Table of Contents






IMG Presents the "Best and Worst at E3" Awards

• Best Looking Game - Giants: Citizen Kabuto
• Best Booth - Apple (lots of cool hardware, cool people, good traffic), Bungie, Sony
• Worst Booth - Eidos, Sierra (cramped and crowded)
• Rudest - Gathering of Developers (CEO Mike Wilson turned and walked away after IMG editors shook his hand)
• Dumbest Booth - Gathering of Developers (in a parking lot! developers on lawn chairs drinking beer, white trash)
• Friendliest PR - Tom Sarris at LucasArts and Genevieve Ostergard at Sierra
• Totally Clueless - EA Employees (what's a Mac? Huh, Mac? We're doing Madden for Mac? Really?)
• Axl Rose Look-a-Like - Lane Roathe, CEO of Logicware (spitting image, bandana, the glasses, clothes)
• Best Booth Babes - Eidos' Lara Girls
• Enough Already - Lara Croft (again? come on....)
• Best Costumes - Planet of the Apes people (new game from Fox, no word on Mac version yet)
• Most Overhyped Game - Quake 3: Arena
• Totally Anti-Mac - Pygnosis (come on, port over Drakkan!)
• Best Hardware - Saitek (their new controllers look incredible), Intersor LX Game Chair
• Best Line-Up - Interplay
• Anti-Mac Idiot - GT guy walking by IMG editors saying "Macs....boooooo". Our response, "Screw you"
• Best Kept Secret - Bungie's "Blam" (only "print" magazines got to check it out. Well, boo hoo)
• Best Party - We didn't get to go to any, we were too busy doing the IMG E3 Page at nights! Heh.
• Kindest Developers - Planet Moon (makers of Giants, very enthusiastic about Mac version)
• Worst Breath - almost everyone (come on folks, how about a mint?)
• God I Wish That Was on the Mac - Giants, Command & Conquer 2, Drakkan, NHL 2000 (Tuncer only)
• Oddest Game - Sierra's Bull Rider (huh?)
• Funniest Game - The Sims for Maxis (Sims getting naked and jumping into hot tubs)
• Best Dinner - Spagos on Thursday night (great food, good company, thanks JVC!)
• Best Press Kit - Electronic Arts (Leather-bound CD holder with 6 CD's, too bad it's all PC stuff)
• Won't Take Our Bribes - Suellen Adams of Westlake Interactive (come on, what are you guys working on?)
• Greatest Trend - No "Deer Hunter 3D III: Special Edition Pro 2000" games seen anywhere
• Biggest Surprise - Hasbro Announces Sid Meier will be working on Civilization III (no word yet on Mac version)





Heavy Metal: F.A.K.K. 2 for Mac
Over at the Gathering of Developers "parking lot", Ritual Entertainment was showing off Heavy Metal: F.A.K.K. 2. Set to release in early 2000, Heavy Metal uses the Quake 3 engine and is quite stunning.

Imagine everything you know or think you know about what a 3D game experience is all about and wipe it from your mind, then you will be ready for the incredible environments that span as far as the eye can see. A world that is populated by friends and foes, all of which may or may not have your best interest at heart, and action like you've never seen.

In Heavy Metal you take on the role of F.A.K.K.2 a legendary hero of the multi-verse. Take her on a journey of unimaginable proportions where death and danger lie in the most unsuspecting corners of a world you have to see to believe. Only a story straight from the pages of Heavy Metal could give you the goods like F.A.K.K. 2 does.

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May 17th - Info on Bungie's "Blam"
In addition to Oni, Bungie is currently working on a new title. At E3 Bungie was showing the game behind closed doors to print media (to secure future previews). Not much is known about this title except that the codename is "Blam". Here's what we do know..."Blam" is Jason Jones next game, whose previous titles include Marathon and Myth. The game has been in development for more than a year and it is expected to be released sometime in the year 2000. And from what we've heard, "Blam" is not set in the Marathon or Myth world.





May 17th - Eidos Returning to Mac?

One of our contacts at Eidos indicated that the company may soon be returning to the Mac in full force. According to our source, up to 10 titles could be ported to the Mac. However, our contact was quick to point out that no decision has been made, and that Eidos' big chiefs will be making the decision soon. This decision, if it ever comes to be, will not impact Tomb Raider III, which will be published by Aspyr Media later this year.

