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Description

This procedure will draw a rectangular button, defined by the points
('Xleft','Ytop') and ('Xright','Ybottom'). The text in 'String' will be
inserted in button.

Syntax

  FGL_TEXTBUTTON(< Xleft >,< Ytop >,< Xright >,< Ybottom >,< String >)

See Also: FGL_BUTTON()
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