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/ Introduction to 3D Game …ogramming with DirectX 12 / Introduction-to-3D-Game-Programming-with-DirectX-12.ISO / Figures

Directories (27)
Name# Files   Name# Files   Name# Files
Appendix A5   Appendix C Geometry12   Appendix D Solutions14
Chapter 1 Vector Algebra22   Chapter 10 Blending10   Chapter 11 Stenciling13
Chapter 12 The Geometry Shader10   Chapter 13 The Compute Shader20   Chapter 14 The Tessellation Stages8
Chapter 15 Building a First Person Camera and Dynamic Indexing2   Chapter 16 Instancing and Frustum Culling14   Chapter 17 Picking6
Chapter 18 Cube Mapping11   Chapter 19 Normal Mapping9   Chapter 2 Matrix Algebra2
Chapter 20 Shadow Mapping17   Chapter 21 Ambient Occlusion10   Chapter 22 Quaternions12
Chapter 23 Character Animation11   Chapter 3 Transformations18   Chapter 4 Direct3D Initialization13
Chapter 5 The Rendering Pipeline37   Chapter 6 Drawing in Direct3D8   Chapter 7 Drawing in Direct3D Part II11
Chapter 8 Lighting30   Chapter 9 Texturing19   Intro7