Ion Storm, whose titles will be published by Eidos, indicated that all of their titles, including Daikatana, Deus Ex, and Anacronox will be coming to the Mac. Be sure to check out these awesome screenshots of Deus Ex we've gathered up for your viewing pleasure.

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May 17th - Madden 2000, Looking Good!
One of the first games we saw at E3 was Madden 2000. Created by Electronic Arts, Madden 2000 will be published by our friends at Aspyr Media and is being ported over to the Mac by Westlake Interactive. Westlake told us that they are currently port most of the Madden '99 code over to the Mac, since the Madden 2000 code will feature "enhancements" to the Madden '99 code. Looks for Madden 2000 near the start of the football season.

The biggest change in the game from last year is the increased frame rate and speed of the players. The fluid and quick player movements are a huge leap forward. Madden also features twice as many player animations as last year. With motion captured moves by Jamal Anderson of the Atlanta Falcons, and Terrell Owens of the San Francisco 49’ers, the level of realism has reached new heights.

Madden NFL 2000 features an optional One-Button mode to help rookie gamers quickly develop the skill and strategy needed to play the game. Yet, Madden NFL 2000 continues to deliver on the tradition of robust game play for hard-core fans who have grown to expect the high level of control in the John Madden Football™ series.

All 31 current NFL teams, including the new Cleveland Browns, are represented in Madden NFL 2000. In the PlayStation, PC, and Mac versions, numerous All-Time and Super Bowl™ teams provide a multitude of match-ups for historical football fans. Of special interest to John Madden fans will be the inclusion of the All-Madden Millennium Team, featuring the best players from the past century.

A new Madden situation creator makes it possible to create any game situation, such as having to drive 99 yards in the last two minutes of a game. It also allows the user to jump into a historical game at a critical point to see if the gamer can lift his team to victory in the face of impossible odds.





May 17th - Act Labs Brings Mac RS and RS Shifter to Mac
Act Labs was showing of the Mac RS, the first USB racing productthe Power Mac G3 and iMac models. The Mac RS will sport a new futuristic look keeping in line with Apple's transparent casing appearance.

"We were excited to learn that a Mac version of our RS was ready as the wheel already has some sleek curves which will complement the look of Apple's product." commented Brian Vo, Sales Manager for ACT LABS. "The case of the Mac RS and the wheel cartridge will be constructed of a transparent black material which should look great alongside the beige leather wheel and silver highlights".

The Mac RS is scheduled to hit store shelves this fall (SRP: $99.99).

The company also showed of its RS Shifter, a realistic full-gear stick shifter, which will take racing simulations to a new level.

The RS Shifter includes a durable metal shift rod, sleek-housing design, ergonomic shifter knob, and a die-cast metal grid plate. "We went all out in development on this product." comments Brandon Crick, Vice President of Development at ACT LABS. "The realism for this device was our focus. The stick actually "clicks" into each gear and incorporates shifting resistance. We have designed a system where the gear patterns can actually be modified by the user."

The RS Shifter has a full 8-gear pattern (7 forward + reverse) for Rally style games, a "CART" TM mode which involves 6-gears and a staggered reverse, and a legacy HI/LO mode for use with all racing games to date. "The idea with this product was to achieve complete realism and allow users to finally shift from a specific gear to another. For example, now you are able to gear down from 4th to 2nd in one motion when approaching a sharp corner." states Brandon Crick.
The RS Shifter is designed to integrate with the existing RS product line and can be mounted on the left or right of the wheel to accommodate user preference.

The RS Shifter is scheduled to hit store shelves this fall





May 17th - Prince of Persia 3D A Possibility
This title was one of the more heavily promoted titles at the show; not only did they have a booth for it in one of the lobbies, but the "World's Sexiest Twins" (as the press release called them) were on hand to belly-dance for spectators and otherwise draw attention to the exhibit.

The game itself looks to be amazing. While still in development, the movement in a 3D world was extremely fluid nd well-animated, as we have come to expect from the Price of Persia line of games. Still in the skillful hands of Jordan Menchner, this 3D version looks to be a massively expanded world with many of the same elements: combat with enemies, puzzles involving exquisitely timed jumps and ledge-catches, and painful and gory deaths at the hand of spiked traps. The 3-D camerawork was quite impressive, and the same elements as the previous series - deadly precipices, falling spiked gates, swordplay, ultra-realistic animation - seem to have translated over to the 3D world perfectly. Even jumping and catching a ledge works the same way as before (though a bit tougher; I spent most of my time playing going splat.)

