. The box and the Manual do agree on the minimum 32 MB RAM (17.5 free for single play and 25 or more for LAN play.) According to the box Imperialism II is not a fan of virtual RAM and recommends it be off. I played the game on my G3 233 with 96 MB RAM (total: 150 MB)/ 6 MB VRAM using MacOS 8.6 and there were no problems or crashes.


The Game
Imperialism II is a highly complicated game of Empire building set in the 300 years of history that were the "age of exploration," in Europe. One may either choose to play in the actual geographic locations of one's starting country or begin in a randomly generated alternate reality. Seeing England as a landlocked country is not pleasant to this reviewer. The intro screen is literally a work of art, that is the study, it is claimed depicted in a "Baroque" style. .

Each of the normal parts of a computer game menu are hidden in various objects in the period study. In order to start with the aforementioned tutorial one must click on the Scroll at the bottom left of one's screen. The only really obvious item is that of the door which represents the exit to the game. A statue featuring clashing Calvary denotes the Multiplayer area (LAN or Internet play for up to six. Internet play is not recommended for anyone but North Americans who have free local calls, Imperialism II will not be a quick game, ever.)

A chest hides the saved games, a globe begins the game and a painting allows one to change one's preferences. Preferences in this game are almost as complicated as the game itself, allowing one almost complete control of every aspect of the game. The game's appearance is at times a bit Windows like, as this is a hybrid simultaneous release that is hardly surprising.

The graphics are impressive but nothing too over the top for the type of the game. The sounds do tend to get a little annoying at times. The selection of music tracks is most pleasant but is better listened to with a nice Beaujolais sans the game.

The gameplay is positively diabolical, the AI a complete Machiavellian tyrant even at the lowest levels. The AI attempts and in my view succeeds, to play each European nation in the style to which is would be expected. As the goal is to conquer or unite under your flag this can be extremely tricky. The new world is there to be exploited but not to be conquered. It needs to be used to help your position back home but not to distract one from one's ultimate objective.

The intricacies of this game are immense. One learns quickly what a pain it is to have a command economy run by one person. If one feel this to be too much of a task one may call on the services of the computer to provide aide in the tasks you prefer not to manage. The computer has yet to bail me out of my predicaments, so I am yet to be convinced of its value. If one is truly paranoid as a King or Queen one would not allow the computer to run any of one's affairs as they might have "divided loyalties."

Included in the game is a tactical battle engine which allows Kings who believe themselves to be generals able to command their troops on the field of battle. Unlike its predecessor, the combat is turn based, replacing a cumbersome initiative based tactical combat turn. The rich graphics will no doubt make it obvious whether or not one is triumphant in one's overseas adventures. The combat is a nice option but neither vital nor that desirable.

It is a great pity one is not able to command one's fleet in a sea-battle. This is especially frustrating when playing a great naval power such as Spain, Portugal or England. As one would expect, in this age, diplomacy laced with a decent amount of skullduggery is necessary for one to triumph. Embassies, alliances, treaties, stipends, spies and annexations are all part of your peaceful arsenal.

Along with diplomacy is trade, which allows one, through careful control of one's output to gain technological and economic advantage over one's competitors. One must be careful to watch the market however or one's profits will soon turn into a loss. Every aspect of the economy is available to plan on a myriad of screens, many of them subtly hidden under icons that litter most of the screens in the game. This is the main reason why it is necessary to use the tutorial, it is almost impossible to figure out where everything is without the aid of a tutor.

As you build your economy you are able to research new technology. In order to manipulate it, one needs to fully train peasants so that they might become laborers. Thus it is vital to keep track of agricultural and internal transport to maintain populace, a historically accurate facet of the game, but one that can get tedious over time. It is no good to have universities churning out great inventions that none of the workforce can use. In the end this is an extremely impressive game that covers all the basis of running an imperialist nation in the 16th to 19th century.


Overall
This game is recommended for those who enjoy in-depth strategy games that will keep him occupied for months to come. It does what it does extremely well. Mac strategy gamers are finally being rewarded for their patience (how ironic) for now they have or will have Imperialism II, Civilization II: Gold, the awesome Age of Empires, Railroad Tycoon II, and further along the line Alpha Centauri and Civilization: Call to Power.

It is enough to make an action gamer weep! Imperialism II is not a game but a lifestyle choice. It takes total concentration, one false move and you lose an Empire. Playing this game gives me even more respect for those who established the British Empire, what a Herculean task!


Screenshot Gallery