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- -----------------------------------------------------------
- M-O-L-E-C-U-L-E:
- Chain Reaction
- -----------------------------------------------------------
- Please see A-PACK.DOC and NBONES.DOC for important info
- -----------------------------------------------------------
-
-
- Welcome to MOLECULE:Chain-Reaction!
-
- MOLECULE requires at least a 286, and a mouse. Roughly
- 400k of DOS RAM should be available. A VGA is required.
- Sound is optional.
-
- To get started, simply run CONFIG, and select the sound
- settings appropriate to your computer. The sound system,
- particularly the soundblaster settings, will most likely
- not work under Windows 3.x, however it should be possible
- with Win95 (though you're on your own there).
-
- If you would like a copy of the latest version of this
- or any other of my games, please send a blank, formatted,
- high-density 1.44meg disk.
-
- MOLECULE is shareware, meaning you may distribute it
- freely as long as you don't modify it. In fact you are
- encouraged to make copies and upload it to BBS's. Shareware
- vendors and makers of shareware CD collections are also
- encouraged to spread it around. It also means that you
- should pay for this game if you use it. Please send $10
- (U.S. cash/check/money-order) to:
-
- Ed T. Toton III
- 7101 Talisman Lane
- Columbia, MD 21045
- USA
-
- (for more contact info, see NBONES.DOC)
-
- Registering will get you a personal registration
- code that will remove the nag-message at the end
- of the game. It will also work with some of
- my other games:
-
- This game is part of the A-Pack! See A-PACK.DOC for details!
-
-
- -----------------------------------------------------------
- HOW TO PLAY:
-
- The game is simple. In fact it won't take long to master.
-
- The game board is a 10x10 grid, 100 squares. Each square
- can contain a number of balls equal to the number of
- adjacent squares (i.e. corners can hold 2, side squares
- can hold 3, everything else holds 4).
-
- Each player takes a turn adding ball to a square that is
- either empty or alrady contains balls belonging to that
- player. This continues until the game is over.
-
- When a square overflows (such as adding a fifth ball to a
- square already containing four), one ball remains, and one
- moves to each of the adjacent squares. Each of those
- squares in turn may overflow, hence a chain reaction. Any
- square that balls move into immediately fall under the
- ownership of the player whose turn it is. Once the board
- is reduced to having only one players balls, the game is
- over and that player has won.
-
- At the end of the game, you may see squares containing
- five balls. Once it is determined that a player has won,
- the chain reactions stop so as to prevent the game logic
- from entering an infinite loop of chain reactions.
-
- That's it! Good luck and enjoy! -Ed.
-
-
- -----------------------------------------------------------
- CHANGING COLORS:
-
- To change the identifying colors for each player, open
- MOLECULE.COL in any text editor, and change the numbers.
- Here's what they mean:
-
- 1 - Blue
- 2 - Green
- 3 - Cyan (blue/green)
- 4 - Red
- 5 - Magenta (purple)
- 6 - Yellow
- 7 - Grey
-
-
- -----------------------------------------------------------
- REVISION HISTORY:
-
- 1.1 - "Hard" skill level option added.
- - Minor internal bug fixes.
-
-
- -----------------------------------------------------------
- NECROBONES EXPLAINED:
-
- Well, here's an interesting story. Here it is in a
- nutshell... One thing I have noticed is that people tend
- to download games that simply bear a name that they are
- familiar with from other games that they felt were
- enjoyable. I wanted to have a logo that would be instantly
- recognizable, something different and unique. Finally, in
- the fall of 1993 I decided that my games had reached a
- certain level of quality that the time had come for a name.
-
- In the BBS world, and in role playing games, I had often
- gone by the alias of Necromancer. In games and the like, I
- had always heavily used undead stuff (for about as long as
- I've been playing games, the undead were always my favorite
- nasty evil things).
-
- In January '87 I created a small comic series (just for
- fun) called Bones Comics (which I had continued to work on
- for about four years or so), and decided to merge that name
- with "Necromancer", resulting in "NecroBones". I wasn't
- sure (I'm STILL not sure) how well that name goes over with
- most people, but I DO know that it will stand out.
-
- So, what it all comes down to is this: NecroBones is me.
- Period. It's a name that I put on my games (and related
- things) that I feel are up to a certain level of quality.
- If I make something that doesn't meet those standards, I
- won't put the name on it. I'm not going to try to use the
- name to sell a smaller inferior product. The whole purpose
- of it is for you to be able to recognize the work of mine
- that meets certain standards I have set for myself.
-
- -----------------------------------------------------------
- The entire original version of this program (except
- documentation, minor bug-fixes, and previous source code)
- was completed in one day, using TP6 and ASM.
- -----------------------------------------------------------
- MOLECULE Copyright 1996 Ed T. Toton III All Rights Reserved
-