While the game was demoed on PCs and no Mac version is planned, several of the Red Orb engineers we talked to said an OpenGL version was in the works and a Mac version is a remote possbility. We upgraded that hedged answer to a "probably," considering that 1) Jordan Mechner started out on Apple II computers, and is still a Mac fan and 2) all the previous Prince of Persia titles have come to the Macintosh.

PoP 3D will be published by Red Orb (a division of Broderbund), who last published Riven for the Mac OS. While we couldn't get a definite answer (or even a release date for the PC version) out of anyone, we feel this title has a good chance of coming to our platform.

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May 16th - The Sims On The Way?
One of the coolest titles we saw at E3 this year was The Sims, the new game from the famed author of SimCity, Will Wright of Maxis. We asked Kana Ryan, the producer working on The Sims, and she indicated that The Sims would likely make it on the Mac. Ryan also hinted that sales of the upcoming SimCity 3000 Mac (which is scheduled to ship sometime in June) would largely influence Maxis' decision. But all in all, it looks like we'll be seeing The Sims on the Mac!

The Sims is a strategy game in which the player oversees the lives of a neighborhood of simulated people. Choose from a selection of pre-generated Sims or create your own (dys)functional family by distributing character points to each individual member. Be careful, because there are always trade-offs – a happy artist may be a bad cook or an energetic bachelor may have a terrible temper. Build and furnish a home for your Sims by choosing from a list of starter houses or by building your own from the ground up.

Your Sims can fend for themselves—they won’t just stand around waiting for your commands—but live a much more pleasant life with your direction. Help them get a job and send them off to work to make money. Take that money and buy furnishings for the house or build an addition. But don’t get too greedy and keep them working 24-7. To be happy, they have to maintain relationships with other Sims and have time for recreation. Invite others Sims over for a BBQ or entice new neighbors to move in next door. Who knows they may even be that special someone for your single Sims. Flirt and pursue a relationship. In the end, only you have the power to make your Sims truly happy.

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May 16th - Settlers III Sighting and Notes

We got to see Blue Byte's Settlers III running at their booth; this cartoonish - nay, almost adorable - empire-building game looked to be a refined and enhanced version of this now-classic genre. You get to command one of three races and compete for geographic and resource domination with either computer or network opponents.

The detailed graphics and intuitive gameplay made this game a treat to play; being able to see tiny citizens walking around completing tasks gave the game a personal edge not seen in other games of this genre. The addition of realtime combat and exploration also made this a truly original addition to the genre; no more turn-based or automated combat, now skill matters as well as unit strength. The folks from Blue Byte were quite enthused to have their game on the Mac, and mentioned that the Settlers III Missions CD (out now for the PC) would most likely be available for the Mac as well.

At the show they were also displaying a forthcoming update to Settlers III entitled Quest of the Amazons; this add-on pack introduces a fourth race (Amazon women) to the world and features an all-new single player campaign and many multiplayer maps. No confirmation on a Mac version of this, as Blue Byte is waiting to see how the Mac version of Settlers III does later this summer.

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May 16th - More Observations on Bungie's Oni
By the second and third days the crowd around the Bungie booth was quite intense... It was tough to get a glimpse of the game, much less sit down and play it. When we finally got the opportunity to do so, well... let's just say we were struck dumb.

The combat is so fast, furious, fluid and intuitive it is really tough to describe. There are no arcane left-right-double-strong-punch-tap 'secret moves,' like in traditional fighting games; instead a logical sequence of movements (push forward, jump and hit grab) makes Konoko grab onto the neck of her opponent and swing around in a windmill kick, snapping their neck in the process. Even more intense was the fact that while she swings in a giant arc, her feet can knock down opponents around her like tenpins! Truly Jackie Chan-esque multiple-opponent combat - you can throw an opponent into a crowd of players and knock them down, attack more than one at a time, and string together combo moves in a logical sequence.

Some of the moves are even context-sensitive: do a flying kick at a single opponent, and they take a foot in the chest; do it between two opponents and Konoko rebounds off one opponent into the other, kicking them both (one foot each!) Astounding, and very cinematic.

