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/ Introduction to 3D Game …ogramming with DirectX 12 / Introduction-to-3D-Game-Programming-with-DirectX-12.ISO / Code.Textures

Directories (24)
Name# Files   Name# Files   Name# Files
Chapter 1 Vector Algebra1   Chapter 10 Blending1   Chapter 11 Stenciling1
Chapter 12 The Geometry Shader1   Chapter 13 The Compute Shader4   Chapter 14 The Tessellation Stages2
Chapter 15 First Person Camera and Dynamic Indexing1   Chapter 16 Instancing and Frustum Culling1   Chapter 17 Picking1
Chapter 18 Cube Mapping2   Chapter 19 Normal Mapping1   Chapter 2 Matrix Algebra1
Chapter 20 Shadow Mapping1   Chapter 21 Ambient Occlusion1   Chapter 22 Quaternions1
Chapter 23 Character Animation1   Chapter 4 Direct3D Initialization1   Chapter 6 Drawing in Direct3D1
Chapter 7 Drawing in Direct3D Part II2   Chapter 8 Lighting2   Chapter 9 Texturing3
Common16   MyDemos1   Textures37