Each player model looked to be made of thousands of polygons, with such detailed textures that no smoothing or stretching was visible. All had unique movement and combos, not just canned movements with different 'skins.' The Ninja's pile-driver was especially cool. The only two weapons we saw (a light machine gun and a six-rocket launcher seen in the trailer) looked and sounded great, but did suprisingly little damage; that's OK, we had more fun with the unarmed combat anyways.

Look for a full preview of this title on IMG in the near future; by then we'll have a detailed look at this fascinating game and some firsthand interviews with the designers to boot.

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May 16th - Intensor Chairs, Speakers Shake, Rattle and Rumble

Your intrepid reporters three had a chance to check out the latest advancements in "sensory entertainment experience" from Intensor at their booth. The Intensor LX was the star of the show (visible in many game booths besides Intensor's); this wicked-looking 'gaming chair' features 5 internally-mounted speakers plus an external subwoofer for a really thumping game experience.

What is it like? Well, I had a chance to play Half-Life while sitting in the Intensor LX, and 'intense' is too tame a word. Every footstep, gunshot and explosion rattled me from toes to teeth! While I would personally keep the volume a bit lower if I had one of these at home, it does live up to its claim of being an intense gaming enhancement. Sitting in the chair is a bit tricky; you have to press your back up against the backrest to get the full effect, but it really did enhance my experience and the 3D sound was quite convincing.

Also showing was the Intensor FX, a toned-down version of the LX which is the seat only, scaled down for teens and children. While obviously not as impressive as the LX, this smaller version has the advantage of being much cheaper, more portable and better suited to children. It does seem a bit weird to have music or movie sound coursing through your butt, however; I think this one is more suited to driving games and racing games than watching TV as the promo suggests. This model also ships with an optional "torso belt" which uses the "rumble pack" features of Nintendo 64 and Sony PlayStation to give you a chest-thumping simulation of movement and impact.

Finally the innovative AcouStik 360 debuted; a strange-looking speaker combo shaped like a paper towel tube which supposedly creates excellent directional 3D sound from any audio source. Small enough to fit between your monitor and keyboard, this tube seemed to do what it promised, though it was tough to hear over the thunderous noise from E3 in general. Look for reviews of all three products in upcoming IMG issues.





May 16th - Shogo Coming to Mac
Monolith Productions announced an agreement with Hyperion Press to bring its critically acclaimed 3D action game, Shogo: Mobile Armor Division, and the LithTech 3D Engine to the Mac platform. By porting Monolith's popular first-person shooter, Hyperion is answering the heavy demand by Mac users for high-quality 3D games. In addition, Hyperion Press has also agreed to port and maintain Shogo and Monolith's LithTech 3D Engine for the Amiga platform. Monolith will retain ownership of both ported versions of the engine and continue to provide Hyperion with its trademark customer service. Hyperion will retain publishing rights to Shogo on both platforms.

"We're very excited about the opportunity to see more games created with the LithTech 3D Engine on the Mac and Amiga platforms. The agreement with Hyperion will allow these users to experience what PC gamers have come to expect from Monolith -- an intense gaming experience," comments Jason Hall, CEO of Monolith Productions. "With the help of Hyperion, we are expanding the following for our games and our powerful 3D engine."

"We have chosen to license the LithTech 3D Engine because of Monolith's superior customer service," said Evert Carton, managing director of Hyperion Press. "As two growth areas, the Mac and Amiga platforms represent a strong, resilient market with a strong core of users, who are anxious to play one of last year's most popular games -- Shogo."

Shogo: Mobile Armor Division, inspired by the Japanese "anime" tradition, is an action-packed first-person shooter combining spectacular environments (from neon-lit, futuristic cityscapes to gaping desert ravines and canyons) with a meaningful storyline packed with intriguing characters, large transforming Meccas, and plot revelations.

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May 16th - Carmageddon: The Death Race 2000

The folks at SCi were showing off their latest, Carmageddon: The Death Race 2000. The company indicated that if Carmageddon 2's sales on the Mac were up to snuff, they would certainly do a Mac version. The PC version is due in the fourth quarter, so expect a Mac version in early 2000.

Over the last two years, SCi has been working on a next generation racing engine. Already Carmageddon: The Death Race 2000 engine achieves twice the frame rate as Carmageddon II on the same hardware. Combined with an all new revolutionary physics engine, this title is set to redefine racing games.

Carmageddon: The Death Race 2000 will also be the first in the Carmageddon series to be designed from the ground up for on-line Internet playing. With unique on-line arenas and play modes, this game is going to keep those telephone lines engaged for hours! And of course these levels will be full of highly charged AI computer players whose only purpose in life is to see you smash crumple and burn.

The game will feature 45 races across 15 environments, including missions +15 death match arenas. For the first time ever, players will be able to customise vehicles and pedestrians from the start of the game (e.g. car colours and decal). By improving the AI system, it will be possible to enjoy the same gameplay in single player mode as in the highly popular multiplayer mode.

A busy environment will give players a lot more to interact with. Animated props such as working cranes and other environmental features will allow the staging of traps and stunts etc. making it more dangerous for drivers. Aggressive Zombies who are engaging in tasks within the environment. For the first time they will be crossing the road, standing in groups etc. There will also be aggressive bandit cars for those intense car chase experiences! Car parts from intelligent drone vehicles, that can now be destroyed and damaged, will litter the highway.

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May 16th - Saitek To Unveil More Mac Products
That to the tremendous success of the Cyborg 3D USB joystick, Saitek will be releasing a few more USB devices for Mac users. In the pipeline are the P750 Digital Control Pad, P2000 Titl Pad, GM2 Action Pad and GM1 Mouse, and the USB Hub.

The P750 Digital Control Pad is specifically designed for advanced and "newbie" games alike at a price point well below its quality and functionality standards.

The P750 features a mode switch to select digital or analog technology, 8-way D-Pad, four triggers and four buttons complete with a throttle wheel ideally positioned to give added fingertip control for driving and flying games.

The P750 also offers a feature unique to Saitek—lockable axes on the analogue joystick whenever X and Y need to be controlled sperarately. When selected, the tilt mechaism (moving the game pad left, right, up, and down) allows gamers to climb, dive, and turn. The P750 is scheduled to ship in August at a suggested retail price of $29.99.

The P2000 Tilt Pad looks nearly identical to the P750. It offers second generation tilt technology and includes programming software and a throttle wheel for driving and flying games. Like the P750, the tilt mechanism allows gamers to climb, dive, and turn just by moving your hands in that direction. The P2000 will be available in the fourth quarter at $59.95 or less.

Saitek is also working on USB Game Mouse and Action Pad, virtually eliminating the need for a keyboard. The GM1 Game Mouse features a 4-way hat switch (on the left side of the mouse), scroll wheel, and comfortable ergonomic styling.

The GM2 Action Pad (pictured right) features a 4-way hat switch, and up to 15 programmable buttons and fits comfortably on your hand. It's quite a sight to see!

Both of these products will be available in the fourth quarter, no pricing has been set.





May 16th - Gravis Commited to Mac
Although Gravis, the makers of the USB Game Pad Pro, did not have any new products at the show, they did say they would soon be bringing some of their game pads that are currently only available on the PC to the Mac. They include the Gravis Xterminator, and the Stinger, a small game pad geared toward laptop consumers.





May 16th - Other Tantalizing Tidbits
We spoke to many, many people from both PR and engineering sides of the major companies at the show. Obviously a lot of what we learned can't be said on the record; game companies are notoriously tight-lipped as to their concrete plans and release dates, and with good reason: hell hath no fury like a gamer thwarted by a canceled release or delayed gratification. But some of the things we did overhear are worth mentioning, such as a possible return of Interplay to the Mac platform, aggressive support of USB on the Mac by makers of dozens of new controllers and joysticks, and overall enthusiasm from developers at Apple's new attitude towards gaming, the iMac as a gaming platform, and native OpenGL support on the Mac.

Tuncer Deniz, our stalwart Editor-In-Chief, got to go behind closed doors several times and preview new and upcoming titles. While his lips are sealed by nondisclosure agreements, what he saw was enough to leave him gasping for air. We also heard enough enthusiasm from PC-based developers towards the Mac platform to give us a huge morale boost. Mac gaming is back, and it is back in full force. By this Fall Steve Job's promise to have the top 10 PC titles on the Mac will be fulfilled, and with room to spare. You're going to have so damn many games to choose from you won't know what to do with yourself.

Both Logicware and Westlake, porting houses for such titles as Unreal Tournament, Quake II and Falcon 4.0, indicated they have full schedules for the foreseeable future. MacSoft also indicated a rosy future, though they were as tight-lipped as we have come to expect from all developers about future plans.

The other major morale boost was the number of iMacs and G3s we saw scattered around the convention center. From Bungie's Oni booth to the iMacs at The Stone to the characteristic ice-and-blueberry colors appearing on everything from Rio MP3 players to joysticks and gamepads, Apple was there in substance as well as spirit. Huge Apple billboards covered entire buildings outside the convention center, and Apple's booth was mobbed all three days by curious onlookers pawing the hardware.

And most importantly, not one developer laughed out loud when we asked them if there was a remote possibility of a Mac version of their product. That alone was all the proof we needed that the Mac is back, this time for good.

For more thoughts on E3 and its implications for the Mac's future, read Senior News Editor Michael Eilers' personal notes on the E3 expo.





May 16th - More LucasArts News

Another LucasArts title coming to the Mac will be the Star Wars Episode One Insider's Guide, an interactive multimedia tour of the new Star Wars movie featuring behind-the-scenes coverage, trivia, detail shots of costumes, models and weapons and just about anything a Star Wars fan could desire. This title is slated for a simultaneous release Second Quarter (late Summer/early Fall) 1999. Here are some details from the press release:

    Insider’s Guide is organized into a variety of easy-to-navigate sections comprising thousands of details about Star Wars:
    Episode I, with such key chapters as Characters, Technology, Vehicles, Locations and Behind the Scenes. Additional sections include timelines, and a look at the fascinating extended world of Star Wars: Episode I novels, comics, games and more.

    Interactive sections highlight a wealth of imagery, trivia, behind-the-scenes facts and figures, useful cross-links and lots of surprises. Sections break down as follows:

    • Scene by Scene – Details Star Wars: Episode I through facts and images, including the full screenplay with
    annotations and trivia.
    • Characters – From Qui-Gon Jinn to Darth Maul, Mace Windu and beyond, this section provides complete descriptions of all primary characters, prominent groups, as well as creatures, and aliens.
    • Locations – Describes various worlds and locales throughout the Star Wars: Episode I universe, including many sites on Tatooine, Coruscant and the new planet of Naboo.
    • Technology -- An overview of the all-new weapons, vehicles and droids in Star Wars: Episode I, with more than 300
    pieces of original art, including rotating 3D models and video clips.
    • Behind the Scenes -- An in-depth look at the cast, crew, personnel, special effects, and casting process.
    • Expanded Universe – A synopsis of Star Wars sources outside of the films, along with a look at the expansive world
    of Star Wars: Episode I merchandise.
    • Glossary -- A searchable database with more than 500 entries accompanied by detailed descriptions and imagery.

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May 16th - More LucasLearning Titles Coming to Mac

Following the release of the Star Wars, Episode I: The Gungan Frontier demo for the Mac, more LucasLearning titles are due this fall: Pit Droids, a puzzle/strategy game similar to The Tinies (an ancient 16-color game some might remember) in which you have to direct a certain number of "pit droids" (comic-relief characters from the Episode One film) through a maze of traps and pitfalls by "programming" them with simple commands. As this title is still in development, we don't have any screenshots for you, but take our word for it - this title looked gorgeous, as well as dangerously addictive, especially for those who like to build custom levels. Another game based on musical puzzles was also in the works. The LucasLearning spokesperson boosted our morale by saying "It has been our goal from the beginning to get our tiltes on the Macintosh, since it is often the first platform children encounter in school."





More E3 Coverage on Page Two!
Our E3 page has gotten so massive, we've decided to break it off into two pages. Be sure to check out IMG's E3 Page Two for the following:

• Giants: Citizen Kabuto Wows Us!
• Messiah Mac? Dear God, Please!
• Dragon's Lair 3D Coming to Mac
• LucasArts Shows Off Pod Racer, More to Come.
• Pharoah Coming to Mac
• Pictures from Day Two at E3
• We Came, We Saw, We Drooled:
• Simon and Schuster show DS9: The Fallen and Deer Avenger 2
• Ceasar III Demo Due Monday!
• Pictures from E3: Day One
• Command & Conquer 2 on the Mac?
• MacSoft Shows off Unreal Tournament
• Bungie Previews Oni
• Diablo II Mac Version Officially Announced
• Simon & Schuster's E3 Line-Up
• IMG's E3 Page Debuts